Hello. A tail for the beastmen, please. You can replace the mesh of the underwear with another one, with an increase in polygons by a whole tail. With cloak physics mechanics.
Apologies guys, for some reason installing the mod via Fluffy's Mod manager results in crashes for me, so i've uploaded them as loose files for the time being, see the description on how to install. Will attempt to diagnose the issue tomorrow.
update; I completely forgot to add the MANIFEST files, issue has been resolved but I will leave the loose files available as I personally prefer them.
Do both mods not work? Does it result in crashes or do they just not show up in game? I seem to have trouble getting the hair mod to work via FMM sometimes as it has trouble overriding the Disa hair mod, so I just use the loose files.
I have managed to fix the .pak hairstyle, still working on fixing the .pak tail as it is being finnicky. *edit - the creator the Mesh Enabler Mod said that it only works on loose files for now, so tail will have to be used as a loose file unfortunately to avoid crashes.
You can buy dyes from the RC shop in Bakbattahl. Buy them, go to the barber shop, turn them in and you will have permanently unlocked new color palletes.
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You can replace the mesh of the underwear with another one, with an increase in polygons by a whole tail. With cloak physics mechanics.
Will attempt to diagnose the issue tomorrow.
update; I completely forgot to add the MANIFEST files, issue has been resolved but I will leave the loose files available as I personally prefer them.
Will take a look today and see what I can do :)
*edit - the creator the Mesh Enabler Mod said that it only works on loose files for now, so tail will have to be used as a loose file unfortunately to avoid crashes.
Now I know how others did! :D