Fallout 3

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TheTalkieToaster

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TheTalkieToaster

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95 comments

  1. KainThePheonix
    KainThePheonix
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    One of THE first mods I ever used when I got back into modding. This is fun, there are some small issues and one day I hope they are fixed, but it is a FUN mod. DO NOT INSTALL UNTIL AFTER you find Dog Meat because some of the missions from this are triggered too early.

    Endorsed.
    1. Praecox
      Praecox
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      • 11 kudos
      i dont see any logic in your writing. of course the mod can - and should! - be installed before a new game. triggered too early? if so - not every quest triggered must be played immediately.
  2. Praecox
    Praecox
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    • 11 kudos
    who has trouble starting the quests (use your skills to investigate) can use this console command:
    setstage 1F0023CB 30
    Then you can talk to Mister Bedford.
  3. Fullmount553
    Fullmount553
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    where to find the launch keycard to launch Sandra?
    1. KainThePheonix
      KainThePheonix
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      In the Army Depot close to the where you meet the Regulators in their shack.
    2. DiscoInferno
      DiscoInferno
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      On the conveyor belt in the mission control room. Took me some time to find it too.
  4. Avoidedcard
    Avoidedcard
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    downloaded and couldnt even launch my game uninstalled and it reset my administrator privileges, had to fix that and uninstall mod and its working again, no idea whats going on but this mod just plain doesnt work
  5. herbo343
    herbo343
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    Im too lazy to continue searching the comments so can anyone tell me where that eyebot is? i have completed (what i think is) all quest in this mod but i never encountered the eyebot.
  6. SGTDRE
    SGTDRE
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    • 23 kudos
    I take it then that this mod is no longer supported and the Author has moved to work on other things.
  7. KainThePheonix
    KainThePheonix
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    I used this mod before and I really enjoy using it. There are a few issues that could be tweaked such as the spawning raiders in the parking lot. I usually set up robots to guard the area, mostly sentry bots using ROBCO but the large guy ( I cannot remember his name) on the building has some slight animation and collision problems with that stack of garbage he walks around. I notice the other robots have problems in that same area with the same stack. Other than Officer Mike falling off the building and the poor guy getting launched into space that we never see again it is a fun mod. Endorsed.

    Edit:
    Gary freaked me out, that first time you meet them all at once was just very strange. Twilight Zone type strange.

  8. Charadine
    Charadine
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    This mod is really great but I seem to have a problem with officer Mike: he doesn't move from his recharging station and I can't talk to him. Cant that be resolved via console or is that mod incompatibility ?
  9. Brennan
    Brennan
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    Kinda glitchy (ctd after I killed Noah and tried to loot his corpse, persistently floaty-bus and one vanishing landscape issue) but otherwise a great mod. A must have if you use Robco Certified.
    1. aafreak
      aafreak
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      • 4 kudos
      its probably a script error, cuz i checked everything in the esp file in fo3edit, and i havent found anything which oculd cause ctds...so it must be the scripts

      in latest fo3edit v3.1.2 Noah looks perfectly fine to me. whole mod looks perfectly fine
      Noah has a script attached, so its probably that one ? i dont think that should be removed though
  10. stuard
    stuard
    • member
    • 8 kudos
    There is a way to repack the iBot folower like the RobCo Certified robots? I take one to test and saved, but i don't like then. A coonsole command to kill can be useful too. Tks anyway