Fallout 3

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King Shelby

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KingShelby

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Jiggs loot Read Me for Version 1

This Mod brings to life the un-marked quest Jiggs Loot.

Standard Version
Simply add it to your game and after running a check it will determine when to start the quest. It takes a few things into consideration such as has the wonder tried to unlock specific terminals, and if they have did they get the correct answer? If you have not been locked out of specific terminals then once the quest starts you will have access to compass and map markers to guide you to the correct locations. Intelligence will play a factor once you get to the terminals, tips/answers to each terminal will be given if you are smart enough. Each terminal requires a level higher intelligence than the last, so you may only get a couple of answers. Once the terminals are unlocked youll be able to progress with quest and get Jiggs loot. There after you will be led to meet up with Jiggs partner in crime the one and only Prime, where you can acquire the Unique Black Dragon assault rifle or Xuanlong as it is called by its Chinese name.


-------------------------- Extended Version ---------------------------------------
In the Extended Version you get all the same help as the regular version but there is a much larger reward for completing the quest. In the extended version the Xaunlong is re textured to a dark black, it is the black dragon after all is it not. When the player is in possession of the gun they will also have access to a field manual that allows the wonder to add and remove a few modifications. Again intelligence will play a factor. The higher the wonders intelligence the more they can modify the gun. Attachments available are adding a scope, a silencer, both a scope and a silencer or if the wonder is smart enough they can modify they gun into a combat edition which adds a combat knife as a bayonet to the gun and gives it a damage bump of 2.

The field manual -Black Dragon Modification Manual- can be found in the aid section of your inventory on the pip boy. It can not be removed as it comes with the weapon. Once you put down the gun it will be removed as it goes with the gun.

Changes to the weapon may be made while you have it in your inventory, or have it equipped. If it is in your inventory and not equipped then the changes will be made and it will stay in your inventory not taking the place of your currently equipped weapon. If equipped then you will be re equipped with the modifications you chose.

Major changes to the Gun.
*Spread has been almost elevated
*Damage Bumped by 1 (Combat Edition by 3)
*Critical Damage set at 16
*A dark Black Texture applied to most all metal components
*Ability to add Attachments


Additionally a modified vault suit made by Prime can be obtained. 101 after all is a prime number. It may not be power armor but it is a multi stat booster.

Primes outfit Stats
*Weight: 3
*Type: Light Armor
*Health: 100
*AR: 12
*Value: 150 (It is Unique)
*boosts: Science + 10 / Sneak + 5 / Small guns + 5
*Repair: vault and merc suits
----- Installation

I am currently using Fallout Mod Manager (0.14.11.19).
It is still a great program and I recommend it to anyone wanting to MOD and install mods. It has benefits for mod authors. I do not have nexus mod manager installed but this should work fine with it. Other mod installers and organizers should work fine, but have not been tested by me so use them at your own discretion.

Standard Install: You all should know how it goes, if not look it up.

FOMM:
1.Download Mod
2.Select Package Manager on Fallout Mod Manager
3.Make sure top button on the package manager is Add FOMod then click it.
4.Find the downloaded copy of Bobblehead Collectors Book. (yes it is still zipped closed)
5.Choose yes or no to copy (from the pop up)
6.Select and activate it in the Package Manager
7.Close the Package Manager
8.Mod installed - launch the game to enjoy


Compatability

Standed Version
There should be absolutely no problems with compatibility as most of it script.

Extended Version
The Extended Version will not be compatible with mods that alter the Xuanlong rifle. You can drop this in and put it lower in your load order and it may work with other xaunlong changing mods, but no promises.
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Location
Actually no where to start
Install it and play
You will find a note to start the quest, but the when and where are completely random.
You may end up waiting over an hour but it is made that way for a reason, so just wonder around until you find the note.


Credits
Me: For the mind wrecking scripting fun
My Wife: For being patient
Geck Wiki: For being there when I forget things
NifSkope: For making the �Can I do this� things possible
Bethsoft: For the game and creation kit � You guys have touched a lot of people havent you?

Asset Credits
Werne is the winner here.(Thanks for making them resources)

Vault Drifter Outfit by Werne
http://www.nexusmods.com/fallout3/mods/17689/?

Weapons - Modders Resource by Werne
http://www.nexusmods.com/fallout3/mods/16901/?