Mod Author Raptre gave me full permission to "Update it all you want" so I made the install super easy, and added broken steel quest progress fixes for V 1.2.
UPDATE: Many of the reported 3dog news report bugs were fixed by the updated unofficial fallout 3 patch. I am working on copying these over for those who don't run it. PLEASE HELP IMPROVE 3 DOG NEWS REPORTS!
As you play through the game with this mod, please pay attention to the news reports to see if anything is reported that shouldn't be. I am totally dependent on these bug reports as testing all possibilities is impossible for me.
I already have a few reports to work on and need more!
ISSUES IN PROGRESS 4/28/14 * ad track 2 (metro protectron) and music track 85 (gone fishin') never plays, hope it wasn't intentional. * add in missing dialogue for brotherhood/outcasts (unofficial patch fix) RadioGNRNewSStoryGeneric05, and the unofficial patch stops it from talking about tower ghouls. *3dog talking as if project impurity completed from start. (require separate patch file for broken steel, Unofficial patch also fixes it) * some nuka cola challenge quest fix
Each track in this mod has three files, an .mp3, a _mono.mp3, and a _mono.wav, but if you look at the mod's .esp in FO3Edit only the .mp3 file is being referenced.
What is going on with these other two files, are they even necessary? The mod is over a gig and there are 330 tracks in the sound\Songs\Radio\GNR directory but it appears that only a third of these files are actually needed.
Not only is this the best mod for Fallout 3 I've ever seen, I listen to it *constantly* because I imported it into iTunes. :) You are so wonderful for doing this.
I would like to add this separate to my previous comment.
this is possibly the BEST compilation album for a Fallout game I have ever heard, I have only just started playing on PC and already the game has a new life it never had on PS3, and part of that if not most of it is down to this mod alone. whoever put this comp together has a knowledge of music class and aesthetics. Since listening to this mods music, I have already learned 2 of the tracks (which as a music buff, I was surprised I had never heard before) on guitar and plan on recording covers of them for a laugh.
I have written an opening sequence to a Fallout short film I have planned on making for some time, and this mod has done nothing but help and inspire with it's musical choices.
kudos vieles to you mod creator, you have succeeded in every way you could with this mod, and I thank you from the bottom of my jet filled heart.....
Is there any way to make the radio volume reduce slightly during dialogue instead of going off completely, I wouldn't mind if it paused the radio with the rest of the game during dialogue but I find when I come out of dialogue a completely different song is playing and it kind of breaks the flow as the music is 50% of the atmosphere for me.
I'd like to ask how to add more songs to the mod. I love it, but sometimes the mod only plays the same 15 from the hundred songs the GNR enchanced radio has.
Just installed this mod and Fallout Script Extender (recommended by NMM) and the game gives me this message when I try to load the save. After clicking 'Yes', the game loads fine, but the Mothership Zeta weapons (except the Alien Blaster) are no longer there. Maybe there's more missing, but that's what I've noticed so far. How can I fix this?
I'm using the Steam G0TY edition.
Apparently, after the mods are installed, the DLCs get automatically unchecked, so you have to go back and check them in the game launcher. Also, if you ignored the message and autosave kicked in after, there's no going back, unless you'd already backed up the save file(s).
546 comments
Mod Author Raptre gave me full permission to "Update it all you want" so I made the install super easy, and added broken steel quest progress fixes for V 1.2.
UPDATE:
Many of the reported 3dog news report bugs were fixed by the updated unofficial fallout 3 patch. I am working on copying these over for those who don't run it.
PLEASE HELP IMPROVE 3 DOG NEWS REPORTS!
As you play through the game with this mod, please pay attention to the news reports to see if anything is reported that shouldn't be. I am totally dependent on these bug reports as testing all possibilities is impossible for me.
I already have a few reports to work on and need more!
ISSUES IN PROGRESS 4/28/14
* ad track 2 (metro protectron) and music track 85 (gone fishin') never plays, hope it wasn't intentional.
* add in missing dialogue for brotherhood/outcasts (unofficial patch fix) RadioGNRNewSStoryGeneric05, and the unofficial patch stops it from talking about tower ghouls.
*3dog talking as if project impurity completed from start. (require separate patch file for broken steel, Unofficial patch also fixes it)
* some nuka cola challenge quest fix
What is going on with these other two files, are they even necessary? The mod is over a gig and there are 330 tracks in the sound\Songs\Radio\GNR directory but it appears that only a third of these files are actually needed.
Anyone know what the purpose of this is?
Badass mod. Obviously endorsed.
this is possibly the BEST compilation album for a Fallout game I have ever heard, I have only just started playing on PC and already the game has a new life it never had on PS3, and part of that if not most of it is down to this mod alone. whoever put this comp together has a knowledge of music class and aesthetics. Since listening to this mods music, I have already learned 2 of the tracks (which as a music buff, I was surprised I had never heard before) on guitar and plan on recording covers of them for a laugh.
I have written an opening sequence to a Fallout short film I have planned on making for some time, and this mod has done nothing but help and inspire with it's musical choices.
kudos vieles to you mod creator, you have succeeded in every way you could with this mod, and I thank you from the bottom of my jet filled heart.....
Just installed this mod and Fallout Script Extender (recommended by NMM) and the game gives me this message when I try to load the save. After clicking 'Yes', the game loads fine, but the Mothership Zeta weapons (except the Alien Blaster) are no longer there. Maybe there's more missing, but that's what I've noticed so far. How can I fix this?I'm using the Steam G0TY edition.
Apparently, after the mods are installed, the DLCs get automatically unchecked, so you have to go back and check them in the game launcher. Also, if you ignored the message and autosave kicked in after, there's no going back, unless you'd already backed up the save file(s).