If you don't feel like looking for the bullets for it and plan on spawning the bullets the item code is 0C001550 you can do the same if you want to find and item by placing it in a box, clicking on the box and type showinventory in the command box and it will show you the item id
I should mention that the first two digits of an item ID are non-static, they change depending on where the mod is in your load order, so you need a mod manager in order to determine what those digits are. Wrye Bash clearly communicates said numbers, not sure about Vortex or MO2.
I couldn't find the key, I saw the comment about looking right as you enter, and the key wasn't there so I had to use the unlock cheat on the safe, I couldn't get it any other way, I tested it by mowing down everyone in megaton xD I didn't save though so I'm still a Sentinel :3
I have a problem, the model of the gun doesn't appear. Instead, it appear a giant symbol that indicate that there isn't a model of the object. What do I do?
Try reinstalling the mod, manually if need be. If you used NMM to install it, it might've screwed up somewhere somehow and didn't install the mesh file.
I don't use NMM so I can't say for sure if that's what you'd wanna do or not. Manually installing just means you open the .zip file after downloading it and then extract the files inside to your Data folder.
I'm assuming, from the lack of mentioon otherwise, that it is a stand-alone mod. But, ammo availability? The way I play, 200 rounds wouldn't last me long, after all.
Oh, yes, forgot about that little detail. 13mm ammo has a chance to crop up being sold by vendors, so throw money at it when you see it 'cause ain't no Raiders gonna be carryin' that stuff.
Yo, I just installed the gun, activated it, but for some reason, the textures are glitchy. The gun works fine, but the textures are all messed up. The barrel looks like a stretched-out 10mm. Do you know what the problem might be?
Ah, yes, someone else was having that problem. I don't know the exact cause but you may wanna try Archive Invalidation (http://www.nexusmods.com/fallout3/mods/944/?) if you don't already have it. Someone else had texture troubles with another mod and set that up, and it fixed the issues they were having.
For the ironsights, the middle of the back of the barrel comes up to where the reticle is in first person. A fix shouldn't be more than panning the gun down an inch while aiming.
I'll say what I said in the bug report section, just so it's visible. I assume this is with using an ironsights mod, since in the vanilla game you really only zoom in a little and don't look down the sights. The model doesn't have a sighting node so that may be why one ends up basically staring at the gun's butt when trying to aim down its sights. I've uploaded an optional file that has the node included in the mesh, so lemme know if it sorts things out for ya.
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I'm assuming, from the lack of mentioon otherwise, that it is a stand-alone mod. But, ammo availability? The way I play, 200 rounds wouldn't last me long, after all.