Using the real world everything-aged with rads version. The jack link's beef jerky still shows up as salisbury steak. If anyone has this issue, open the mod in geck. The salisbury steak's model is set to "clutter/food/steakbox01.nif", change it to "clutter/junk/steakbox01.nif" to fix it.
Or you could address me and I could correct my mistake so users that aren't comfortable or don't know how to use GECK gain the benefit of your discovery. It's not like I've abandoned the mod and am still actively working on it among others. I'll fix it and reupload later tonight. I'm in a wedding today so I'm tied up through most of the day and into the evening. Thanks I guess in a roundabout indirect kind of way.
No problem. I was trying to help, and also bring it to your attention at the same time. Then again I suppose anyone who can open up mods in geck, and navigate through it to begin with, would've just figured it out on their own. Speaking of your other mods, really looking forward to your real world alcohol. These textures are great. Thanks for uploading.
The problem actually wasn't where I was pointing the ESP. I had it set to the default location and intended for the included model to use the default path. The problem was I packed all of my aged versions of everything and food wrong. All of my clean versions were packed correctly though. I wouldn't recommend people changing the ESP but rather use the updated files.
hi, great Texture and idea, i love it ! And love even more the fact you think about clean and aged version, not just clean like just buyed in the market :p.
I have a question, i play with an hard moded Game actualy (FWE/WMK/EvE etc etc) and this mods isn't compatible with because the mod add object or change them, so many recepies didn't work.
There is a way to use those texture just as is to replace the vanilla one ?
Sure. As of now this mod uses all of the default texture names and meshes so you would be good using just the textures. The only downside would be no name changes, weight changes, and everything would use the default junk icon. In my next update there will be some custom meshes added but you should still be good. My mod should be compatible with EVE because I use it and can't see any compatibility problems with it but I couldn't tell you about FWE or WMK. Maybe in the future I could explore a compatibly patch because they are such popular mods it wouldn't be a bad idea...But I am way too busy updating HD Real World Food right now.
No problem answering. That's what I'm here for. Unfortunately there are no plans for regional textures yet. I'm just getting the hang of working with meshes properly so that's my main priority at the moment. Updating my current mods with better meshes. If anything I would love to do a Japanese version. In updating my food mod to better / more accurate individual textures I've been studying a lot of packaging design and I have to say that Japanese are the masters of cool packaging!
Edit: I also thought of a way to easily make my mod compatible with any mod that changes crafting today at work. I'll release a special ESP that eliminates any of my crafting changes. The names won't change in the crafting recipes anymore but who cares as long as it works with other mods that improve crafting right? I'll put one up later this evening.
MTUI: http://www.nexusmods.com/fallout3/mods/43/? I use the fonts from DarNified UI: http://forums.bethsoft.com/topic/1063937-wipzbeta-darnified-ui-f3/ The compass, AP and health bars, and condition/ammo counter and moved around by aHUD: http://www.nexusmods.com/fallout3/mods/15886/? And the UI elements like pointer, bars, crosshair, and so forth are Neat HUD and UI: http://www.nexusmods.com/newvegas/mods/51750/?
Looking at the pics I should have changed the text to " a deathclaw" rather than left it "the Deathclaws" in the Deathclaw Gauntlet. I'll fix that in the next update because I don't consider that a huge flaw...Just I minor overlooked fix that I should have made.
I screwed up. I just remembered the schematics in the notes. I'll have to fix that in the next update. It's almost bed time for me so that may have to be tomorrow.
If anyone finds any other references to the items that I missed just let me know. I don't particularly feel like digging through all of the game's text just to find a few words. If you do come across any I'll get them fixed ASAP.
Just a little bit of advice, pull up the console with your tilde key ~, and type in tm 1 then press enter to remove your hud, press your tilde key to get out of the console and then press print screen or hit your Steam overlay screenshot key to get a clean picture of your work without the HUD getting in the way.
And to get your hud back, just hit the tilde key again, then press the up arrow on your keyboard and press enter or type in tm 1 and press enter.
23 comments
[Removing "Identical to Master" records done] Processed Records: 25, Removed Records: 4, Elapsed Time: 00:00
I have a question, i play with an hard moded Game actualy (FWE/WMK/EvE etc etc) and this mods isn't compatible with because the mod add object or change them, so many recepies didn't work.
There is a way to use those texture just as is to replace the vanilla one ?
Well, i will use your Texture just as is to replace the vanilla one
Thx.
Ps: did you plan to make some special version with interational label or region label speciality ? (USA / France / russia / japan / etc )
Edit: I also thought of a way to easily make my mod compatible with any mod that changes crafting today at work. I'll release a special ESP that eliminates any of my crafting changes. The names won't change in the crafting recipes anymore but who cares as long as it works with other mods that improve crafting right? I'll put one up later this evening.
MTUI: http://www.nexusmods.com/fallout3/mods/43/?
I use the fonts from DarNified UI: http://forums.bethsoft.com/topic/1063937-wipzbeta-darnified-ui-f3/
The compass, AP and health bars, and condition/ammo counter and moved around by aHUD: http://www.nexusmods.com/fallout3/mods/15886/?
And the UI elements like pointer, bars, crosshair, and so forth are Neat HUD and UI: http://www.nexusmods.com/newvegas/mods/51750/?
Or is it only the texture?
And to get your hud back, just hit the tilde key again, then press the up arrow on your keyboard and press enter or type in tm 1 and press enter.