Fallout 3

File information

Last updated

Original upload

Created by

Masternaut

Uploaded by

Masternaut

Virus scan

Safe to use

18 comments

  1. 7aichi
    7aichi
    • member
    • 1 kudos
    seems this mod causes <Missing Name> glitch for Mothership Zeta's weapon Alien Atomizer and it only happens with that particular weapon. it makes it take up inventory space but you can't sell or store it. disabling the mod fixes the issue.
  2. cchay
    cchay
    • member
    • 0 kudos
    Amazing mod! I love it!!! But, who has the key??? I checked every character, but who has the key to the armory? I don't want to cheat and open it.
    1. DullCandle29
      DullCandle29
      • member
      • 15 kudos
      Not sure if you still care about this but after taking a quick look through GECK (You can right click the key item and use the "Use Info" option to see what uses it) and xEdit (to get all the FORM ID data)

      I found this NPC has the armory key on their inventory:
      ChiefGustavoRef [ACHR:00020680] (places ChiefGustavo "Chief Gustavo" [NPC_:0001E379] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at -16,-17)
      He's located in CellID Tenpenny01 (you can use the "coc Tenpenny01" console cheat to teleport there or "player.moveto 00020680" to teleport next to him.
      NPC Base ID:
      ChiefGustavo "Chief Gustavo" [NPC_:0001E379]

      If you want the suite key, this is the guard who has that key:
      TenpennyGuardNight5Ref [ACHR:0001910B] (places TenpennyGuardPenthouseGuard "Security Guard" [NPC_:00019020] in GRUP Cell Persistent Children of Tenpenny01 "Tenpenny Tower Lobby" [CELL:00017F34])
      He's located in CellID Tenpenny01 (you can use the "coc Tenpenny01" console cheat to teleport there or "player.moveto 0001910B" to teleport next to him.
      NPC Base ID:
      TenpennyGuardPenthouseGuard "Security Guard" [NPC_:00019020]

      Took me like 12 minutes including the GECK loading to find this out, hope this helps :)
  3. nibi666
    nibi666
    • member
    • 3 kudos
    podrias hacer un archivo
    donde salgan los necrofagos en vez que los humanos?
    porque decidi acabar con los humanos y que los necrofagos se quedaran con la torre
  4. XanderXyox
    XanderXyox
    • member
    • 0 kudos
    Love it.
    However I'm not seeing the armory.
  5. Masternaut
    Masternaut
    • supporter
    • 4 kudos
    Updated, check it out!
  6. Dernavan
    Dernavan
    • member
    • 0 kudos
    Great mod but I have one slight issue... a glitch with the guards. Instead of the guards wearing the new armor, they just appear with a gigantic exclamation mark. I can't even see their body. This effects everyone with the new armor, even Chief Gustavo
    1. Masternaut
      Masternaut
      • supporter
      • 4 kudos
      Try resetting Archive Invalidation and putting this low in your load order!
  7. User_18958629
    User_18958629
    • account closed
    • 0 kudos
    Love the walls and lights hate how clean the ground is
  8. IncultaWolf
    IncultaWolf
    • member
    • 9 kudos
    Great start, but I found a couple of bugs. The new tile outside the tower covers up the generator room, and the tree LOD's are still there.
    1. Masternaut
      Masternaut
      • supporter
      • 4 kudos
      OOOpppppsss, I will fix that, its a pita to place all those tiles so I did it in chunks and forgot to uncover that.
  9. MitchAllen
    MitchAllen
    • member
    • 0 kudos
    Love it, and the new guards are really cool. Their helmets are kinda buggy its like the heads are texture popping alot. Still gonna use it
    1. Masternaut
      Masternaut
      • supporter
      • 4 kudos
      Do me a huge favor and show me a picture of that.
  10. Masternaut
    Masternaut
    • supporter
    • 4 kudos
    Okay good that you found some issues, ssd has failed so it's gonna be a week or so until I can get this going again!