Dragon's Dogma: Dark Arisen

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Numenon

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Numenon

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65 comments

  1. Numenon
    Numenon
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    My mods are not working with the new "Update 7"! Please, use the "Update 3" version!
    I was busy last year and my modder PC is dead (electrical accident). I need time to update my mods. Sorry girls/guys!
    If you have any request ideas, go on! I have done something wrong? Tell me, so I can improve the mod later!
  2. RamenTraveler
    RamenTraveler
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    Hello, does this mod still work? I'm trying to install both this mod and Greatsword Max, if anyone could help I would appreciate
  3. TheMenAreFleeing
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    Do you think I could share my pawn without problems with this mod, provided that I leave the classes which they have levels in untouched? For example, a pure sorcerer pawn would have 10 levels in mage and the rest in Sorcerer so if I use the vanilla mage and sorcerer stat files, does it mean I can share them? Sorc isn't even that much different from vanilla so I'm thinking of leaving it and mage as they are.
  4. GrandBreaker
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    Is there a version of this mod that has the augments and stat changes, but doesn't do anything to the leveling? I don't want the x4 required exp part man.
  5. NateTheBoz
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    Hello there,

    you might not read these comments anymore, but anyway I'd like to thank you for making this amazing mod :)

    It has allowed me to play the game just like I like playing RPGs, slowly taking all or most of the side quests, something I could not do before with Vanilla System since you became greatly overpowered very, very soon. Now, it's all more balanced, the pacing and exp ratings are a lot more natural, and the changes to vocation are very much welcomed.

    So thanks for the great work again, and kind regards :)
  6. Draighon
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    Which files from the game_main.arc are modified? I'd like to just copy the modified files into my own game_main in order to merge files and keep other mods I run :)
  7. nicolajtheking
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    Why do acuity and attunement have the same values? should the sorceror not have the better augment?

    in version 1.3 they both have 15% wich makes 1 of them useless imo, why not give acuity 20%-25% instead? that way it might actually be worth the slot.
  8. Solutionme
    Solutionme
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    Does anyone know if this is actually working with Update 7? I see the last update was for June and the stick was posted in January of the same year. Any info would be greatly appreciated!
  9. Draighon
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    Could you tell me the exact files that are changed with this mod? Since I use other mods that change the game_main.arc file, I cant merge them because whenever I copy the content inside your mod, it makes all the files vanilla except the ones you modded, thus overwriting the other mod's changed files.
    1. SwordWielderHellmouth
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      I'm not sure but couldn't you just merge the files of the mods you already have over this mods game_main.arc folder? that way you would get all the mods you want merged into one game_main.arc file.
  10. Grimzley1
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    Hi Numenon,
    great mod you have here, I've been using it a while now.
    can you please make one that has vanilla XP gain (level and vocation)
    if you already made one can you link it here please, I can seem to find it in the files tab.
  11. skaimy
    skaimy
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    Hi, i've just taken the "JobLevel" folder (by extracting files) because i just want to have the slowly class xp.
    Have i done the right thing? It seems to works... but can't really confirm... thx ;)

    Edit : Doesn't matter anymore, i've changed the values and repack it myself, bye ;)