Actually, your mod is similar to the "medic pump" mod for torso powerarmor in fallout 4. In that game, the autostimpack work at 50% health. Makes sense than the med-x, in that situation you need health, no more damage resistance.
I wish there was a way to configure/turn on/off different med uses by the prototype medic armor. Maybe add things like Rad-X or Radaway, too.
I have two questions. Is this included in the Unofficial Fallout 3 Patch?
and
Is it compatible with FWE? FWE changes the names and effects of some meds like Med-X ---> Morphine, and Stimpacks work over time rather than instantly.
The concept of this would be fine, but there's a manual for this prototype of armor commenting especially on this fact: "Currently in prototype, the MP-47/A Medic Power Armor, referred to as Medic Armor hereafter, is designed to protect the soldier in the field and serve as an automated medic. The prototype unit only has Med-X delivery systems. The production unit will include Stimpaks and other injectables." I will use this mod but try to change the following with kind permission(?): - remove Stimpaks again - keep the effect for anybody - perhaps adding the usual addiction effect for the Med-X (Why shouldn't you get addicted only because a sort of specialist applies it? Would be like getting drug addicted only with your own drugs at home, but never from morphine injections in a hospital.)
Most excellent! Makes perfect sense to include Stimpaks because they were used by the US military and because it is an intravenous drug like Med-X so the suit would have no problem administering it. Also cool that the healing rate is the same as normal Stimpaks in my mod, thanks a bunch!
9 comments
I have two questions. Is this included in the Unofficial Fallout 3 Patch?
and
Is it compatible with FWE? FWE changes the names and effects of some meds like Med-X ---> Morphine, and Stimpacks work over time rather than instantly.
"Currently in prototype, the MP-47/A Medic Power Armor, referred to as Medic Armor hereafter, is designed to protect the soldier in the field and serve as an automated medic. The prototype unit only has Med-X delivery systems. The production unit will include Stimpaks and other injectables."
I will use this mod but try to change the following with kind permission(?):
- remove Stimpaks again
- keep the effect for anybody
- perhaps adding the usual addiction effect for the Med-X (Why shouldn't you get addicted only because a sort of specialist applies it? Would be like getting drug addicted only with your own drugs at home, but never from morphine injections in a hospital.)