seems this mod causes <Missing Name> glitch for Mothership Zeta's weapon Alien Atomizer and it only happens with that particular weapon. it makes it take up inventory space but you can't sell or store it. disabling the mod fixes the issue.
Not sure if you still care about this but after taking a quick look through GECK (You can right click the key item and use the "Use Info" option to see what uses it) and xEdit (to get all the FORM ID data)
I found this NPC has the armory key on their inventory: ChiefGustavoRef [ACHR:00020680] (places ChiefGustavo "Chief Gustavo" [NPC_:0001E379] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at -16,-17) He's located in CellID Tenpenny01 (you can use the "coc Tenpenny01" console cheat to teleport there or "player.moveto 00020680" to teleport next to him. NPC Base ID: ChiefGustavo "Chief Gustavo" [NPC_:0001E379]
If you want the suite key, this is the guard who has that key: TenpennyGuardNight5Ref [ACHR:0001910B] (places TenpennyGuardPenthouseGuard "Security Guard" [NPC_:00019020] in GRUP Cell Persistent Children of Tenpenny01 "Tenpenny Tower Lobby" [CELL:00017F34]) He's located in CellID Tenpenny01 (you can use the "coc Tenpenny01" console cheat to teleport there or "player.moveto 0001910B" to teleport next to him. NPC Base ID: TenpennyGuardPenthouseGuard "Security Guard" [NPC_:00019020]
Took me like 12 minutes including the GECK loading to find this out, hope this helps :)
podrias hacer un archivo donde salgan los necrofagos en vez que los humanos? porque decidi acabar con los humanos y que los necrofagos se quedaran con la torre
Great mod but I have one slight issue... a glitch with the guards. Instead of the guards wearing the new armor, they just appear with a gigantic exclamation mark. I can't even see their body. This effects everyone with the new armor, even Chief Gustavo
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I found this NPC has the armory key on their inventory:
ChiefGustavoRef [ACHR:00020680] (places ChiefGustavo "Chief Gustavo" [NPC_:0001E379] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at -16,-17)
He's located in CellID Tenpenny01 (you can use the "coc Tenpenny01" console cheat to teleport there or "player.moveto 00020680" to teleport next to him.
NPC Base ID:
ChiefGustavo "Chief Gustavo" [NPC_:0001E379]
If you want the suite key, this is the guard who has that key:
TenpennyGuardNight5Ref [ACHR:0001910B] (places TenpennyGuardPenthouseGuard "Security Guard" [NPC_:00019020] in GRUP Cell Persistent Children of Tenpenny01 "Tenpenny Tower Lobby" [CELL:00017F34])
He's located in CellID Tenpenny01 (you can use the "coc Tenpenny01" console cheat to teleport there or "player.moveto 0001910B" to teleport next to him.
NPC Base ID:
TenpennyGuardPenthouseGuard "Security Guard" [NPC_:00019020]
Took me like 12 minutes including the GECK loading to find this out, hope this helps :)
donde salgan los necrofagos en vez que los humanos?
porque decidi acabar con los humanos y que los necrofagos se quedaran con la torre
However I'm not seeing the armory.