Fallout 3

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AVirtualDuck

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AVirtualDuck

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About this mod

Travel to an Offshore Island using your newfound vertibird, flush out the raiders hiding there, and discover the fate of the island itself. Contains a version with the option for a player home.

Requirements
Permissions and credits
Pilgrim Island (REQUIRES ALL DLC for Fallout 3)


The Lone Wanderer has discovered a damaged Enclave Vertibird in the ruins of Springvale, and has repaired it successfully...to a point. The navigation system is an absolute wreck, and as such only has three destinations logged-Springvale itself, a landing pad just outside the Dunwich Building, and an island, far off the east coast. The Lone Wanderer cannot fly the Vertibird themselves, and must allow the autopilot to do it.

The island itself was struck only indirectly by nuclear weapons, and as such some of the buildings are still partially intact. I won't reveal too much about the island, beyond that it was a place of pilgrimage pre-war, and was economically a massive success by limiting access to the richest of the rich, those that could afford the long helicopter flight out. 

The Quest begins upon entering the Capital Wasteland Vertibird.

The mod itself comes in two versions-the original version, which follows the story of the quest involved absolutely, and a version which allows the player to use the Island House as a home, with a working bed and containers, by removing the radiation, removing the threat inside the house, and preventing the raiders outside from respawning. This version still contains the included quest. You should download only one.

Each of these versions has two slightly different versions-one is optimised for ambience and atmosphere, and will provide the superior experience to those with mid-end PCs or higher. The second is optimised for performance, at the cost of a slight atmosphere hit. This will provide a better experience to those with low-end PCs or laptops. 

Notes on the major points of the mod:

It is recommended to ask followers to wait outside the Vertibird (excluding Dogmeat), since they often get in the way of the door upon arrival at the island.
When boarding the Vertibird, the ramp acts as the door, not the door itself. Therefore, press E while facing the ramp.
To travel between the Capital Wasteland and the Offshore Island, hit the small Enclave console at the front of the Vertibird.
To travel between Springvale and the Dunwich Building Landing Zones, use the appropriately marked door while still in the Capital Wasteland Vertibird.

CHANGES TO CAPITAL WASTELAND:

Removes a guard rail outside Vault 101 on the road, so you can walk straight to the Vertibird from the road.
Places the Vertibird in the empty space outside Vault 101, modifies Navmesh slightly.
Adds a helipad west of the Dunwich Building, with the Vertibird on it. Modifies the Navmesh slightly.

Quest awards 275XP.

If you have more questions, don't hesitate to ask!

Video Link (no spoilers, only shows locations of Vertibirds) HERE

Known Issues: 

Raiders, for some reason, will respawn every 72 ingame hours inside the house (despite there being no spawn points for raiders inside, I don't know why this happens). 
-Solution
Leave your followers outside, enter the house, and open the console. Type killall to kill the raiders. Problem solved, just do this every time you enter the house after having left it alone for 72 ingame hours. 
If you want to earn achievements, you will have to save and quit the game and restart it to re-enable achievements.