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A few fixes to Crimson Caravan v1.3

ArefuExpandedByAzar-Radio.esp
Cleanup:
* Removed useless (and conflicting) World records
* Removed a few records that were identical with main ESM


ArefuExpandedByAzar-FixEyes.esp
Various tweaks:
* Fix purple eyes on various NPCs (missing texture)
* Rem eyeReanimated

While "EyesBrown" is part of vanilla Fallout 3, the texture it points to doesn't exist. Using EyesDarkBrown instead. Azar is probably using an eye mod which fixes this (like YoshikinaKota's Hair Pack which also includes eye textures).
Another way to fix this would be modifying each NPC/RACE that use "EyesBrown". That would probably be a better method.



ArefuExpandedByAzar-FixOptRemOld.esp
Performance and stability tweaks:
* Removes/disables old opimisations (RoomMarkers and PortalMarkers) from ArefuExterior
* Modifies AEArefuExpandedDialogueSCRIPT so that it no longer interact with one of the PortalMarkers

RoomMarkers and PortalMarkers shouldn't be used in exteriors. I get less crashes without them.


ArefuExpandedByAzar-FixOptAddNew.esp
Performance and stability tweaks:
* Add new optimisations using MultiBounds and Occlusion planes

UPDATED A bit more refined. The big occl plane between upper & lower level were divided into smaller pieces, avoiding the stairs and some holes in the bridge to fix visual glitches. Also a few occl planes were put inside some buildings to mask NPC/Landscape.

Occlusion Planes basically tells the engine not to even consider rendering objects that are hidden completely behind it. It affects Actors (like NPCs) and Landscape as well as objects bound by a MultiBound. They can be a bit "tricky" to use, sometimes you don't get the result you expect with visual artefacts as a result. Apart from this article, there aren't alot of info available on how to use them.
http://geck.bethsoft.com/index.php/Occlusion_Culling

MultiBounds group static objects into a single visibility check, which can be useful when a lot of items are gathered in a small area. When the view is completely obstructed behind a Occlusion Plane, they are removed from the rendering queue completely.

You can view them in GECK by selecting View -> Show/Hide Window. If you turn off everything except Multibounds and Occlusion Planes you will get a clear view.



ArefuExpandedByAzar-FixMisc.esp
Various tweaks:
* Changed Crimson Caravan Map Marker so it doesn't trigger when walking on top.
* Fix Enable Parent on some stuff related to the Crimson Caravan.
* Remove barrier to Brahmin pen. Disable AEBrahmin until MS09 is resolved.
* Fix Jesse ingredients dialog being too particular.
* Remove quest flag on a couple of items, preventing them being dropped.
* Modified static books so they are standalone (changing texture path).
clutter\bookgeneric01.dds -> arefuexpanded\clutter\bookgeneric01.dds
* Mod RegWallace initial distance so it doesn't trigger when walking below bridge.
* Adjusted AECrashSite & AEJunction Map offsets, so the map position matches the
real world position when player is inside one of these world spaces.


ArefuExpandedByAzar-FixMisc.bsa
Contains the textures used by the static books using the new path (for testing). If your happy with the change, consider relocating the book textures in the main BSA (so that this BSA is no longer needed).

The reason why I changed the path is that it clashed with another mod that I use (PreWar Book Titles and Perks).