About this mod
Various tweaks and buffs to Mage abilities and passives. The focus of this mod is to make under-powered and less useful abilities more viable choices for the player.
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- Changelogs
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New! Updated to version 1.1. Both abilities have been fixed and should be working properly.
- Mind Blast (Fortifying Blast)
Barrier: 10 > 25
- Revival (Desperation)
Duration: 10 > 15
STORM
- Chain Lightning
Cost: 50 > 35
Damage: 250 > 300
- Lightning Bolt
Cooldown: 24 > 16
Cost: 65 > 35
Damage: 200 > 300
- Static Charge
Damage: 100 > 300
- Stormbringer
Damage: 300 > 900
INFERNO
- Flashfire
Cooldown: 20 > 8
Cost: 65 > 35
Fear Duration: 8 > 4
- Wall of Fire
Damage: 200 > 250
WINTER
- Winter's Grasp
Cooldown: 16 > 12
Cost: 65 > 35
Damage: 200 > 300
- Wall of Ice
Cost: 50 > 35
- Ice Mine
Cooldown: 18 > 16
Freeze Duration: 6 > 8
- Blizzard
Cost: 5 > 3
Damage: 75 > 150
- Blizzard (Ice Storm)
Damage: 75 > 150
- Blizzard (Winter Winds)
Cost: 40 > 20
KNIGHT-ENCHANTER
- Disruption Field
Cooldown: 24 > 20
Cost: 65 > 35
RIFT MAGE
- Veilstrike
Cooldown: 24 > 16
NECROMANCER
- Horror
Cooldown: 24 > 16
Cost: 50 > 35
Panic Duration: 6 > 8
- Death Siphon
Health Amount: 10 > 15
Mana Amount: 20 > 30
- Simulacrum
Duration: 10 > 15
- Spirit Mark
Cooldown: 20 > 12
Cost: 50 > 35
Damage: 75 > 150
- Walking Bomb
Cooldown: 20 > 12
Cost: 65 > 50
Damage: 200 > 300
Changelog:
8/17/2016 - Initial release (1.0)
8/23/2016 - Added optional files that double Missile Barrage projectiles and increase their speed.
9/10/2016 - Added Spirit Tree v1.1. Fixes to both abilities.