Fallout 3

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debearsbro232

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debearsbro232

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20 comments

  1. KresoX
    KresoX
    • member
    • 37 kudos
    Works nice, the area around Anchorage war memorial has always been so empty and boring that I actually enjoy having someone there, even if it were the Raiders. Works nice. And only now did I realize that there's also a separate "upgraded" mod, so on to that one...

    Still, good job, worth the endorsement.
  2. debearsbro232
    debearsbro232
    • premium
    • 6 kudos
    Just so you guys know, I was working on a new version of this mod, but for some reason the file got corrupted, and I lost all the data for it. It included new indoor areas that I created and a lot more raider encampments, I think it totaled at 8. That being said, If you guys want me to re-do that mod, just reply to this comment or message me.

    P.S. I need someone who can do re-textures of armors and weapons for the Raider leader I'm making. If your interested, please contact me and we can speak more about it.
    1. Marconiex
      Marconiex
      • supporter
      • 21 kudos
      I've been able to add the Vanilla Raidier Forts Upgrades.esp, Raider Fort-Anchorage-mem.esp and Raider Fort-North-BIgtown.esp, BUT.. when I add the Raider-Fort-Southwest-ANdale.esp it makes my game crash???

      You have my vote for a new version of this mod.
  3. 101VRanger
    101VRanger
    • BANNED
    • 8 kudos
    just played the big Town and Andale forts, those were worthwhile encounters indeed ... <img class=">

    by the way, the ****SPOILERS HERE**** Big Town settlement actually is close to that big ugly mutie master <img class="> so I suppose your raiders are gonna tear him apart as soon as he respawns for me ... right?? interesting ....

    thank u, endorsed already ... deserves more endorsements for sure <img class=">
  4. DarkHighlord69
    DarkHighlord69
    • member
    • 14 kudos
    MMM Increased spawns does affect the random raiders that spawn from this mod. Great for me, I love more raiders to shoot and shred.
  5. Dracur
    Dracur
    • member
    • 4 kudos
    i endorse this, because i want a lot more raiders in FO3. thank you!
  6. debearsbro232
    debearsbro232
    • premium
    • 6 kudos
    @ SkitsofRandom I've already started upgrading Vanilla Raider forts/camps. So far i've worked on Evergreen Mills, Springvale Elementary, and Bethesda Ruins. I basically added a lot more raiders, raider bosses, and fortifications to them.
  7. SkitsofRandom
    SkitsofRandom
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    • 1 kudos
    I think this mod looks like it's got some potential. I would love to see a lot more raider patrols because I honestly hate them in FWE. They are savage monsters that kill you quickly in the start, just like they should. So I do agree with the others that you should increase raider spawns, because it would make the game a lot more challenging.
  8. debearsbro232
    debearsbro232
    • premium
    • 6 kudos
    @ volsfan8076 Hmm... Im not very sure about that I'll have to find out later.
  9. volsfan8076
    volsfan8076
    • premium
    • 2 kudos
    So would using a mod like the increased spawns module in MMM affect this mod's locations as well? I know that entering Evergreen Mills with it active gives you a small army or raiders to mow down.
  10. debearsbro232
    debearsbro232
    • premium
    • 6 kudos
    @ CommanderJuraks Thanks for the compliments I might add raiders to places like Evergreen Mills and places like Springvale Elementary. Thats a good idea and would make the vanilla forts much better and tougher. I might also add some bosses to the Vanilla Raider forts too, so its not just a bunch of generic "Raiders" without a leader.