Fallout 3

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Za1zeR

Uploaded by

Za1zeR

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About this mod

It is a .50 Caliber Anti-Material Rifle. - It is going to blow heads of (literally)... Do I need to say more? ;)

Permissions and credits
This is my first mod, I hope you like it. :)

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Description
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I have always been a bit disappointed of the sniper rifles in Fallout 3. And I thought it could use a proper Anti-Material Rifle as in New Vegas. I've tried a couple of different .50 cal. sinper mod, like the Barrett 50 cal mod(s). And they were all pretty good. I just didn't thought they fitted in, - and blended in that well with the rest of the fallout universe. So I made this. It's basically a modified Bozar from Fallout 2, I have made some small modifications, so it look like and Anti-Material Rifle. And I actually think it look a bit like the Barrett .50 cal itself.

The weapon itself has a very high damages value. Because I want it to kick some ass! I've tweaked the damage output, so that if you're in sneak mode, and are fully perked, you can just about one hit anything. - Those tweaks are made with FWE there adds more weapon damage. I haven't tried it to see how it fit without that, so you have to see for yourself. NOTE: That if you think the weapon is too overpowered, I've also added a second version, there's based on a more moderate damage output. The weapon itself uses .50 Caliber BMG ammo. The ammo for the weapon is very rare. So choose your shots wisely. You can get the ammo from vendors after retrieving the weapon. - If you know where it is. Well, I will not spoil it completely, but I'll give you a hint. How else would a stubborn old man could protect his over-mined town from super mutant overlords, and deathclaws? ; )

-="Vendors and Super Mutants" version=-

You can also choose this version, where the weapon is randomly added to Super Mutants - (the Super Mutant Masters, or as they are called in FWE: Super Mutant Hunters). And where there's also a small chance for it to get sold by vendors. I've added for both the high -and low damage version. Although you may consider the low version, 'cause the damages from the high, maybe going to be too much. Even though I've lowered the condition of the weapon in the high version, the super mutants are using. (An atemt to make it less painful to get hit by), it's still giving a hell of a kick. : P (You can still find the weapon at the secret location, I gave a hint to before, in this version, but only in low condition.) This is a complete standalone version, - you don't need the other file(s) to get it to work, and you can't use both, or several at once.

Also check out my new 50 Caliber Bolt Action Anti-Material Rifle mod.

That's it. Now go ka-bozar with that weapon! ;)

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Compatibility
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It should be compatible with just about anything.

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Bugs
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None atm.

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Changelog
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Main version:
2.2 More than doubled the critical damage, but also more than halfed the chance of one in normal combat. - Made for better sneak critical hits.
(In the high version)
2.1 Fixed a problem there messed up the texture, if you didn't run on the highest texture settings.
2.0 Modified the mesh, and retextured a bit.

1.3 Upgraded VATS Action points requirements.
1.2 Updated scope aim appearance.
1.1 fixed the broken scope issue.

"Vendors and Super Mutants" version:
2.3 More than doubled the critical damage, but also more than halfed the chance of one in normal combat. - Made for better sneak critical hits.
(In the high version)
2.2 Fixed a problem there messed up the texture, if you didn't run on the highest texture settings.
2.1 fixed the weapon condition system
10-03-2014 17:34 added "Vendors and Super Mutants" version of the mod. (Read Description)


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Credits:
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FalloutRaven for the original Bozar for Fallout 3