Fallout 3

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PainlessStone68

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painlessstone68

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20 comments

  1. painlessstone68
    painlessstone68
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    • 4 kudos
    Sorry guys I moved on from this I'm not too good at it and I've been so busy lately!
    1. Flipflop134
      Flipflop134
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      Painless, I would be willing to take over if you want. But if not, I was just wondering how you triggered these items to appear after the quests.

      Flipflop
    2. CarlCorey
      CarlCorey
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      • 16 kudos
      Flipflop, I haven't looked at the mod but it doesn't look like it does trigger at quest end -- you just install/enable the correct follow-on manually after you finished each quest.

      The way you could do it is to add the new items to the cell but mark each as Initially Disabled. Also add clones of the items that you want moved at their target locations and have them start disabled as well. Then, in the result scripts of the successful quest stage(s) for that quest, add code to disable the items you want to move or remove and enable the new items.
  2. DurableTomb
    DurableTomb
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    • 0 kudos
    By the look of it, what the mod is trying to do is add positive changes to the wasteland based on the quests that the player completes. Such as having Moira sell copies of her Survival Guide she has made based on the player completing that quest for her, and the Brahmin returning to Arefu after completing the quest to deal with the Family, as they are no longer being killed off by the Family. Correct?
    1. theicedevil
      theicedevil
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      What would make this mod perfect is if they were made into quests that would take effect after the related quests are finished. For example, with Moria's books, after the Wasteland Survival Guide quest is complete, after one week in the game has past when you enter Craterside Supply you will see a counter space added to the shop, stocked with all the newly printed Wasteland Survival Guides set up for sale. That would make this mod way more immersive and I would not have to activate the mod in the middle of my game play, which could possibly corrupt my game save in the process.
    2. painlessstone68
      painlessstone68
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      • 4 kudos
      Correct! I Don't Know How To Code So I Don't Know How To Implement The Mod So That It Activates After The Quest Is Completed :c
    3. MaanLook
      MaanLook
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      • 8 kudos
      *Correct
      This really triggers my ocd
  3. godospartan
    godospartan
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    • 1 kudos
    I don't suppose you can put all 3 in together as one mod, can you?
    1. MaeseAtorrante
      MaeseAtorrante
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      • 37 kudos
      I think that you have to load them AFTER completing the quests.
  4. JJ3D
    JJ3D
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    • 2 kudos
    Awesome mod idea. It'll be cool to see what else you come up with.
  5. Tezrel
    Tezrel
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    • 13 kudos
    Great idea man! I keep fixing and giving robots to big town, arefu to protect them since my character is a kid genius. This just makes it even better. Keep these up!
  6. jet4571
    jet4571
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    The shack where the Brahmin are at in Arefu needs an interior. Pre-quest all tore up with nobody in it and after the quest is done depending on how you completed the quest have a nicer interior with a rancher and family to take care of the Brahmin.
  7. 7thsealord
    7thsealord
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    • 34 kudos
    I see interesting pics but, as with many people, an actual description / explanation is required before I would even consider downloading this mod, thanks.
    1. Gorgulla
      Gorgulla
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      • 649 kudos
      +1

      What that guy just said.
    2. painlessstone68
      painlessstone68
      • member
      • 4 kudos
      This Is A Simple Mod It Is Just Cleaning Areas And Adding A Few Changes.
  8. stefanpochmurny
    stefanpochmurny
    • supporter
    • 0 kudos
    Could you show some images of yours Arefu?
    1. MaeseAtorrante
      MaeseAtorrante
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      • 37 kudos
      Yeah!! Images and a more detailed description. Come on, you can do it!
    2. painlessstone68
      painlessstone68
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      • 4 kudos
      Just Uploaded Them! I'm Working On Others Now Please Tell Me What You Would Like Added And Changed!
  9. oricbohrer
    oricbohrer
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    • 1 kudos
    the mod is great idea mr painlesss.

    I have been working my own version of the citadel after broken steel, but i don't know how to make it work after quest stages. how do you do that ?

    thanks for the mod, downloading right now.

    1. painlessstone68
      painlessstone68
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      • 4 kudos
      :0 This Is For After You Have Completed The Quest, I Haven't Scripted Anything!