Fallout 3

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HeadcrabFreak

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Headcrab Freak

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5 comments

  1. jaderiver
    jaderiver
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    • 122 kudos
    Hello..
    I like this, love playing bows in skyrim shame there's nothing quite l;ike this in fo4, but in fo3, downloaded with nmm , hate fomm, it doesn't seem to be showing up in moira's vender listing ,??
    Not been to rivet city yet to check flak or shrapnel, but I'd really really love to use this in fo3 , love being a stealthy quiet type ...
    Haven't been to tenpenny either, might go check there, I dislike tenpenny anyway , might see if a copy showing up there ...

    Edited later -- Weird its showed up in the floor of my home in megaton half in and out the floor :huh:
  2. WrecklessAbandon
    WrecklessAbandon
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    Heres a small review i made on your rail bow mod, nice weapon i have to say man.
  3. sovngarde195
    sovngarde195
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    The whole crossbow idea has been tried plenty of times in Fallout 3 (Bethesda actually started making one early in development), but no-one has actually made a decent one yet. I think you could manage it, though. I was also thinking about making one, but seeing as you have working knowledge on using Nifskope (and I don't), I may as well pass on some advice.

    As the crossbow is partly made out of the Dart Gun, there is already a big problem. The Dart Gun is capable of firing darts fairly easily, since they are quite light and aerodynamic. I personally don't know the elastic properties of surgical tubing but I doubt that a Dart Gun would be able to fire a railway spike very far or with much force. What I'm saying is that you should switch out the tubing on the weapon for some sort of cable, similar to that on a composite bow and make the weapon look and thus, feel somewhat sturdier (possibly even add the cross to the bow). This will of course take a long time to do and will mean that you'll need to make a new misc item but I reckon it'd be worth it in the long run. The firing sound might need to change to something a bit more weighty and satisfying (a la Dawnguard) but that's not as important as my next point.

    Railway spikes cannot actually be picked up after fired, something that crossbow users would really like fixing but that is super easy to fix and can be done one of two ways. You could either edit the railway spike projectile and literally just tick a box (that'll also affect the Railway Rifle, though) or make your own projectile using the spike as a base (Bethesda had already made a crossbow bolt, so you could possibly use that somehow).
    After you fix that up, maybe add the weapon to some raider and branchtender formlists and make sure that ironsights are turned on, you'll have a weapon that at least one person will endorse...
    1. Headcrab Freak
      Headcrab Freak
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      I've played with the idea about a proper cable already. But I don't have the slightest clue how animating works within Fallout. I know about .kf files, and I'll definitely look into it yet again. There however is the issue with the limited amount of reload animations that is hardcoded in the GECK. In fact I wanted to make it a 2handrifle but I couldn't find a suitable reload animation for it. Would have added to the sturdiness too. Just thinking about it however gives me ideas again.

      And about picking railspikes back up, I actually made a separate projectile just for the spikes. Same model, but a different texture. I've actually seen the checkbox, and I thought I had it checked, but apparently I didn't.

      As for ironsights. Do you mean the scope option in the GECK? Either way, I'll look into that too.

      Thank you for your input though! It's greatly appreciated!
    2. sovngarde195
      sovngarde195
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      ...And thank you for getting back to me on this. It's nice to know that I may have helped someone make something better than what they would've without my input. :3

      Sadly, I also have no clue on how to edit/make animations in Fallout. I would have suggested that some animations cross over for reloads (Sawed-Off, Double Barrel etc.) but when I had tried to make the Sawed-Off Shotgun 2hand, the gun itself didn't animate. Actually nevermind, I just looked and there is no 2hand animation that could correspond with a crossbow so you may have to make one... Somehow. At least you don't have to make it follow the Dart Gun's parts though (the more distance from the Crossbow and the Dart Gun, the better).

      It's great that you had already thought about what people want with a crossbow, and even better that you had already made a new projectile type so that stuff doesn't break. Admittedly, I haven't downloaded your mod (only made judgements with the pictures) but the fact that you have made the projectiles retrievable is something that you should mention in the description and probably also mention that the weapon is a crossbow in the title as it's something that people would search for.

      Also, what I meant by turning on ironsights was that you should leave the " Don't Use 1st/3rd IS Animations" boxes unticked so that the mod is RH Ironsights compatible. Scopes might be a good idea, though.
      I hope that turns out well, and I'll be back to see the finished product.