- Fixed Navmesh Canterbury06 that got quirky in the ESM version - Fixed Navmesh Canterbury03 that got quirky in the ESM version
Version 1.0.2
- Disabled leftover debugging stuff in aCENPCsCommonScript - Fix missing Navmesh in Diner near JukeBox - Embellished dog behaviour with some idles - Thief cage lamp post UUF3P fix - Disabled drug use. - Adjusted aCEClinicFixPetCageTrigger Hopefully fixes a rare occurrance of NPCs getting stuck in the pet cage.
Version 1.0.1
- aCEOutpostScavenger removed flag No Low Level Processing Prevents getting stuck inside the bar when player is elsewhere - aCECanterburyGuard1 changed voicetype - aCECanterburyGuard3 changed voicetype More dialog should now be voiced - AI Package aCETownhallBudStandby tweaked schedule - ACEFailedExperiment scripts Better reward - aCEAddAbilityRegenHealthTriggerScript Add spell to Dom,Machete,JoeP,UncleRoe - Worldspace Wasteland Boarded up a few broken windows - Navmesh Canterbury06 is quirky in the ESM version. Attempt to fix by refinalizing.