Fallout 3

334 comments

  1. dellwood
    dellwood
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    There is a guide for this mod ???
  2. dellwood
    dellwood
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    Hello,  I  canĀ“t  find  the  sodium  hypochlorite.

    thanks.
    1. Yerltvachovicic
      Yerltvachovicic
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      When you arrive to Silver Spring go straight, to to left of two abandoned trucks is Private Swimming Club.
      Behind the robobrain are doors leading below the pool, there you find Sodium Hypochlorite, the canister in which it should go is found in the room you passed.
  3. MisterPsycho11
    MisterPsycho11
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    currently trying this mod and while i am enjoying it the way the quests dont update after going to locations and talking to every npc is starting to get annoying the same as not being able to give the "single malt" to the club. 
  4. MisterPsycho11
    MisterPsycho11
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    before i try this i have 1 simple question: 


    what do you consider a "non-standard companion"?

    i ask because i use the nexus mod to make Sydney look and act better and have the mod companions Scratch, Slough and Amanda from Ties That Bind and they don't go agro unless an npc starts being hostile aka shoots at them/ something explodes
  5. xENJAJVEx
    xENJAJVEx
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    I've been stuck on the bank puzzle for close to 2 hours now - I'm just going to cheat lol. Open console, click door, 'activate'.

    I've settled on the date being 18th October 2077 which is a Monday since 23 October 2077 is a Saturday and the customer had already been so it couldn't have been Monday 25th 2077 because everyone is dead by then!! On Monday the employees were expected in 30 minutes early. The bank usually opens at 9am so that'd be 8.30am. But when is the vault supposed to open? The mainframe terminal also says something about 'to the nearest 5 minutes' which further confuses things. I've tried 8.25, 8.30, 8.35, 8.55, 9.00, 9.05 and a few other combinations... The customer is supposed to be early so it couldn't be later.  I'm not trying every combination. I'd be curious to know what the answer is though - was I close?

    Awesome mod so far for the most part - love the little unique items, the amount of dialogue, the Corvega club (wow that music rocks - so dirty), the quests, Talon Company (a pretty minor faction in the vanilla game) getting some love, etc. Underrated mod, I say.

    Don't like the time limits so much since I enjoy taking my time - fast travel was absolutely necessary at times and thank god I have the Groovatron because I had to use the long reach mode on one of the telephones to avoid failing the quest. Also I don't know if it's this mod but fast travel didn't work in some areas which was annoying. Had to open the console and type 'enablefasttravel 1'. I'm not sure about 'reasonably familiar' with the game either since I've been playing for a good few hundred hours and those metro tunnels are a nightmare to navigate, even using the DCTA map and local map. Oh, and since I'm level 30, Silver Spring was a little trouble during the battle. The artillery was useless since almost every Super Mutant was an overlord - I killed a centaur with it I guess. The artillery hits a bit too close as well and causes a nearby bus to explode which can kill a few of the mercs. Anyway, almost all of the mercs died during that battle, though I managed to save a few. I let the Corporal (hopefully not important) go but set the Captain to essential. 

    Really adding to my play time hours with this one. At least 10 hours and only just about to leave Silver Springs. Might update this later.
  6. Yerltvachovicic
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    I have a problem with Booze Hound quest.
    I got into the Olney mall, found note close to the skeleton, talk to sentry bot.
    Assuming 'Olney Powerworks" means Olney Sewers I did not found work clothes there, but I also went there long time ago so maybe I found work clothes and dropped them somewhere? I dunno.
    Alternative set of clothes then, the chief of security ones, after reading the guide I went to the truck and found the briefcase with them, with console command added Robotics Expert and wearing them again talk to the sentry bot - nada, no new dialogue.
    So I opened both stores with Unlock command and found half a dozen different alcohols and get back to Club Corvega.
    Aaand no new dialogues, no option to finish the quest, no option to give them the alcohol.

    Little help?
    1. streetyson
      streetyson
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      Bit late, and I've not played this mod, but I do know Olney Powerworks is not Olney Sewers. The Powerworks appears in Broken Steel.
  7. Homesweetvault
    Homesweetvault
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    Finally into the Pitt content and finished everything else and, I have to say, this is the best mod I've ever played. I love your writing style and environment/world building. It's so lore friendly and interesting. I really hope you end up making a part 2.
  8. XannahDeux
    XannahDeux
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    For those actually interested in the real-time topic.. Google the word 'Nephilim'.
    An alternate explanation to UFO abductions, 'aliens', etc that has actual historical weight in every major culture, through the ages..  fascinating stuff.  - Just FYI. 

    Carry on..  NOTHING to see here, folks!!  Carry on!
    1. Wtf
  9. mushroombat
    mushroombat
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    Hello, I was wondering if you were working on part 2(if there is going to be one)
    1. GODimitri
      GODimitri
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      its been 82 years. hope i dont die before part 2
  10. ultimatefetus
    ultimatefetus
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    This is an interesting mod, suprisingly large and involved mod with some decent writing, but it suffers from some frustrating design decisions concerning quests and quest progression that might be a turn off for some people. It seems you've gone for a Puce Moose style of quest design, with no markers and only very vague directions, but oftentimes what you need to do to progress doesn't follow logically from the directions you are given and you can end up stuck as a result. Some things are also far too well-hidden and it can get tiresome constantly having to keep scanning the environment for clues. Also there seem to be some quest-breaking bugs - I encountered one doing Peter's questline and I've somehow locked myself out of progressing further (I had got up to the part where I needed to convince Scribe Hawksbee to join the Outcasts; she flatly refused the offers made, and Scribe Ballentyne has no new dialogue to reflect this - furthermore, I can't talk to Elder Lyons, Takahashi or Peters or anyone else invovled in this quest in order to progress it. Also, setstage commands don't work). This is all doubly frustrating because you really do want to continue the interesting quests to get to the end, and its clear the level of quality that is on display here, but its all hampered by these frustrating issues that sully the overall experience.

    If you wanted advice, I would say try and be a bit more transparent with your direction and quest design to avoid easily preventable frustration. Stress test your quests until there is no lockout state like the one I've got myself in.

    Thanks for taking the time to read


    PS Why is that Chinese dude below Mama Dolce's so happy to live in America? Weren't Chinese people being rounded up into camps at that time?
    1. XannahDeux
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      Indeed, Hmm.  Kinda obvious.. Chinese dude below Mama Dolce's might be a 'Spy'. :p Logical & lore-friendly