Dragon Age: Inquisition
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chrono414

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chrono414

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107 comments

  1. Feligresa
    Feligresa
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    For those adept, that would like to have the enhanced Winter Stillness effect, but without the item name bug:

    Get Frosty Editor and navigate to DA3 / Party / Mage / Passives / Clairvoyance.

    To make it quicker/permanent:
    On the bottom right, go into party_mage_passive_clairvoyance_meditate_timeline. This has our activation condition.
    Next, navigate to Actions / [0]. You'll see a phrase called TimeOn. This is how long you need to stand still until it activates. We can set this to 0,05 to activate (almost) instantly. Setting this to 0 exactly may cause problems with the game realizing when it's supposed to trigger.
    If you'd like to, you could stop here and have it only be active while actually staying still.

    To go further, we'll go into party_mage_passive_clairvoyance_timeline at the bottom right, which has the removal condition.
    Under Actions / [0] / Conditional / MaxSpeed we will just set ConstValue to 50, which is high enough for realistically nothing to disable it.

    File > Export to Mod add as new mod. Congratulations, you have made your first mod c:

    If you'd like to add the mana increase... I believe in you :x. It's lengthier, but the basic idea is to reference the Willpower increase from [2] and do the same thing with Stat_Mana_Max instead.


    To change the description (without bugs AFAIK), you can do the following:
    On the bottom right, go into party_mage_passive_clairvoyance_abilitydata.
    I changed AbilityDescriptionReference, which is the flavor text, and AdditionalDescriptors / [0], the description of the "Standing still" function. You can change what is written using the description IDs.
    DAI uses IDs pointing to the localization file for easy translation. If you click on what's written as description, you will see the ID. Now, in the very top bar under View, click either String Editor. Search for the ID and change the text to your liking.
    You can also make the phrases into new IDs, but that shouldn't be necessary.
    Note that line breaks will reflect in the game. You should also be able to just leave it empty by adding a space or line break.
    Here is how it looks for me.
  2. hawfops
    hawfops
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    WORKING PERFECTLY THANKS
    FrostyModManager
    ALSO WITH
    Mod Manager v1.0 
    1. HadToRegister
      HadToRegister
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      Thanks, that's the EXACT info I came here to see!
      KUDOS!
  3. PumpkinSpice262
    PumpkinSpice262
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    I don't know if anyone has this issue but my DAI Mod manger dies anytime i try to merge these into a patch. Id love to be able to actually use these mods!!
  4. GoldGary
    GoldGary
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    hey man, if you are still here, can i request a version without tootltip change? it's fine for me if the tooltip not showing the mod effect as long as i know it's working. Renaming crafted equipment every time is boring.
  5. lapsenmieli
    lapsenmieli
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    Would it be possible to just make a mod that keeps everything about winter stillness the same (aka, stats and regen rate), but makes it so that it's active all the time?
    1. Nosdi
      Nosdi
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      Configurable.
  6. RikudouDovahkiin
    RikudouDovahkiin
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    If you could only add a version with 3 secs idle still yet changed effects like 20% def against damages etc, or still increased mana but more balanced since 50% all the time buff is just HUGE but game's understanding of decent passive is weird, 50% is still OK but having to wait it for every fight is annoying if it could be more balanced ._.
    1. Nosdi
      Nosdi
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      It's configurable, read the description. 
  7. DeltaType90
    DeltaType90
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    Awesome mod, I set it to regenerate the barrier instead of a slow degeneration with a value of -0.05, which works great because you still have a very real risk of dying but it would keep regenerating (for as long as you are alive) and you never need to recast it unless you are in real trouble and you want it back up instantly

    However, there is one real downside to the mod, which is that the barrier also affects your followers in the same way and if they wear really strong armor they become almost immortal...

    If only there was a way to make the spell be a self cast spell instead of an AoE
    1. Nosdi
      Nosdi
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      "If only there was a way to make the spell be a self cast spell instead of an AoE 
      " You can just AoE on yourself.
  8. Shiekcho
    Shiekcho
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    It's a kinda sad that "Rejuvenating Barrier" only regenerates health or mana but not both at the same time. Perhaps could you add an additional way that we can choose both options? ^^

    PS: The health regeneration still works after the barrier collapses. From my point of view it should stop.
  9. yourangrygranny
    yourangrygranny
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    Any way to edit this mod so it doesn't configure the strings for ability description so that it doesn't mess with the names of crafted stuff? Don't mind the misleading description of the spells.
  10. Sunegami
    Sunegami
    • supporter
    • 17 kudos
    Enhanced Winter Stillness doesn't work for me anymore-- I get the warning "Warning: da3/loc/texttable/en/da3/loc/globalmaster not found for Enhanced Winter Stillness" and DAIMM won't continue.

    EDIT: I disabled it and got the same error for Enhanced Rejuvenating Barrier.

    EDIT 2: NEVERMIND I think it was just a problem on my end!