Fallout 3

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tortured Tomato

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tortured Tomato

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73 comments

  1. Diablo3000
    Diablo3000
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    Ok. Good mod... But I encountered a problem when playing throught The Pitt. Luckily, I also figure out a solution...

    The problem was when Mex takes all your items away from you, the pipboy disappear, which shouldn't not happen. You need to press P to activate the retrieval, and it's back... For a few seconds. Until a message pop-up then you notice that not only the pipboy disappear again but you are now naked... Cool. Just re-activate the retrieval. And it will be back, you be able to re-equip your armor and the pipboy won't go this time.
    Not sure why it needs to activate twice, I don't even know if it's the mod itself that is messy and it happens regardless of The Pitt or just that The Pitt's that messes up this Mod....
    But there you go. In case someone else was getting this problem.
  2. tortured Tomato
    tortured Tomato
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    Thanks for the ratings and kind comments.

    Unfortunately I just need to say that there's a bug with the Pip-Boy glove.
    Un- and reequipping a few times may cause a crash. I assume there's a script bug somewhere or sth.
    Atm I not have FO3 installed and not the mood to do so. That's why I set the mod hidden for some time.
    But now I changed my mind.
    The time being I suggest not to use the Pip-Boy glove item. The Pipboy itself is unaffected.

    Thanks.
  3. nisen
    nisen
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    Great use of menu scripts, endorsed, but only think OmniDeath and DonKnotts textures are any good of the bunch, the rest are as lame as moded textures get (not that uncommon for pipboy replacers) so worth looking for better choices to replace then using the 'How to Install Multiple Pipboy Themes' vid. The titles abit misleading, it should just be 'How to change the texture choices'
  4. mrhitman828
    mrhitman828
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    Im Confused, Did Everything Correctly, But It Keeps Saying ArchiveInvaldinvadation Is Not Enabled When it Is ={
  5. tortured Tomato
    tortured Tomato
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    What package?
  6. Shidentora
    Shidentora
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    Oh, what's this ticking..?
    WA-BOOOOMMMM!!!

    Just kiddin, heheh
    EDIT:

    Hey, what's this package..?
  7. tortured Tomato
    tortured Tomato
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    You probably deleted the texture folder or disabled the Archive Invalidation.
    In case you deleted the texture folder, try reinstalling the mod.
  8. ultimatebung
    ultimatebung
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    Hello, i have a problem with this mod... I have it installed and the pip boy selector comes up (like when you choose the model 3000 to 30080) BUT! The skins of the pip boy do not change... only the number on the left of the pip boy changes. Help would be appriciated, thanks.
  9. kissbaby
    kissbaby
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    thanks for this pipboy version.. i really like it
  10. tortured Tomato
    tortured Tomato
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    It wasn't working, but then i did happen to install soo many mods that i had to get a vanilla data folder and reinstall mods so my game saves would work. the pip commander was also missing for me as far as i could tell.



    This doesn't matter, the Vault.Tec service doesn't have much to do with the inventory items. The Pip-commander item is just an altenative way to enter the Pip-Commander menu, which is not running on the item, but on a seperated quest. The inventory item only has been implemented for the case the P-Key is not working, e.g. if folks has another mod installed using the same P-key.

    In that case you can enter the Pip-Comander by the inventor Pip-Com-Item to change the assigned Pip-key,

    (this is under "Pip-Boy Tweaks" -> "Assign a Pip-Key").



    The Recover function is running on another quest with a separated script.

    I can't really imagine why it shouldn't work.