Fallout 3
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Arahat

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  1. acelogan
    acelogan
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    Just a heads up about an odd issue I encountered and am working through;

    I'm getting some weird behavior from the "Ragdoll Overhaul FO3 Edition", where it's overwriting a mesh on an game world object in the Megaton house (a console unit on the second level);
     
    With Ragdoll Overhaul not activated; http://i.imgur.com/t4Nj8Tk.png
    With Ragdoll Overhaul mod activated; http://i.imgur.com/hNYCtqf.png
     
    I've been going through trying to figure out which mod was causing this, though I'm admittedly a bit baffled as to why the Ragdoll mesh would cause this.
    Here's the Mod Organizer conflict list from the Ragdoll Overhaul mod; http://i.imgur.com/lzYkRp0.png
     I dug around in the STEP Project forums (I'm using Kelmych's Fallout 3 guide mods and adding Core Robots), Nexusmods forums, and websearched it, but I haven't found anyone else having this issue. I'm really scratching my head on this one...

    I'm posting here because it appears to be conflictng with Core Robots, and or this patch, for some reason, but not sure why it's causing a worldspace object mesh issue. (I don't know enough about these things to really determine what's going on)

    With what limited skills I have (still learning) using WryeFlash and FO3Edit, I can't yet find any reason why a Core Robots mesh is being applied to a worldspace console, but only when the ragdoll mesh is active; neither mod contains a reference, nor a similarly named mesh, in regards to that object (still looking to see which plugin adds the object). I haven't dug through everything yet, but wanted to get some input from more experienced modders.
  2. cursedb1ade
    cursedb1ade
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    i don't wanna use some of the core robot textures like the robobrain because the originals are better imo.. is there any way to make just the protectron and eyebot compatible with the other mods?
  3. khassym
    khassym
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    Nice work! I'll give it a try to see if finally everything works fine with core robots
  4. athiust
    athiust
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    • 10 kudos
    gj man you just make just an MM compat patch
    1. arahat
      arahat
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      • 17 kudos
      Ok, you want a patch for just MMM? That should be easy to do. Give me a day. I am tired from working on a modification of 20th century Reborn.

      EDIT: I just finished it. In a few instances I wasn't sure which changes to forward and which to omit, but I hope I have made the right choices.