Hey thank you for those! When I have enough patience I'll put them in my game so I can decorate my place using those as objects + feng shui. Glad to see ppl still supporting F3! (which I still prefer over NV and especially F4 due to atmosphere and nostalgia + irreplacable mods)
Please may there be more in-depth installation instructions? I don't really have any experience adding items to the GECK and these things would look pretty damn cool in my house.
Glad you like them! I will direct you towards these instructions (made for Oblivion but relevant for FO3), hope it helps. Good luck! (Always make back-up)
Alright, so I managed to download NIFScope and open up the Fuel Can model, but now the guide is telling me this: "Expand all the + signs so you can see the texture paths."
By + signs do they mean the arrows? Also I can't find the texture paths. When I click on any of the things that appear after you press the arrow next to 'BSFadeNode', this excel-like sheet shows up and I've really got no idea what to do with it. Is the texture path in there?
Yes, click on the arrows. Expand BSShaderPPLightingProperty and underneath it you'll see BSShaderTextureSet. Click on that to highlight it and press F3. Then in the Block Details box that just popped up, click on the arrow beside Textures and you'll see little purple flowers with the texture paths written beside them. Doubleclick on the texture (textures\nobiax-pix\fuelcan\nobiaxfuelcan.dds for the fuel can) if you want to change the path.
There's really no need to change the texture path unless you're just nuts about keeping everything in a certain folder the way I am. Pix has things set up so that you can just unzip this to your Data folder and things will end up where they need to be. All that's left is to make your new item in the Geck and direct the entry to the fuel can mesh.
Hate to be a convoluted paint can, but how exactly do you make a new object? There's a lot of different types. Is there a specific type of object it needs to be?
If you want the fuel can to be a static item that doesn't move, in the Object Window, scroll down to World Objects, expand that and then click on Static. A bunch of entries will pop up on the right side of that window. Right click in there and select New. Give your new item an Editor ID (like RDMFuelCan) then beside the empty Model box hit the Edit button. Use that to select the can mesh in your Data folder. Hit OK and it's now available to be used in the Geck.
If you want to be able to pick the can up and put it in your inventory, use Items > Misc Item instead of World Objects > Static
(Sorry to hijack your thread, Pix but I am lonely and have nothing to do today )
In contrary, Bethjunkie, you do a great job at helping, much better that I could do. Thank you!
@ RespiringDoorMat, To complement Beth's excellent explanations, if you want the barrel to be knockable (moves when hit) choose a Movable Static type of object.
Ok, it worked!! http://plays.tv/video/564bca599545c1b6fe/barrels-amiright-
The video's a little long, but it truly captures the hope I currently feel for humanity. Also I went on a learning streak and found out how to change the inventory icon, and taking advantage of this by instilling a crudely-drawn representation of the barrel in question. Thank you both for making this once considered impossible pursuit a reality. The barrel is in good hands. Wadsworth will see to its needs if he's keen on not being scrapped.
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I will direct you towards these instructions (made for Oblivion but relevant for FO3), hope it helps.
Good luck! (Always make back-up)
By + signs do they mean the arrows? Also I can't find the texture paths. When I click on any of the things that appear after you press the arrow next to 'BSFadeNode', this excel-like sheet shows up and I've really got no idea what to do with it. Is the texture path in there?
Thanks
There's really no need to change the texture path unless you're just nuts about keeping everything in a certain folder the way I am. Pix has things set up so that you can just unzip this to your Data folder and things will end up where they need to be. All that's left is to make your new item in the Geck and direct the entry to the fuel can mesh.
Thanks
If you want to be able to pick the can up and put it in your inventory, use Items > Misc Item instead of World Objects > Static
(Sorry to hijack your thread, Pix but I am lonely and have nothing to do today )
@ RespiringDoorMat, To complement Beth's excellent explanations, if you want the barrel to be knockable (moves when hit) choose a Movable Static type of object.
The video's a little long, but it truly captures the hope I currently feel for humanity. Also I went on a learning streak and found out how to change the inventory icon, and taking advantage of this by instilling a crudely-drawn representation of the barrel in question. Thank you both for making this once considered impossible pursuit a reality. The barrel is in good hands. Wadsworth will see to its needs if he's keen on not being scrapped.
Seriously though, thanks guys.
(don't hesitate to endorse if you feel it justified)
Vegetables and Gas tank in particular.