Fallout 3
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Belthan

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Belthan

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4 comments

  1. rule-of-three
    rule-of-three
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    It is a very classy thing indeed, although my version doesn't work, the door to the lollipopz is moved farther north, but the door to the warehouse is sunken inside the mesh of the building and no door appears unless you toggle clipping off and look for it.
    I wondr what may be causing that (not the load order i think, mine seems good)
    1. ryjon07
      ryjon07
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      i have the same problem; have you perhaps found a solution for this? the door was there the 1st time i went there and there is a guy inside. most nps have no problem getting in and out thanks
    2. Belthan
      Belthan
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      Sorry, missed this when it was originally posted. I haven't seen that problem; in my game the Lolipopz door and the CCI Warehouse door are both accessible. I know you said you checked your load order, but you might want to double-check that A) BQV2CCI.esp comes after CanterburyCommonsInteriors.esp, and B) that it comes after anything else that might modify the Canterbury Commons world space (particularly anything that might move that row of buildings west). In fact, it shouldn't hurt to make BQV2CCI.esp dead last in the load order, because it only modifies resources from Quo Vagis so theoretically it shouldn't even be possible for it to conflict with anything else.
  2. Baelfyre
    Baelfyre
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    I just wanted to say that this was a particularly classy thing to do, both in doing it to begin with and in your attitude about it.