Fallout 3

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Da Erkka

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Da Erkka

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15 comments

  1. ubernoobly
    ubernoobly
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    I cant get this mod to work...
  2. JuliaSimon
    JuliaSimon
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    finally i can be zombie
  3. TehHyperGamer
    TehHyperGamer
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    Should make it so that Gob and all other ghouls react to you as if you were a fellow Ghoul.
    1. Cheezman5990
      Cheezman5990
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      yeah i felt odd getting called smoothskin
    2. Cheezman5990
      Cheezman5990
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      actually..... i think i might be able to edit the dialogue files
  4. ShadowEssence
    ShadowEssence
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    Dude, we need your work in new vegas. Too much shitty ghoul mods, only your is in my tastes.
    1. Cheezman5990
      Cheezman5990
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      what about ghoulified immersie playable ghouls?
  5. theLostYou
    theLostYou
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    Users interested in a zombie apocalypse themed Fallout 3
    V may be interested in the mod below V
    GhoulsONLY (Zombie Overhaul) by theLostYou

    I uploaded the Zombie Apocalypse mod.
    Only now, it is modified
    so that the zombies don't use one model
    they use multiple zombie models added by MMM.
    My Zombie Apocalypse.esp requires MMM.
    Zombie Apocalypse adds thousands of spawns of MMM Ghouls with unique zombie scripts that have a chance to infect humans and unique roaming AI.

    The original author of Zombie Apocalypse is FoxtrotZulu, who was banned from Nexus, along with his upload. All credit for my mod goes to him,
    I simply edited his ZombieEasy creature to follow a random-model-spawning template, his original scripts remain intact.
    His mod spawns zombies all around the player using an intelligent spawning script compatible with everything.
    His mod is the only effective zombie mod for fallout 3. It is brilliant.
    The only drawback was that the zombies all looked the same. I edited the ESP, so now the zombies are ghouls, but they have around 9 variations.
    Examine the template setup of ZombieEasy Creature in Zombie Apocalypse.esp using fo3edit to easilyy add your own variations,
    by duplicating the creature variation you wish to add to "Zombie" into ZombieApocalypse.esp,
    by first adding the ESP or ESM that contains your desired creature record as a Master to ZombieApocalypse.esp,
    then duplicating the creature record into ZombieApocalypse.esp and renaming it.
    Then add a reference to the creature record to the leveled creature list that ZombieEasy references as it's template: (VarFeralGhoul1XXX).
    Then make your creature record use template data, and the template that all the other zombie creature variations use: (CrFeralGhoul1AXX)



  6. masternetra
    masternetra
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    Nice, at Undercity its mentioned that Super mutants don't attack the ghouls, perhaps it would be a good idea to adjust it so that by default super mutants won't mess with you as a ghoul, and frankly the ferals should leave you alone by default.
  7. ProfessorHappycat
    ProfessorHappycat
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    I just read the Fallout wikia (nuka-pedia) and it said Ghouls have a higher perception than normal humans.
    Just saying you should add a +1 Perception
  8. ProfessorHappycat
    ProfessorHappycat
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    This is weird going through a vault like this, but fun!
  9. Slicer51b
    Slicer51b
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    @Da Erkka:

    This falls a little short of the second coming, but is great nonetheless. I'll be back to endorse, if I don't within a week, please bug me with a PM; I forget now and then.

    Lieutenant Slicer51b
    Advanced Technology Adaption Division
    Terran Starship Command
    Stationed: T.S.C.S. Olympus

  10. KDStudios
    KDStudios
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    This is a great idea.
    I agree with Volek, this is the most serious take on a playable ghoul mod.
    I have done this myself when using the Ghoulification mod.

    I have not tried this mod alongside ghoulification mod.
    However I do suggest you try it out alongside this Da Erkka.

    I found it great that if you took enough radiation you turned into a ghoul, I am unsure how this mod would affect that one, if anything.
    Should be interesting to try.