Fallout 3

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CarlCorey

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CarlCorey

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16 comments

  1. humanbean234
    humanbean234
    • member
    • 25 kudos
    Installed just fine with Mod Organizer, works as-advertised.
    Only "refinement" I'd suggest is removing the needless duplication of the 'Pennsylvania Avenue' Worldspace cell (included in the .esm because the script references it... probably a G.E.C.K. artifact).
    Endorsed.
  2. 600nh34d
    600nh34d
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    • 1 kudos
    Bummer. I get an error (an exception occurred in the script) when trying to install this...
    1. 600nh34d
      600nh34d
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      • 1 kudos
      I have FOSE and I'm using NMM to install.
    2. CarlCorey
      CarlCorey
      • supporter
      • 16 kudos
      Sorry. I've been away from gaming in general for a few years but I've been thinking about replaying FO3 lately. When I do (it won't be right away as I'm moving residences right now), I'll look into this. Chances are good that NMM has changed something in the script syntax since 2016.
  3. arahat
    arahat
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    • 17 kudos
    Can setting to low a timescale cause problems? I remember reading somewhere that a timescale of under 6 in Skyrim can cause some problems. I like to take my time exploring and dislike really fast timescales, especially when combined with real needs adding modding.

    Thanks for creating this, BTW. Customizability is wonderful. We add mods to customize our own game experience, and being able to tweak the mods themselves is even better. FWE (Fall Wanderers Edition) is another terrific example of customizability implemented correctly.
    1. CarlCorey
      CarlCorey
      • supporter
      • 16 kudos
      Thanks for the comment and endorsement! I too am all about customizability. I've played for literally over 1000 hours with the default settings of 1 for combat and 5 for regular interiors and have not experienced any trouble -- I would have issued a caveat if I had. As always though YMMV.
  4. oricbohrer
    oricbohrer
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    • 1 kudos
    Nice mod. Just a question ... how would it interact with mods that change the time scale on/off (back to defalt) such as bullet time ?
    1. CarlCorey
      CarlCorey
      • supporter
      • 16 kudos
      I just checked out DK_BulletTime and it appears that it won't interfere with Timescale Adjuster and Timescale Adjuster won't interfere with it. As it turns out, Bullet Time changes the global Time Multiplier which is separate from the global Timescale setting. So this mod changes how much game time passes per second of real time, Bullet Time will then change how fast game time is played out. So there will be a stacking effect but it should be negligible especially if you have the "In Combat" timescale set to 1 which is the default.
  5. MaeseAtorrante
    MaeseAtorrante
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    • 37 kudos
    Hi! Do you know Arwen_Realism_Tweaks? I want to change its respawn time but I dont know how.
    1. CarlCorey
      CarlCorey
      • supporter
      • 16 kudos
      I don't use that mod but I do know that there is a game setting iHoursToRespawnCell that defaults to 72 hours (3 days). You can change the value in-game in the console with the "SetGameSetting" command (http://geck.bethsoft.com/index.php/SetGameSetting). To do it in a script you need the FOSE "SetNumericGameSetting" function.
  6. y2alex
    y2alex
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    • 1 kudos
    Hmmm, I seem to get two Timescale Adjusters in my inventory. Is that happening for anyone else?
    1. CarlCorey
      CarlCorey
      • supporter
      • 16 kudos
      Do you have both ESP files enabled? You should only use one of them.
  7. bryntse
    bryntse
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    • 0 kudos
    Ahhh.. nice!
    Is it also possible to add a function to have different timescales during night/day?
    1. CarlCorey
      CarlCorey
      • supporter
      • 16 kudos
      Thanks for the endorsement! Let me think about how to do that. A day and a night setting for each area or a global multiplier maybe?
    2. bryntse
      bryntse
      • member
      • 0 kudos
      Oh, a global multiplier would be just fine!
      Maybe, just maybe, that would finally put an end to my bad habit of always waiting/sleeping through the dark (in-game) hours.
    3. DCbug
      DCbug
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      • 12 kudos
      Hint! Such mod is already exist, Longer Days and Shorter Nights: http://www.nexusmods.com/fallout3/mods/5847/