I've got to say, it's both surprising and really inspiring to still see new comments all these years later from people who have tried my mods and appreciate them, even today.
I've gotten a lot of questions lately, about whether I have plans for a Fallout 4 mod, especially given that my first mod, The Institute, elaborated on the Commonwealth-based Institute that now appears to be the basis of the main plot in Fallout 4. The short answer is that I would love to, but that it's hard to justify. Those who closely followed the development of Ties that Bind know how much it killed me having to constantly delay the mod's development, due to balancing it with everyday life. Since finishing the mod, I've been living off a pittance in order to remain and independent game developer, and though I now have the flexibility to commit to developing a mod full time, it's hard to justify doing so when that's time that could be spent on standalone products.
My secret hope had been that Bethesda and Valve would use Fallout 4 to take a second shot at rolling out a paid mod system - and actually do it right this time. That way, I could justify the investment of dedicating 1-2 months working 70hrs/wk at developing a quality F4 mod, worth spending a couple bucks on, which would in turn help financially support my indie game development thereafter. Bethesda has indicated, however, that given the trainwreck of their first attempt, they have not plans to try again at this time.
So you'll notice I've finally added a "donate" button to my account/mods, which will serve for me as a sort of litmus test, to gauge whether developing a new mod is really feasible. Please do not misinterpret this: I am not saying "if you want a Fallout 4 mod, you should donate now." Rather, if you choose to donate, I would hope that it's for the same reason you normally would: that you enjoyed my work, and would like a way of saying thanks in a form that helps to reimburse my development costs.
As always, thank you all for your support. I know I keep saying it, but it really is what keeps me going
Love this mod but I was wondering if it is possible to change her appearance? My character is African American and would love to have her sister look like her. I tried changing her in geck along with changing her race but it changes everything but the skin color. Is their a reason for this or is it something on my end? Much thanks!
I’m overhauling the mod. One of the features will include Amanda’s race being changed based on the player character’s race, much like the character’s father James. I’m guessing the mod author didn’t know how to incorporate that. I finished that feature, and I’m happy to say that the results are great. Adding a lot more things to the mod, including DLC compatibility. So, more work to do.
I'm so happy to hear that! I loved this mod. I guess I'll put off going through the DLC's for a while haha. Thank you, I hope it all goes well for you :)
Use Xedit: Open Ties that bind esp. Open Non-Player Character Open ttbAmandaChild - change RNAM-Race to AfricanAmericanChild Open ttbAmanda - change RNAM-Race to AfricanAmerican Open ttbAmandaTeen - change RNAM-Race to AfricanAmerican
That's the procedure I used to change Amanda to Asian.
Hey I'm using Vortex and the mod does not work after leaving the vault she is just gone, but I'm able to talk to the slaver and buy her back but she never shows up. Can anyone help me, i have the main file and the hotfix, and the face changer as well as other mods installed. I can never get her to spawn in the slaver camp, I really want to play this mod but it keeps glitching. Can anyone help me whether it's the load order or the other mods I have that is causing this glitch to happen thank you. I also have the Vortex Archive Invalidation on only so the NMC textures will fully load.
Ok. No idea if anybody will read this considering the age of the mod, but I'm leaving it here anyways. I'm having issues with Amanda spawning. She shows up fine in the baby and birthday scenes, but will not show up afterwards. If I remember correctky, she's supposed to be locked behind a door in the large square room just after the deal with butch in the escape sequence. She is not there, and spawning her (although using the id from the bday sequence) does nothing. I tried skipping everything and just headed straight to paradise falls. She's not there either, although the cell she's supposed to be in is loaded, even gives me the prompt about finding the key for her bomb colllar. I tried skipping the vault entirely using the FW3 alt start, it also will not work, same as before only the empty jail loads. So... yeah. I tried changing the mod order, disabling some mods or another... stuff.
Reinstall your game and verify the load order is correct. If not? she will never spawn. That's an indicator the load order is wrong. OR you have a conflict taking place.
1833 comments
I've gotten a lot of questions lately, about whether I have plans for a Fallout 4 mod, especially given that my first mod, The Institute, elaborated on the Commonwealth-based Institute that now appears to be the basis of the main plot in Fallout 4. The short answer is that I would love to, but that it's hard to justify. Those who closely followed the development of Ties that Bind know how much it killed me having to constantly delay the mod's development, due to balancing it with everyday life. Since finishing the mod, I've been living off a pittance in order to remain and independent game developer, and though I now have the flexibility to commit to developing a mod full time, it's hard to justify doing so when that's time that could be spent on standalone products.
My secret hope had been that Bethesda and Valve would use Fallout 4 to take a second shot at rolling out a paid mod system - and actually do it right this time. That way, I could justify the investment of dedicating 1-2 months working 70hrs/wk at developing a quality F4 mod, worth spending a couple bucks on, which would in turn help financially support my indie game development thereafter. Bethesda has indicated, however, that given the trainwreck of their first attempt, they have not plans to try again at this time.
So you'll notice I've finally added a "donate" button to my account/mods, which will serve for me as a sort of litmus test, to gauge whether developing a new mod is really feasible. Please do not misinterpret this: I am not saying "if you want a Fallout 4 mod, you should donate now." Rather, if you choose to donate, I would hope that it's for the same reason you normally would: that you enjoyed my work, and would like a way of saying thanks in a form that helps to reimburse my development costs.
As always, thank you all for your support. I know I keep saying it, but it really is what keeps me going
I guess I'll put off going through the DLC's for a while haha. Thank you, I hope it all goes well for you :)
Open Ties that bind esp.
Open Non-Player Character
Open ttbAmandaChild - change RNAM-Race to AfricanAmericanChild
Open ttbAmanda - change RNAM-Race to AfricanAmerican
Open ttbAmandaTeen - change RNAM-Race to AfricanAmerican
That's the procedure I used to change Amanda to Asian.
ed.: to be precise, mod Anthony Lings Coiffure - Hair Eyes Lashes don't activate with this mod... I tried...
edd: it's obvious, but FWE - FO3 Wanderers Edition doesn't work too...
Key to her collar
Ttboq01CollarKey 1
I'm having issues with Amanda spawning. She shows up fine in the baby and birthday scenes, but will not show up afterwards.
If I remember correctky, she's supposed to be locked behind a door in the large square room just after the deal with butch in the escape sequence. She is not there, and spawning her (although using the id from the bday sequence) does nothing.
I tried skipping everything and just headed straight to paradise falls. She's not there either, although the cell she's supposed to be in is loaded, even gives me the prompt about finding the key for her bomb colllar.
I tried skipping the vault entirely using the FW3 alt start, it also will not work, same as before only the empty jail loads.
So... yeah. I tried changing the mod order, disabling some mods or another... stuff.