Fallout 3

File information

Last updated

Original upload

Created by

danthegeek Baixinhu

Uploaded by

Baixinhu

Virus scan

Safe to use

147 comments

  1. Baixinhu
    Baixinhu
    • member
    • 18 kudos
    Sticky

    Regarding the issue of FOIP/ Blackened:

     

    I have "upgraded" to Blackened a few weeks ago after the first comment was posted and I had to make zero alterations to my mod. I've also installed UFOP at the same time. No troubles there, either.

     

    The problem might come from the fact that the Blackened mod has no files for WMK. Those are the only files on my load order that must come from FOIP, since there are no other such files for it.

     

    So to make your load order work after getting Blackened, install the FOIP files for WMK only, and you should be good to go (There's a new load order guide with Blackened).

     

    OR, you can skip WMK entirely, since I've put files for download for those who don't use it.

  2. anonymousgammer740
    anonymousgammer740
    • member
    • 1 kudos
    i would love to see the ammo press work with the calibor mod .
  3. SkyrimKing78
    SkyrimKing78
    • member
    • 2 kudos
    I have to say real great mod and thanks for it because i'm a big time FWE fan and the hideout home mod is the only home mod i use but i do see just one small problem before i installed your mod i was able to move pretty quick around the hideout but now i just move much slower when i go inside the hideout with your mod installed and i've uninstalled it just to test out what i'm talking about and i'm for sure it's your mod but none the less i still love it and will keep using it and i'm endorsing it
    1. anonymousgammer740
      anonymousgammer740
      • member
      • 1 kudos
      i get the same problum when i am carrying to much stuff . or when i hit the walk button by mistake .
  4. anonymousgammer740
    anonymousgammer740
    • member
    • 1 kudos
    don't work . foose keeps crashing on me i had to restore the other one .
    1. anonymousgammer740
      anonymousgammer740
      • member
      • 1 kudos
      update . i had to installl another mod after i installed this one so now it is working good . thx for the mod .
  5. Imiona
    Imiona
    • premium
    • 8 kudos
    Did you change something about the Quest? The Holotape at the first Queststep isnt there. Can i add with a console Command?
  6. Shabdez
    Shabdez
    • supporter
    • 10 kudos
    The script for the Lab is missing many of the drugs and chems in the detox part. For example a Rad-X withdrawel effect will not be removed. I therefore replace the attached script in FO3Edit with the original FWE lab script. This also sets back the "create compound" part to FWE, but that´s OK for me as I never use that function anyway.

    Nevertheless, one of the best mods in existence and a must for all FWE and non-FWE playthroughs.
    1. A18718
      A18718
      • member
      • 9 kudos
      I'm trying to figure out how you did that. Did you just copy over the compiled script (SCDA) and script source (SCTX)?
    2. Shabdez
      Shabdez
      • supporter
      • 10 kudos
      No, I edited the Activator. In FO3Edit do this:
      locate Activator XX02f194 ("My Lab" ) in the Underground Hideout mod (XX = number of this mod in your load order).
      copy it as override into your merged patch or other own mod (or edit the original UH ressource)
      replace the attached script XX0b081f with this entry: YY053a67 (YY = number of FWE esm in your load order)
  7. itsatrap17
    itsatrap17
    • member
    • 0 kudos
    So nothing from this mod actually works for me, even when just the base of it cause my game to not load the menu. I'll give my load order if it helps get this working because I'd really like to have the expanded display hall and armory.

