Dying Light
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BSNOOCHdotCOM

Uploaded by

luc1dox

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About this mod

New weapons, new loot, harder enemies, more gun play, more sword play, more instant replay. You loco for da Boko Harran. Bring Back Our Grills.

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Permissions and credits
Dying Light: Unnamed Overhaul Mod - BSNOOCH.COM
LATEST STABLE DOWNLOAD --> v3.4a
LATEST BETA DOWNLOAD --> v4beta



WARNING WARNING WARNING WARNING
Use the beta at your own risk. It's unstable. It may void your warranty.
BACKUP yer save games. Better yet start a new game.
You were warned.


This mod changes stuff in the game. It's how I like to play. If you don't like it, then don't tell me about it. If you have any suggestions, keep them to yourself, cause I likely won't listen. If it messes up your game, too bad. I'm only sharing cause it needs testing. Lots of testing. For all the changes see below:

STABLE CHANGELOG

v3.4a
Melee
- Blunt weapons have extra force.

Zombies
- Small chance for knock down after direct blow to head.
- I started tweaking the zombie density, let me know if it seems increased?

Humans
- Direct blow to head can cause a knockout.

Movement
- Freerunning Expert Skill grants WallRun ability.
- DropKick Bomb grants quick rise ability.
- Grapple Hook is no longer cheat mode.

Guns
- Increased bullet impact force, again...feeling good now, like an Asian massage.


v3.4

Loot
- Airdrops should now contain more interesting supplies including: Explosives, Firearms, Ammo, Survival Kits, etc...

Throwables
- Flare burn time increased by 5 seconds.


v3.3
Loot
- Police Car Firearm chance upped. (was 0.001 lol)
- Police Car chance for ammo spawns.
- Police Van more likely to spawn with ammo.
- Added ammo chance for all lockpicking containers.

Events
- Tweaked event occurrences so some low probability events spawn more often.
- Enabled Nighttime Prime event :O

Humans
- Have 20% chance to be knocked down by bullets.
- Slightly reduced damage taken.

Zombies
- Reduced damage taken to non-vital (non-head) areas. Head shot or bust. Chopping off limbs is more viable now.
- Zombies have a 33% chance to be knocked down by bullets.

Virals
- Have a 20% chance to be knocked down by bullets


v3.2
Zombies
- Regular zombies can now climb on cars, vans, and some low balconies/awnings
- increased sight range and aggro times.

Melee
- Melee weapons degrade at half normal rate.
- Broken weapons now do 50% of normal damage (was 10%)
- Kick now costs stamina (no more kick spam).
- Kick now applies more force :)
- Blades more likely to chop off limbs (was 20% now 33%).

Movement
- No Grapple hook cool down.
- Grapple hook is level 2 skill.
- Grapple rope length extended (25% more distance).

Guns
- Carry more ammo (Pistol=150; AR=300; Shotty=60).
- Bullet penetration enabled :D
- Traders sell increased ammo.
- Ammo prices balanced to make rifle/shotguns more expensive to use.
- Police Rifle does 3 round burst fire
- Police rifle damage nerfed slightly to compensate for increased fire rate.
- Rifle/Pistol bullet impact force doubled.


BETA CHANGELOG

v4beta

Guns
- 2 new weapons: Civilian Rifle & Raffica Pistol
- Civilian Rifle: Low Damage, Single Shot, 10 rd mag.
- German Pistol renamed Civilian Pistol.
- American Pistol renamed Military Pistol and given Glock model.
- Raffica Pistol: 3-round burst fire, hi-capacity.
- Traders now sell guns at level 8 :)
- New weapons added to trader/loot lists.

Loot
- Airdrops now contain even more items (Throwing Weapons, Crafting Supplies, etc).
- Airdrops now have small chance for Civilian-Grade Firearms.