Fallout 3
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Gman12263

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Gman122

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43 comments

  1. Gman122
    Gman122
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    Sticky
    V2 is out.

    Report all bugs here!
    1. Gman122
      Gman122
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      There's a bug where enemies do not "wake up". Working on a fix!
    2. Gman122
      Gman122
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      I was close to finishin v2.5, but today I got all four wisdom teeth removed, might be a while now.
    3. Gman122
      Gman122
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      Still working on v2.5.

      I've been busy with work and just got 4 stitches on one of my fingers, so using a computer is difficult atm.
    4. kn1ghtfall
      kn1ghtfall
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      Great idea, though I'll wait for the fixed version before using it.
    5. galacon
      galacon
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      found out how to cause the bug by shooting a npc then waiting the pc will walk but when the wait is over it freezes again
  2. BetNimrod
    BetNimrod
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    "One hit off this, and your enemies will be knocked off their asses!"

    Of all my playthroughs of this game I have never seen any NPCs riding donkeys. Is that a mod I'm not aware of?
  3. NateW123
    NateW123
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    Is there a way to wake them back up? I tried it on some friendly NPCs and they have just been laying there frozen and blinking for days, and it's getting weird.
  4. Vadenx
    Vadenx
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    There's a SandMan Mod/Edit http://www.nexusmods.com/fallout3/mods/20541/? that lets you use your Perk ability on any unaware foe... stun/paralyze is listed. Though it removes the Sandman Animation (which is why I dont kare for it) but some may find it a good mix with this mod.. I've yet to test the two

    Originally plucked this mod just to use Sandman more... but foes just lay dormant mostly.
  5. Chewy2n2
    Chewy2n2
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    I blew up Megaton and cant retrieve the weapon do you think you could place it somewhere else as well?
    1. Gman122
      Gman122
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      Oh yeah, I completely did not think of that, I always play as a good character.

      Sorry for the inconvenience. I'll get cracking on that.
    2. Gman122
      Gman122
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      I added the items to a general npc vendor list, so I'm sure some other general store has it, and I've found it before on a different vendor. I just don't know which specific vendors this list affects at the moment.

      Once again sorry for the inconvenience, just know it's out there somewhere.
    3. galacon
      galacon
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      you happen to have the base id for it so i can spawn ammo been awhile and still found just regular darts maby you could make it so you can turn regular darts into sdarts with crafting kit
  6. thespiritkiller
    thespiritkiller
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    This is an awesome mod, thanks so much
    1. Gman122
      Gman122
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      No problem! Glad you enjoy it!
  7. thespiritkiller
    thespiritkiller
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    It would also be good with its own model, any plans on that?
    1. Gman122
      Gman122
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      Yeah I've already started that adventure, it's a half assed attempt right now however...


      I'm changing the model in v2.5 when I finish it. It won't be custom yet.
  8. Swordmaster5846
    Swordmaster5846
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    This would be a lot better if they ragdolled .-.
    1. Gman122
      Gman122
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      It would be, but right now I'm piggy backing my work off the paralysis effect.


      Maybe eventually I'll have it so they ragdoll, but not right now.
  9. bandit5
    bandit5
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    There is no ammo. When i equip the weapon the sleep gun shows zero ammo.
    1. Gman122
      Gman122
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      Buy the ammo from Moira Brown. If you just started a new game you may have to wait 3 days.
  10. Gman122
    Gman122
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    Hey guys great news! The script is done!

    The delay before they fall asleep depends on their endurance and your luck!

    The formula is endurance divided by 2, multiplied by 5, divided by your luck.

    Let me know any further suggestions, working on ammo atm!
    1. Gman122
      Gman122
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      Ammo is also done, and everything is added to generic vendors such as Moira in hopefully a way that is not too OP.

      V2 will be rolled out as soon as I am able to access the internet from something other than my phone.
    2. Legend4190
      Legend4190
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      Great! And so soon, thanks for all the effort. Endorsed!
    3. Gman122
      Gman122
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      No problem dude! Definitely a learning experience, took 3 hours straight of researching and attempting.

      V2 will probably be released sometime today or by the end of the weekend!
    4. niellwyn
      niellwyn
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      Oh man, I've never seen a mod produced with such a responsive schedule. I see the second version is out. I'm testing this right away. ^_^
    5. Gman122
      Gman122
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      I know what it's like to wait for new features in a mod, etc. I just want to keep anybody who's enjoying my mod up to date on what I plan to do etc.
  11. niellwyn
    niellwyn
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    I'm pretty interested in this idea, but the one minute sleep time is a little too overpowered for my tastes. The delayed onset suggested in a previous post would improve the concept in my opinion. If possible, it would also be nice if the sleep duration was scaled to decrease in proportion to the victim's Endurance stat. Someone or something with 10 Endurance might actually be immune, or fall unconscious for 1 second, so they simply fall over after the poison takes effect, and then stand right back up.

    Specialized ammunition, especially if it's rare or expensive, would also be an excellent addition.
    1. Gman122
      Gman122
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      Yea I'm going to have to figure out the GECK scripting to do that, shouldn't be too much of a hassle, only problem is is I am currently without internet at my house.

      Also I will do a custom ammo type and it will be more expensive. Thanks for all the feedback!
    2. Legend4190
      Legend4190
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      That would be amazing. I'm currently doing a slaver play through an this gun would be and excellent addition to the game.

      Dart'em, Mezz'em, Loot'em and send them off to Paradise Falls.
    3. Gman122
      Gman122
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      Alright well I guess I'll start figuring out the scripting, and get that on the way for version 2 which I plan on adding custom ammo too. So hopefully I get some internet here soon and able to release a new version!
    4. niellwyn
      niellwyn
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      Huzzah! I'm going to go ahead and endorse this. This niche has needed filling for a long time. The last thing that would make it perfect is if the gun didn't look identical to the vanilla dart gun (am I mistaken there?), but that requires other programs and a lot of time from what I hear. The promised features for version 2 sound well worth an endorsement!

      I have no idea how CALIBER works, but its supposed to be good for merging various mod-added ammo types, and several major mods incorporate it. Might be worth looking into for your specialized ammo. Or maybe not.
    5. Gman122
      Gman122
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      I'll definitely take a look at CALIBER.

      Also I'm planning on making and or finding my own custom model for this, because you're correct in that it uses the default dart gun skin. I hope to change it soon.

      Also v2 is chugging along slowly but surely, and I have a good idea how the script will work for the effect!
    6. niellwyn
      niellwyn
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      I guess I had it wrong, it's called CALIBR. No E. And from the sounds of it in the description, it might not be helpful for you. It adds a bunch of real life ammunition types, so any mod that utilizes it will have those to draw from, but the custom ammo for the sleepy gun you have in mind isn't already provided by CALIBR, if I'm understanding correctly. That said, the only issue that might arise from that is if someone else made a tranquilizer mod, and someone tried to use yours and theirs at the same time. There would be two distinct tranquilizer ammo types. I'm not so sure that's a problem though.

    7. Gman122
      Gman122
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      I'll make sure my custom ammo has a unique name!

      Also working on the delayed paralysis script right now...