    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    Unofficial Fallout 3 Patch.esm
    CRAFT.esm
    CALIBR.esm
    EVE.esm
    StreetLights.esm
    RH_IRONSIGHTS.esm
    DCInteriors_ComboEdition.esm
    FO3 Wanderers Edition - Main File.esm
    Mart's Mutant Mod.esm
    Enhanced Weather - Rain and Snow.esm
    DarNifedUIF3.esp
    CASM.esp
    UPP - Pack 1.esp
    UPP - Pack 2.esp
    2Perks Per Level.esp
    FO3 Wanderers Edition - Main File.esp
    FO3 Wanderers Edition - DLC Anchorage.esp
    FO3 Wanderers Edition - DLC The PItt.esp
    FO3 Wanderers Edition - DLC Broken Steel.esp
    FO3 Wanderers Edition - DLC Point Lookout.esp
    FO3 Wanderers Edition - DLC Mothership Zeta.esp
    FO3 Wanderers Edition - Optional Restore Tracers.esp
    UndergroundHidout.esp
    RH_FWE_Bridge.esp
    RH_EVE_Bridge.esp
    WeaponModKits.esp
    WeaponModKits - FWE Master Release.esp
    WeaponModKits - OperationAnchorage.esp
    WeaponModKits - ThePitt.esp
    WeaponModKits- BrokenSteel.esp
    WeaponModKits - PointLookout.esp
    WeaponModKits - Zeta.esp
    UH-FWE-WMK-DLC.esp
    Blackened FWE + MMM + EVE.esp
    Blacked RH + FWE + EVE.esp
    Fellout - Full.esp
    Fellout - pipboylight.esp
    Fellout - Anchorage.esp
    Fellout - Brokensteel.esp
    Fellout - PointLookout.esp
    Fellout - Zeta.esp
    Enhanced Weather - Rain and Snow in Fallout
    Enhanced Weather - Weather Sounds in Interior.esp
    Enhanced Weather - Sneak Bonus during Storms.esp
    Enhanced Weather - REBOOT.esp
    Merged Patch.esp
  8. TiltedLife
    TiltedLife
    • supporter
    • 0 kudos
    Just because its a manual download doesnt mean you cant use it with a mod manager. Ive only used Mod Organizer but Im pretty sure the others do it to. In Mod Organizer you hit the top left most button and it opens a window to show it where the mod is you downloaded manually that you want it to install. Find it and hit open or ok and it installs it just like any other downloaded with manager mod. Ive had underground hideout and this mod and Ive only crashed once, my 1st time in the hideout going to sit on the chair in "jacuzzi". I used to crash like crazy until I got below 147 plugins. Fallout 3 starts acting weird after 147. I use merge plugins and have merged a ton of them and I hardly ever crash(being like once every six hours is hardly crashing to me). i actually quit the game to stop playing instead of crashing and closing mod organizer and opening the one for skyrim, lol. Also the wasteland patch collection helps, all his patches but they sure add up your load order number cuz he says not to bash them or merge them. Also I uncheck all the patches, blackened, this patch, wasteland patches, merged patch, bashed patch, couple others sort with loot the enable all the patches to go at the very end otherwise loot like to throw them all over the place. Baddacers, thats hasnt been sorted by loot has it, thats like a boss load order from 2013. streetlights.esm always is in between the dlc's, im not sure why but not just mine but many load orders pics ive seen have it that way. Could be why your crashing, your load order is wrong cuz i have underground hideout near the bottom and you have it up top. Also your not using the Merged Versions of MMM and WMK (paradox) and blackened, not even foip, or the bridges, i dont see any patches actually besides this one. I have this one right after UH since but with yours before FWE , WMK thats wouldnt be a good idea.
  9. Baixinhu
    Baixinhu
    • member
    • 18 kudos


    Had CTD on loading Screen too.

    Disabling AmyWong FWE 5x.esp and uninstalling the UH-FWE-WMK-Patch helped.
    One of both active and the game is crashing.

    Beside this: Great Mod!

     


     
    The Amy Wong mod giving trouble is wierd, but modding Fallout is not an exact science, and the mod might have things near Rivet City that clash with this mod. Have you tried using the UH-FWE-WMK-Patch without "UH-FWE Weapons and Workbench patch.esp" activated? I have no idea what that does.
     
    Either way, the UH-FWE-WMK-Patch deals mostly with item sorters, so the hideout is perfectly usable without it.
  10. baddadrs
    baddadrs
    • member
    • 0 kudos
    Had CTD on loading Screen too.

    Disabling AmyWong FWE 5x.esp and uninstalling the UH-FWE-WMK-Patch helped.
    One of both active and the game is crashing.

    Beside this: Great Mod!

