FYI if you want to check out the items before searching for hours hours, type "coc i5kuniquestest" in the console to travel to my test cell. Everthing can be found in the containers and there are some "test subjects" to play with
...just don't go grabbing all the items for cheating, it will kinda ruin the fun of discovering them for yourself! What I did was save before travelling, then load the earlier save to carry on playing as normal.
Hey all, sorry it's 2017 and i still play fallout 3. I'm only now getting into downloading mods and i don't want to mess anything up. So I was wondering if anybody knows if this mod conflicts with the CRAFT mod by Highsight, since that mod reworks the benches and this mod has craftable gear. I'm probably gonna try it soon anyways if I don't get a response, but it'll be easier if someone could confirm whether or not they conflict. I'll report back what I find out, if anything.
Oh gosh, another thing I could use help with. Sorry it's not obvious to me, but how do I apply the "Updates" to the "Main Files". I'm sure if i mess around enough I'll figure it out but again, would be way easier if it was explained. My main question is concerning the update that is an esp file with the same name, am I just supposed to ovewrite it or is there some step-by-step that isn't clear to me?
Checked these out in the testing room, don't know if they reflect how these will function in game.
1. Explorer's gear textures and meshes don't appear. 2. Duncecap, Wasteland Scout cap, and peepers don't show up on top of head. 3. Combat Helmet is a big snowball, but its called combat helmet.
Just clarifying if what I see in the test room, won't reflect what I see in game.
Dont know if it'll get fixed but when wearing the reinforced combat armor,the player's wrist on the right arm is missing,making it an empty space between the gloved hand and the rest of the arm.
Hi there! This is a really great mod to add even more replay value but i cant find the backpack and noisy radroach. I cant find the dead traveller in the oasis sunken chambers and the mysterious body in the greeners disposal site. Please reply.
Just a (maybe) stupid question: is it your mod that added a hidden room in Canterbury Commons named "Craterside East" with tons of goodies totally game breaking, such as all energy weapons at full condition waiting on a display, a mask +25 dmg +25 unarmed, about 15 Grognak books and some other ones, plenty of stuff with value of 999 and even a weapon of 0 dms but of 999997 price... I must say the use of Greeger computer was quite illarious.
Edit: ok found it. It's Moira Brown - Craterside Enterprise...
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...just don't go grabbing all the items for cheating, it will kinda ruin the fun of discovering them for yourself! What I did was save before travelling, then load the earlier save to carry on playing as normal.
100% tested, the mod is causing this.
1. Explorer's gear textures and meshes don't appear.
2. Duncecap, Wasteland Scout cap, and peepers don't show up on top of head.
3. Combat Helmet is a big snowball, but its called combat helmet.
Just clarifying if what I see in the test room, won't reflect what I see in game.
I'm having a little problem with the Spitfire, the textures seems to be missing.
I uploaded a picture showing the problem.
Everything else is working, only this texture is not showing up.
Edit: ok found it. It's Moira Brown - Craterside Enterprise...