Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

AmaccurzerO

Uploaded by

AmaccurzerO

Virus scan

Safe to use

34 comments

  1. alexcroww
    alexcroww
    • supporter
    • 4 kudos
    Seems to be a great idea. I will try it soon. Do you plan to do the same thing for the other radio stations?
    1. AmaccurzerO
      AmaccurzerO
      • premium
      • 772 kudos
      Thanks .The wasteland has many untold stories to tell ,my friend .Lets see what else come up to my mind
    2. jotaele1011
      jotaele1011
      • member
      • 0 kudos
      totalmente de acuerdo
  2. sriniboss
    sriniboss
    • member
    • 2 kudos
    With the Mod Author's permission, I can upload a version where all the names are changed back to English, if the Mod author will allow me to, 
  3. europ152
    europ152
    • member
    • 0 kudos
    Nice mod, enjoyed a little MCU touch ;)
    A few name changes were little annoying, but nothing some GECK tweaking can't fix :)
  4. kamikazes
    kamikazes
    • member
    • 3 kudos
    This mod screw with my game terrain. Whenever I am near the quest area of this mod the ground would be all kind of f*#@ like they are missing meshes or something. The player and the npc constantly phasing in and out of the ground, falling off the ground like the collision of ground is missing. 
    1. europ152
      europ152
      • member
      • 0 kudos
      I experienced no such thing. It may not be solely from this mod.
  5. TrickyTrack00
    TrickyTrack00
    • member
    • 61 kudos
    Early 2023 review: Good extension for previously "empty" unmarked quest which was just another "too little, too late" radio signal cry for help. Now you actually can have an impact on this little story from the Wastes and it was just enough to put some meat on "narrative" bones of this quest.
    Don't expect much, "short but gold" and without any bugs or conflicts with heavy loaded plugin collection. Some misspellings and grammar's errors, but nothing too extreme.
    Another decent and immersive new piece of content from AmaccurzerO.
    Should you try this mod in 2023? Yes, because it's really improves this umarked vanilla content even without long adventure.
  6. CMButch
    CMButch
    • member
    • 0 kudos
    Hey man sorry to bother you again xd , I got to place and saw 2 skeletons but no note, is that bug or note is somewhere else?

    EDIT: OK re-installed the mod and I saw the note. All good now
  7. LordMarmor
    LordMarmor
    • member
    • 12 kudos
    Old mod but good , u made a lot of good stuff im  using in my gameplay :)
  8. User_61554206
    User_61554206
    • account closed
    • 0 kudos
    Excellent fleshing out of this sad little side quest. Another gem from you.

    I did have to spend a little while in FO3Edit fixing the Spanish renaming of the sledgehammers and the various locations, such as the Drainage Chamber and the Museum of History, but that only took a few minutes, so not a big deal. I'm not American but I play with an English language version of the game so I prefer consistency throughout. "Almádena" would still be a great name for a unique sledgehammer, by the way! I also slightly changed some of your dialogue, from my own preference I wanted the raider to sound a lot more like stupid cowardly trash, and Huge to be even more obviously a decent man struggling to overcome what he has become, although this does come across quite well in your original dialogue.

    FYI your location for Huge's shack is immediately adjacent to the quest location for a bounty in the "Regulators" mod, although they don't conflict or overlap. In fact it provided for a bit of extra challenge, having a second group of raiders to fight as well as a pack of wild dogs and a giant radscorpion.
    1. AmaccurzerO
      AmaccurzerO
      • premium
      • 772 kudos
      Hello, thetyrannyofmemory. Thank for your comments.

      This is one of my first mods. It is pretty old. I am glad people still plays it. The first version had dialogues with voices, but later I remaked the mod making the story a bit longer and added new textures but not voices.

    2. User_61554206
      User_61554206
      • account closed
      • 0 kudos
      Interesting to see how your work has changed from quests to animation and dynamic world objects. Like many current FO3 players, I use quite a few of your mods (I took a ride on your monorail last night, very nice!) and I just happened to be up in that north-east corner of the map and recalled seeing an Oscar Zulu story mod on your files page. Glad I found it.
  9. KresoX
    KresoX
    • member
    • 37 kudos
    As always from you, an excellent story :-) Endorsed, of course.
    1. AmaccurzerO
      AmaccurzerO
      • premium
      • 772 kudos
      My pleasure, buddy
  10. Dennai
    Dennai
    • premium
    • 7 kudos
    I played the original version a couple of years ago, and last week I merged it with other quest mods for my upcoming new playthrough. Could you please comment about the differences of this new version to help me decide if going throught the fuss of remaking my merged patch to incorporate it?

    Por cierto, visitando la página me he dado cuenta de que nunca endorsé tu modificación, error que corrijo desde este mismo momento. Excelente trabajo.
    1. AmaccurzerO
      AmaccurzerO
      • premium
      • 772 kudos
      La historia cambio bastante. Los padres del niño murieron por la radiacion cuando cayeron las primeras bombas y el chico sobrevivio 200 años. Como? No puedo seguir sin darte spoilers, pero luego de encontrar al chico, la historia continua. Tambien añadi nuevas texturas. Estoy buscando alguien para dar voz a los personajes ya que los dialogos originales cambiaron un poco.