    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    PointLookout.esm
    Zeta.esm
    BrokenSteel.esm
    CRAFT.esm
    CALIBR.esm
    FO3 Wanderers Edition - Main File.esm
    DCInteriors_ComboEdition.esm
    AWorldOfPainFO3.esm
    TheInstitute.esm
    Abbreviated Effects.esm
    AQFH3.esm
    Mart's Mutant Mod.esm
    StreetLights.esm
    AmyWong.esm
    NecronomiconExMortis 5.6.esm
    Companion Core.esm
    RobCo Certified v2.esm
    DarNifiedUIF3.esp
    UndergroundHideout.esp
    1PipboyPDA.esp
    CRAFT - Activation Perk.esp
    CALIBR Ammo Schematics - CRAFT.esp
    CALIBRxMerchant.esp
    Dragonskin Tactical Outfit.esp
    DragonskinRanger.esp
    Stealthboy Recon Armor - CRAFT.esp
    PLweightadjust.esp
    The Mantis Imperative - Mantis.esp
    The Mantis Imperative - Jello.esp
    AQFH_D_103.esp
    AQFH2.esp
    aqfh3.esp
    Colossus Headgear.esp
    NAPA.esp
    praiseatom.esp
    Barter - Insanely High Prices.esp
    FO3 Wanderers Edition - Main File.esp
    FO3 Wanderers Edition - DLC The Pitt.esp
    FO3 Wanderers Edition - DLC Anchorage.esp
    FO3 Wanderers Edition - DLC Broken Steel.esp
    FO3 Wanderers Edition - DLC Mothership Zeta.esp
    FO3 Wanderers Edition - DLC Point Lookout.esp
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    FO3 Wanderers Edition - Alternate Travel.esp
    FO3 Wanderers Edition - Optional VATS Halftime.esp
    FO3 Wanderers Edition - Optional Restore Tracers.esp
    WeaponModKits.esp
    WeaponModKits - FWE Master Release.esp
    WeaponModKits - ThePitt.esp
    WeaponModKits - OperationAnchorage.esp
    WeaponModKits - BrokenSteel.esp
    WeaponModKits - PointLookout.esp
    WeaponModKits - Zeta.esp
    UH-FWE Weapons and Workbench patch.esp
    Mart's Mutant Mod.esp
    Mart's Mutant Mod - Natural Selection.esp
    Mart's Mutant Mod - Tougher Traders.esp
    Mart's Mutant Mod - Master Menu Module.esp
    Mart's Mutant Mod - DLC Anchorage.esp
    Mart's Mutant Mod - DLC The Pitt.esp
    Mart's Mutant Mod - DLC Point Lookout.esp
    Mart's Mutant Mod - DLC Zeta.esp
    Mart's Mutant Mod - DLC Broken Steel.esp
    Mart's Mutant Mod - FWE Master Release + DLCs.esp
    Fellout-Full.esp
    Fellout-PointLookout.esp
    Fellout-Anchorage.esp
    Fellout-BrokenSteel.esp
    Fellout-Zeta.esp
    Fellout-pipboylight.esp
    AmyWong - FOSE.esp
    AmyWong - DLCs.esp
    AmyWong - CALIBR 1.3 (FWE 5).esp
    RobCo Certified v2 Zeta Addon.esp
    Companion Core DLC Addon.esp
    AmyWong - Load Order Fix.esp
    zmerge.esp

    Total active plugins: 80
    Total plugins: 80
  11. Baixinhu
    Baixinhu
    • member
    • 18 kudos


    For what reason does this mod have to be installed manually... that makes modding such a pain. Since you have to hand pick uninstall... BTW also this crashed my game... even removing it from my data folder still causes CTD on start up. Thanks... (((((((


     
    It's manual install because I never used NMM. My load order would never work if I used an automated installer. In any case, maybe you deleted too much stuff. To uninstall the mod, you simply delete the .esp file, but for a full uninstall, you delete all the files: UndergroundHideout.bsa on the data folder and the "ehstuff" folders, both on the meshes and on the textures. That will delete everything relating to the mod.
     
    If you have CTD, maybe you deleted extra stuff from other mods that the game needs. I unistalled my mod a couple times and never had that reaction, not even when I was inside the hideout. Try to see if it's another mod that is doing it.