Fallout 3
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Charles Perry

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Cheekin1337

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18 comments

  1. crazyrazor23
    crazyrazor23
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    will track this for now as just made changes to megaton house exterior added a basement to go with another mod and this mod sound cool
    1. Cheekin1337
      Cheekin1337
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      Alright, thanks for trying out this mod. Right now it is in an unfinished state, as not all of the NPC houses have been constructed yet.
    2. crazyrazor23
      crazyrazor23
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      whats that thing thats popping up on followers something about ironsights?
    3. Cheekin1337
      Cheekin1337
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      That may be a mistake I made in the GECK. I will look into creating a fix for it. I believe it is used when you point your gun at someone and hold the right mouse button, causing you to use iron sights on them. I don't think that it should show up in dialogue, because its meant to be used for conversation. What follower is malfunctioning for you?
    4. crazyrazor23
      crazyrazor23
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      it was on clover and not 100% if bittercup it didnt do it on my scc follower
    5. crazyrazor23
      crazyrazor23
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      am adding buildings to megaton myself now using the expanded megaton house mod and i have no idea how to make npcs live in houses but for now there just buildings i have been toying with the idea to flatten megaton and make it more like a town and not a crater
    6. Cheekin1337
      Cheekin1337
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      Alright, I will see into fixing the glitch you have experienced on Clover. Now, I am not sure if you meant that it was not appearing all the time, or if you also meant Bittercup had it as well, just not 100% of the time. Regardless, I am working on a fix, and almost all of the NPC houses are done. I believe the new version will be released tomorrow.
    7. Cheekin1337
      Cheekin1337
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      Also, I can help you with the mod you have to flatten Megaton out. It would be interesting to see, although I am not sure if it is plausible with the quests that are in the game. Would you flatten out the area around it and keep the area where the crater is? Or will Craterside Supply need a new name?
    8. crazyrazor23
      crazyrazor23
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      yeah i flattened megaton and moved things around like npc makers the leacking waters it didnt look to bad not fully sure on what kind texture i need for the ground tho i had the bomb ontop of a couple fountains
  2. buldogczech
    buldogczech
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    hey i install your mod and it added so named npc´s is that correct (i asking because i have 143 mods) and it doesnt crash so i dont know what problem you got that mod.
    1. Cheekin1337
      Cheekin1337
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      Yes, the mod is meant to name the NPCs (who will have more of a backstory later on; just needed to set up the initial mod) and to give them houses. I have now been notified that it is working fine, and it was just my load order that caused it to crash. Thank you for testing out the mod. A new version will be out again later today which will add the rest of the NPC houses so that they aren't floating around in the void of a cell.
  3. Billy1969
    Billy1969
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    • 37 kudos
    Checked your mod in GECK and I don't find any error, on your download page you write : I have found that it crashes upon loading a save Check if you can load another save because it can be a corrupted save causing your crash
    1. Cheekin1337
      Cheekin1337
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      Sorry for the confusion, it was my load order causing the problem. Thanks for testing the mod. A new version with all of the NPCs houses will be added. Thanks again.
  4. buldogczech
    buldogczech
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    the mod is working fine
    1. Cheekin1337
      Cheekin1337
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      Sorry for the confusion, it was just my load order that was making it crash. I will continue to support this mod. Thank you for showing me that the mod is fine. In a few hours, the second version with all of the houses will be up.
  5. buldogczech
    buldogczech
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    and it add houses for the new npcs and it add restrooms is that correct?
    1. Cheekin1337
      Cheekin1337
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      Yes, it does. It was also meant to add a basis for adding new quests for NPCs as well. Thank you for pointing that the mod works.
  6. Cheekin1337
    Cheekin1337
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    To everyone who has downloaded this mod:
    Sorry for the inconvenience, I had just found that it was just the load order that was conflicting with it. Sorry for the hassle, but thank you for downloading this mod. I will continue to work on this mod, adding new characters, dialogue, and quests. Thanks for being unintentional beta testers!

    Thanks again,
    Charles Perry