Users interested in a zombie apocalypse themed Fallout 3 V may be interested in the mod below V GhoulsONLY (Zombie Overhaul) by theLostYou
I uploaded the Zombie Apocalypse mod. Only now, it is modified so that the zombies don't use one model they use multiple zombie models added by MMM. My Zombie Apocalypse.esp requires MMM. Zombie Apocalypse adds thousands of spawns of MMM Ghouls with unique zombie scripts that have a chance to infect humans and unique roaming AI.
The original author of Zombie Apocalypse is FoxtrotZulu, who was banned from Nexus, along with his upload. All credit for my mod goes to him, I simply edited his ZombieEasy creature to follow a random-model-spawning template, his original scripts remain intact. His mod spawns zombies all around the player using an intelligent spawning script compatible with everything. His mod is the only effective zombie mod for fallout 3. It is brilliant. The only drawback was that the zombies all looked the same. I edited the ESP, so now the zombies are ghouls, but they have around 9 variations. Examine the template setup of ZombieEasy Creature in Zombie Apocalypse.esp using fo3edit to easilyy add your own variations, by duplicating the creature variation you wish to add to "Zombie" into ZombieApocalypse.esp, by first adding the ESP or ESM that contains your desired creature record as a Master to ZombieApocalypse.esp, then duplicating the creature record into ZombieApocalypse.esp and renaming it. Then add a reference to the creature record to the leveled creature list that ZombieEasy references as it's template: (VarFeralGhoul1XXX). Then make your creature record use template data, and the template that all the other zombie creature variations use: (CrFeralGhoul1AXX)
Nice, at Undercity its mentioned that Super mutants don't attack the ghouls, perhaps it would be a good idea to adjust it so that by default super mutants won't mess with you as a ghoul, and frankly the ferals should leave you alone by default.
This falls a little short of the second coming, but is great nonetheless. I'll be back to endorse, if I don't within a week, please bug me with a PM; I forget now and then.
This is a great idea. I agree with Volek, this is the most serious take on a playable ghoul mod. I have done this myself when using the Ghoulification mod.
I have not tried this mod alongside ghoulification mod. However I do suggest you try it out alongside this Da Erkka.
I found it great that if you took enough radiation you turned into a ghoul, I am unsure how this mod would affect that one, if anything. Should be interesting to try.
15 comments
V may be interested in the mod below V
GhoulsONLY (Zombie Overhaul) by theLostYou
I uploaded the Zombie Apocalypse mod.
Only now, it is modified
so that the zombies don't use one model
they use multiple zombie models added by MMM.
My Zombie Apocalypse.esp requires MMM.
Zombie Apocalypse adds thousands of spawns of MMM Ghouls with unique zombie scripts that have a chance to infect humans and unique roaming AI.
The original author of Zombie Apocalypse is FoxtrotZulu, who was banned from Nexus, along with his upload. All credit for my mod goes to him,
I simply edited his ZombieEasy creature to follow a random-model-spawning template, his original scripts remain intact.
His mod spawns zombies all around the player using an intelligent spawning script compatible with everything.
His mod is the only effective zombie mod for fallout 3. It is brilliant.
The only drawback was that the zombies all looked the same. I edited the ESP, so now the zombies are ghouls, but they have around 9 variations.
Examine the template setup of ZombieEasy Creature in Zombie Apocalypse.esp using fo3edit to easilyy add your own variations,
by duplicating the creature variation you wish to add to "Zombie" into ZombieApocalypse.esp,
by first adding the ESP or ESM that contains your desired creature record as a Master to ZombieApocalypse.esp,
then duplicating the creature record into ZombieApocalypse.esp and renaming it.
Then add a reference to the creature record to the leveled creature list that ZombieEasy references as it's template: (VarFeralGhoul1XXX).
Then make your creature record use template data, and the template that all the other zombie creature variations use: (CrFeralGhoul1AXX)
Just saying you should add a +1 Perception
This falls a little short of the second coming, but is great nonetheless. I'll be back to endorse, if I don't within a week, please bug me with a PM; I forget now and then.
Lieutenant Slicer51b
Advanced Technology Adaption Division
Terran Starship Command
Stationed: T.S.C.S. Olympus
I agree with Volek, this is the most serious take on a playable ghoul mod.
I have done this myself when using the Ghoulification mod.
I have not tried this mod alongside ghoulification mod.
However I do suggest you try it out alongside this Da Erkka.
I found it great that if you took enough radiation you turned into a ghoul, I am unsure how this mod would affect that one, if anything.
Should be interesting to try.