Stimpacks don't work at all. When used you only get like 20hp and a stimpack icon appears with either a + or - and a time. After using 2 stimpacks, it does not heal me at all anymore. Anyone getting the same problem and any idea how to fix this?
I've been modding Fo3 for nearly 8 years and this is by far the best "weapons" mod out there. Seriously, I've been on French and Russian websites. So I was able to remove pretty much all of FWE and Combat Overhaul and left in the guns. I'll post my steps even though it's 2020 lol, this is a very tedious process. It's an awesome mod but I, like most people, don't like it changing everything in game. That and it seems like people have crashing issues with compatibility and such. 1. If you don't have a win zip extraction program you can download bree-zip off of the Microsoft app store, it's free and it works. Manually download FWE part 1 & 2, and this mod. 2. Extract all its contents into three separate folders based on the three separate downloads as to not get them confused. 3. You will need the FWE.Esm, Craft.Esm and Combat overhaul.Esp for this to work. Copy and paste these into your Fo3 data folder and then check them in NMM or FOMM. 4. Fo3Edit, if you don't already have it installed, then go get it! You should have a bit of experience before attempting this, because there is a lot that needs to be removed. Pretty much everything that isn't: Weapons, form ID, texture sets, sounds, projectiles & effects. Like I said, it requires some experience. ---> Be patient and make sure to keep a backup just in case <---- 5. Drop the meshes + textures in their correct folder pathing, Fo3Edit helps with the process. This can be difficult for sure and requires testing in game unless you know what you're doing. For testing you will need to player.additem them in, the "xx" of an items code i.e xx000ea6 will be based on FWE.Esm. 6. From here you can either create a container and place it in a cell, or console command the weapons in for yourself. Cheers & good luck!
Yo lolipop,what about leveled list instead of cheat container or manually putting it in cell,if i dont delete the leveled list in the mod,the weapon should appear in the world,right???
Can someone explain the mechanics of the "ignoring injuries" effect? After damage to the limb, it is superimposed and disappears only after a few hours. Is this supposed to be some kind of pain shock? Does something affect the strength of this effect?
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I'll post my steps even though it's 2020 lol, this is a very tedious process. It's an awesome mod but I, like most people, don't like it changing everything in game. That and it seems like people have crashing issues with compatibility and such.
1. If you don't have a win zip extraction program you can download bree-zip off of the Microsoft app store, it's free and it works. Manually download FWE part 1 & 2, and this mod.
2. Extract all its contents into three separate folders based on the three separate downloads as to not get them confused.
3. You will need the FWE.Esm, Craft.Esm and Combat overhaul.Esp for this to work. Copy and paste these into your Fo3 data folder and then check them in NMM or FOMM.
4. Fo3Edit, if you don't already have it installed, then go get it! You should have a bit of experience before attempting this, because there is a lot that needs to be removed. Pretty much everything that isn't: Weapons, form ID, texture sets, sounds, projectiles & effects. Like I said, it requires some experience. ---> Be patient and make sure to keep a backup just in case <----
5. Drop the meshes + textures in their correct folder pathing, Fo3Edit helps with the process. This can be difficult for sure and requires testing in game unless you know what you're doing. For testing you will need to player.additem them in, the "xx" of an items code i.e xx000ea6 will be based on FWE.Esm.
6. From here you can either create a container and place it in a cell, or console command the weapons in for yourself.
Cheers & good luck!
However, couldn't you just provide a copy of your weapons only edit of the mod?