Downloaded the Doll V3.2 Main to try it out and after a few errors with my own load order I finally got it working but there is something a little off. The doll has no problems in open area's around the wasteland but if I go into tunnels or interiors she wanders around aimlessly even while I'm sneaking she still engages enemies if they get close enough but upon exiting or going through doors it crashes to desktop. I've ran loot and FO3edit it can't find any issue. If anyone has seen this in there own game or maybe has a fix please let me know
that is the basing taking effect which be disable in the in game config menu.
As for the crashing as you leave, I have no idea as way that is happening, the mod has a teleportation script to pull her out with but that would cause a crash.
here is a copy of the script for reference
scn AADollsquestscript
short DoOnce short Status short wpn short armor short BF short BW
begin gamemode
if (DoOnce !=1) set Status to 3 set wpn to 1 set armor to 1 set DoOnce to 1 endif end
begin gamemode
if Dollsquest.status == 1 if Dollref.isininterior == 1 if player.isininterior != 1 Dollref.moveto player 20 0 0 endif endif endif end
begin gamemode if Dollsquest.status == 1 if Dollref.isininterior == 1 if player.isininterior == 1 if DollREF.getinsamecell player != 1 Dollref.moveto player 20 0 0 endif endif endif endif end
Oh so based means she moves differently than non-based that's a cool feature as for the script I'm new to modding so that make no sense to me yet, The crashing started right after this mod was installed but I suppose one of the other mods could be to blame the search continues, Thanks for the reply, will be endorsing when I figure out how to do it manually without site prompt.
Yes all the plug-ins 3.1 work for should 3.2. the last update edited mostly the way she functions and I made sure add the new features in a way that didn't force me to make new optional plug-ins, I run with must of them on my computer.
As for new vegas I started to remake her there and then never got around to finishing it. A little while a go someone on the new vegas asked me to upload the races. so the race are on the nexus, I don't know I was just thinking earlier today about making a big companion pack to move my main character ,Doll, and 0001cf73 over to new vegas as followers, but making that mod would probably take hours and I really don't play new vegas that much. So I may or may not make that mod I don't know.
great mod - she's a real terror - I really like her - she's so original and well done. I suggest you list some of her optional file features in the main description so they come up in "advanced search". there are hardly any companions with pitt and point lookout capabilities or specific compatibility patches for fwe. 0 child companions with any of that. and where else can one get a cyborg mysterious stranger?
edit: added a pic of her with another cyborg - First from Type-N. also comment that she is well built for hard core players. I'm using the vanilla rebalance option. took her along with 8 others into an fwe-harsh battle against a dozen little firestarters (you need an army to clear a nest of those things). she was the only one on my team that didn't spend most of the fight face down on the ground. fight took a good half hour - she pulled her weight well. she's a keeper
Actually i got it fix the files were there my computer had them showing restricted access ,weird s#*! but thanks i appreciate the reply love the mod i like the creepiness
33 comments
As for the crashing as you leave, I have no idea as way that is happening, the mod has a teleportation script to pull her out with but that would cause a crash.
here is a copy of the script for reference
scn AADollsquestscript
short DoOnce
short Status
short wpn
short armor
short BF
short BW
begin gamemode
if (DoOnce !=1)
set Status to 3
set wpn to 1
set armor to 1
set DoOnce to 1
endif
end
begin gamemode
if Dollsquest.status == 1
if Dollref.isininterior == 1
if player.isininterior != 1
Dollref.moveto player 20 0 0
endif
endif
endif
end
begin gamemode
if Dollsquest.status == 1
if Dollref.isininterior == 1
if player.isininterior == 1
if DollREF.getinsamecell player != 1
Dollref.moveto player 20 0 0
endif
endif
endif
endif
end
Also, ever thought of making a new vegas version?
As for new vegas I started to remake her there and then never got around to finishing it. A little while a go someone on the new vegas asked me to upload the races. so the race are on the nexus, I don't know I was just thinking earlier today about making a big companion pack to move my main character ,Doll, and 0001cf73 over to new vegas as followers, but making that mod would probably take hours and I really don't play new vegas that much. So I may or may not make that mod I don't know.
Sorry for the overly long winded responds.
edit: added a pic of her with another cyborg - First from Type-N. also comment that she is well built for hard core players. I'm using the vanilla rebalance option. took her along with 8 others into an fwe-harsh battle against a dozen little firestarters (you need an army to clear a nest of those things). she was the only one on my team that didn't spend most of the fight face down on the ground. fight took a good half hour - she pulled her weight well. she's a keeper