When following me to the research vault Trinity patch finding is very buggy. Sometime she would not move at all. There is also an invisible wall in the kitchen,behind one of the door.
Is there any reason you disable the doors with form/refid 0005A862 and 0002F3F0, which are the ones leading in and out of the Capitol Post office, thus making that cell completely inaccessible?
I haven't actually played through the quest so I cannot say for sure, but looking at FO3Edit it sure doesn't look like you're repurposing the capitol post cell (formID 0005A7DB ) for anything else; the only other edit you do to it is add a completely non-functional door named "Elevator" to it. You sure aren't removing all the vanilla stuff inside, including Gibson's corpse and his note and key.
I take this was unintentionally leftover in the .esp, and can (and should) be expunged?
I'm also unsure why you felt the need to place a second door, xx000EA8, overlaying and make the entry to Blammo Corp Offices, without deleting xx000EA7 (which fits better IMHO) .
Nice little mod. Ran with no problems. I liked the fact that the pass cards were relatively obvious. I've given up on other mods that require finding keys that are located randomly in areas loaded with clutter. I appreciated the fact that if you needed the someones passcard, it was near that persons terminal. Would have liked to have learned more of Trinity's story and possibly a follow up mod. Struck me a story that could be continued. Nice weapon that you can always make more ammo for
well done, nice quest and nice companion. An advice for those who keeps Trinity as a follower, the wait command is a little buggy, when you tell her to wait she runs away to Blammo Corp and wait for you there. However not a big deal, edit the wait package with geck or FO3edit
A nice little mod. I really enjoyed it. Everything worked for me and I had no problem finding the passwords/keys/vault. I dumped Trinity at the end though so I cannot say what she is like as a permanent companion.
Hello. I am playing your mod. I started the quest. I have found Trinity and the key. After that the quest objective says I have to find a Vault, but there is no map marker or objective marker that tells me where is the vault.
Go to the Factory first. The second key (edit - passcard) is there. Then come back to the offices and take the door in the middle hallway by the Nuka machine to get to R&. The vault is at the end of the R& Restricted Access level.
Ran into this problem as well. Noticed the "Restricted access R& door was not set to unlock upon the activation of the quest stage "Enter the vault". I had to use console commands to unlock the door to progress the quest. Just a small fix. Besides that and a few other small bugs, this was a fun and well put together quest. Endorsed!
The vault itself, located at the end of the R& Restricted Access level, is entered using three passcards. The door to the R& Restricted Access level is opened by a key. That key is obtained from a terminal in R&. Dang, I'm beginning to sound like Saw.
19 comments
I haven't actually played through the quest so I cannot say for sure, but looking at FO3Edit it sure doesn't look like you're repurposing the capitol post cell (formID 0005A7DB ) for anything else; the only other edit you do to it is add a completely non-functional door named "Elevator" to it. You sure aren't removing all the vanilla stuff inside, including Gibson's corpse and his note and key.
I take this was unintentionally leftover in the .esp, and can (and should) be expunged?
I'm also unsure why you felt the need to place a second door, xx000EA8, overlaying and make the entry to Blammo Corp Offices, without deleting xx000EA7 (which fits better IMHO) .