Hi! i don't know if you can help but no matter what version i choose, the game won't load in the Hinterlands with your mod enable. I know that this is a commun issue with elf complexion. I know that it was a problem with the elf complexion in the mod '' witcher complexsions wip '', so a different version was made for the hinterlands infinite loading screen bug.
elf textures are more laggy/prone to break in game, and i'm gonna have to do some investigating to see if/how i could fix this. i realise that a mod is not playable if you have to exit your game everytime you want to use this mod in a cutscene because it doesn't work during actual gameplay. thanks for enjoying these vallaslins, and keep an eye out for when i've come to some sort of conclusion (i.e. updated the mod). so sorry about this, but hopefully there'll be a workaround, but since vanilla DA:I is pretty wonky to begin with (under the hood) it might take some time.
try downloading the chargen bundle from this mod. be sure to put the mod at the very bottom of your modlist so that it overrides everything else. this has helped other similar mods with texture problems, so it might help you. please report back!
Hello, I sent you a message for permission to convert these textures for another game. It seems you didn't receive the message, so I'm asking you again here.
I don't know if you're still around and active to read this, but it's worth a shot!
I'd like to try my hand at converting some of these gorgeous designs to Baldur's Gate 3, but I don't know how to get the textures out of this mod. You wouldn't happen to have them as normal files, still? I know you said you'd lost the files for 1.0, but maybe the later ones are still around?
hi! turns out that when my desktop computer crashed earlier this summer, the files got lost 🙃 so i have to redraw these by hand in order to get them into the game. that means it's going to take a little longer for these to be implemented, but i do want them for bg3 so it's just something i'll have to do. thought i should tell you (and anyone else reading this who is interested in the mod being converted) 🌷
I'm not sure, i think you better ask about version compatibility over at the mod tool support discord. Ask about whether or not mods made with the version specified in my description is compatible with a newer version of the launcher.
So... I'm a little confused I could just be dumb so sorry if this question is dumb. I wanted one of the ones from the v1 and v1.5 image. Although I don't see those listed in the files for the frosty ones. Do I have to use the old DAI mod files?
the kurbits ones (v1 + v1.5) are from 2017 and daimod was the only file-format available. unfortunately, since the files are so old, i don't have the original photoshop files to convert the mod to fbmod, so you'll have to use the daimod files. they should work, though.
Thank you for this mod, they are so very lovely! :) However, I have narrowed down my mod list that it's this mod that is making both my load times nearly triple when I walk in the war room and the previews of companions in the inventory/skills menus struggle to load somehow?
Nevermind, got it fixed, it was a couple things, haha! One of my fave mods!
Hi there I came looking to download and I saw in the description that the mods have already been updated, but in the files it says none are available? Maybe I'm just early but will those files be uploaded :o
can i just say some things: 1) these are so beautiful. i definitely opted for the kurbits version 1.5 because mm, lovely *chef's kiss*. 2) that said, THANK YOU for adding the blank option, just - bless you. and 3) thanks for doing the frosty mod update <3
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elf textures are more laggy/prone to break in game, and i'm gonna have to do some investigating to see if/how i could fix this. i realise that a mod is not playable if you have to exit your game everytime you want to use this mod in a cutscene because it doesn't work during actual gameplay. thanks for enjoying these vallaslins, and keep an eye out for when i've come to some sort of conclusion (i.e. updated the mod). so sorry about this, but hopefully there'll be a workaround, but since vanilla DA:I is pretty wonky to begin with (under the hood) it might take some time.
thanks for understanding!
i've been using this mod FOREVER and i figured there's no harm in asking lol. you do great work!
I'd like to try my hand at converting some of these gorgeous designs to Baldur's Gate 3, but I don't know how to get the textures out of this mod. You wouldn't happen to have them as normal files, still? I know you said you'd lost the files for 1.0, but maybe the later ones are still around?
If you'd prefer not to, then that's totally fine.
i'm actually going to convert these to bg3 myself when i find the time from school! so keep an eye out and they'll be available soon enough!
your question isn't dumb!
the kurbits ones (v1 + v1.5) are from 2017 and daimod was the only file-format available. unfortunately, since the files are so old, i don't have the original photoshop files to convert the mod to fbmod, so you'll have to use the daimod files. they should work, though.
However, I have narrowed down my mod list that it's this mod that is making both my load times nearly triple when I walk in the war room and the previews of companions in the inventory/skills menus struggle to load somehow?
Nevermind, got it fixed, it was a couple things, haha! One of my fave mods!I'm happy you got it fixed, hopefully it wasn't my mod! I'm going to convert it to frosty this spring, so hopefully it'll be better then :)
Looking forward to an update, thanks
can't wait to put this to use!