Fallout 3

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Created by

polbashkisneslo

Uploaded by

polbashkisneslo

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About this mod

Utility tool to get rid of any object in a convenient and spectacular way alternative to \'zap\' command.

Permissions and credits
Utility tool to get rid of any object in a convenient and spectacular way alternative to 'zap' command.
This is not a lore-friendly item but more of a cleanup, developer or cheating instrument depending on how you use it.

When you install the mod Zap Gun will be added to your inventory. Equip and draw it and objects under your crosshair will become highlighted when you point at them. Shoot and the object will be disintegrated. While you have it out Activate control will be disabled (can be turned off with "set rmZap.noDisableActivate to 1" command for additional cheating capabilities ^_^ ).

There are few variables to tweak in the console if you want (won't have effect immediately in active state):
rmZapMode - 0 = all (default), 1 = exclude static, 2 = exclude static and alive creatures/NPCs.
rmZapFXTime - time disintegration effect plays
rmZapDistance - zap distance
(use "set <variable> to <value>" console command)<br><br>There is a simplified version with no gun but with hotkey zapping (default: L, rmZapKey variable to change to other scancode). Switched to active by holding the hotkey and will highlight object under the crosshair on a consequent hotkey presses. Press 'Grab' to zap the object while it's highlighted. The mod will switch to idle mode after some time of inactivity.<br><br>Avoid saving/loading while the gun is out - this can have side effects.<br>Be careful what you destroy, not all objects are safe to be treated this way.<br><br>======================<br>Installation<br>======================<br><br>Note: This mod requires FOSE. Download it <a href="http://fose.silverlock.org/">here</a>.<br>Copy rmZapGun.esp or rmZap.esp (no-gun version) to Data folder and activate.<br><br>If you're updating use <em>StartQuest rmZapInit</em> console command after loading or simply deactivate the mod, create new save and reactivate.<br><br>======================<br>History:<br>======================<br><br>1.1.2, 2013-10-08<br>* Fixed bug with lack of marker cleanup in case of zapping actors<br><br>1.1.1, 2013-06-18<br>* Few changes to reduce potential glitches/incompatibilities<br>* Option to keep Activation control enabled.<br><br>1.1, 2013-06-16<br>* Gun mechanics changed (no ammo, can zap multiple objects in a row simultaneously)<br>* Safety modes flipped<br><br>1.0, 2013-06-14<br>* Initial release<br><br><br>Check my other mods which can make your game more comfortable and enjoyable:<br><a href="http://fallout3.nexusmods.com/mods/19083">Revamped Leveling</a><br><a href="http://fallout3.nexusmods.com/mods/19119">Extended Save Manager</a><br><a href="http://fallout3.nexusmods.com/mods/18990">Extended Hotkeys</a><br><a href="http://fallout3.nexusmods.com/mods/18994">Aim Sensitivity</a><br><a href="http://fallout3.nexusmods.com/mods/19001">Expanded Megaton House</a> with Universal Sorter<br><a href="http://fallout3.nexusmods.com/mods/19441">Universal Sorting Toolkit</a><br><a href="http://fallout3.nexusmods.com/mods/19604">Spotlight</a><br><a href="http://fallout3.nexusmods.com/mods/19443">Hoverchair Prototype</a><br><br>and other. See <a href="http://fallout3.nexusmods.com/users/4195288/?tb=mods&amp;pUp=1">full list with descriptions</a>.<br>Don't forget to endorse if you like.</value></variable>