Fallout 3

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Zumbs

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Zumbs

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Zumbs' Smaller Condition Effect On Item Value
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Version: 1.0

By Zumbs ([email protected])

September 16th 2010

1. Introduction
2. Requirements
3. Installation and uninstallation
4. Compatibility
5. Terms of Usage

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1. INTRODUCTION
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This mod changes the way condition impacts the value of an inventory item, such as a weapon or an armor, so that the condition has a smaller influence on the value of an inventory item.

In vanilla Fallout 3, an item at zero health had no value (even if it could be scavanged for parts), at 50% health it was worth 35% of its base value, and at 100% its full base value, corresponding to the formula:

% of base value = 100 * healthPercent^1.5

Note how particularly the higher health percentages yield quite a change in value.

This mod changes that, so the condition of an item plays a much smaller role in its value. At zero health, the item will be worth 10% of its base value. At 50% health it is worth 35% of its base value, and at 100% it is worth 60% of its base value, corresponding to the formula:

% of base value = 10 + 50 * healthPercent

You may ask why it maxes out at 60% value. The reason is balance. Having it max out later would make every weapon and armor much more valuable. As an example, letting it max out at 80% would cause 50% health to give 50% of the base value, effectively increasing the value by 43%.

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2. REQUIREMENTS
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Fallout 3 version 1.7.0.3 (may work with other versions, but I have not tested it)

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3. INSTALLATION AND UNINSTALLATION
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a. Install
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FOMM
1) Open the package manager
2) Press Add New and browse to where you saved this archive
3) Highlight the mod and press Activate.

Manual
1) Extract "Zumbs' Smaller Condition Effect On Item Value.esp" to your Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod


b. Uninstall
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FOMM
1) Open the package manager
2) Highlight the mod and press Deactivate

Manual
1) Open your favorite mod manager
2) Uncheck "Zumbs' Smaller Condition Effect On Item Value.esp"
3) Delete "Zumbs' Smaller Condition Effect On Item Value.esp"

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4. COMPATIBILITY
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This mod will be incompatible with any mods that edit the same game settings. Take a look in FO3Edit, and choose which mod to use. Seriously, only use one! Go to http://geck.bethsoft.com/index.php/Item_Condition_And_Value to get some more information on how the equation works.

At time of writing this is compatible with MMM and FWE (both in version 6). I have no idea if it is compatible with other overhauls like FOOK or Arwens Realism Tweeks.

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5. TERMS OF USAGE
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You are free to use, distribute and edit this mod. If you do either of these things, I ask that you kindly notify me.