Dragon Age 2

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ice9000

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40 comments

  1. cosmichighways
    cosmichighways
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    Yo guys, I think there can be a solution, try installing Nightmare_Ultra (https://www.nexusmods.com/dragonage2/mods/2701) without friendly fire and such, It should balance the game a little :)
  2. hikodanna
    hikodanna
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    Lots of discussion here about the mod being overpowered right off the bat so this has got me confused: Can you not install it once you hit level 49 or 50 and just level up as usual for the first 48-49 levels? It never even crossed my mind to install it from the start tbh. So can I install it later into the game?
    1. radarblack
      radarblack
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      Short version: You cannot.

      There is an instruction made by another user below on how to undo the mod's effects if you want to remove it again.
  3. kandelai
    kandelai
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    I wanted to put a post here and say I do not recommend this mod. I used it on a new game and although the enemies seem to scale proportionately, I just started the 2nd act and I am already nearing level 50 with most of my talent trees nearing completion on some of my companions. It seems like after every fight, you level up. It is way too OP.
  4. FvckingAnime
    FvckingAnime
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    with mozorik75 arsenal mod its far to fucking easy
  5. quorion210
    quorion210
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    This shits too hard over game balance
  6. al4mir86
    al4mir86
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    Good idea, terrible realization. I've got like 6 levels in the prologue, 1 for every fight. I've bi-shotted the ogre, wich on vanilla could kill you without warnings. Simply too OP

    P.s. played on Nightmare, both pre and after mod
  7. PoYoMaRiOdayum
    PoYoMaRiOdayum
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    Maybe it's my bad, as I added the mod early but not before starting a game (Or did I? Can't quite remember, I don't play it a loooong time ago), but monsters, humans, enemies in general seem to be weaker than my party. As you can imagine, the game gets really boring, as I defeat every opponent in ~15 seconds. Any ideas on how to fix this?
  8. haerzog
    haerzog
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    As interesting as it is, it needs to be able to be reversed.

    Edit: So i found a means of setting the characters to where they would be without the mod. First, while the mod is installed, you need to have your character and all the companions take a maker's sigh potion, which refunds all their attribute points and talent points. Then you save the game, exit, and use the pyGFF DAO Editor to edit each one, setting their levels to 1, but not altering their experience totals. Then you deactivate the mod, go back in game, and use the developer's console, (there is a separate page in the wiki for activating the dev console), to add 1 xp to your character, which will automatically level them up to whatever their experience total should make them. Then you save and exit again, and use the DAO Editor to edit their attribute points and talent points to correspond to their current levels, 3 attribute points and 1 talent point per level. If you deactivate the mod before all these steps, then your characters get stuck and no longer gain xp anymore, their xp bar will read 0/NaN.

    Doing this, you have set your characters to what they would be, this enables you to switch from the 100 level mod to the 50 level mod mid-game, as if you were attempting to install the 50 level mod mid-game regularly.
  9. Fantum
    Fantum
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    Interesting. Added it, as I'm on what is probably the last playthrough since Inquisition is arriving soon, and was already on level 50 and being told it was not a number when hoping for level 51. It took a while for it to realise an update to my character was due, but then I am inundated with so many attributes and and abilities that it looks like they must have come here from Krypton ! Was that the intent ? I was sort of assuming I'd get another set of 1 ability, 3 attributes. Have almost every ability going for them now, and massive values for their attributes. Which seems a bit weird.

    (I now look down and see I had added it previously. Must have removed it and then (poor memory) tried it again. Ah well ...)

    Just a final attempt to persuade. This is very out of balance due to the massive additional attributes & abilities when first applied and one's game reloaded. It could be so much more, and worth having, were that fixed (hint hint) ;-)
  10. manlyMAN0890
    manlyMAN0890
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    So, how at least how many levels would a warrior require to have all of their class skills, highest vanilla stat levels and all skills in a special class? Assuming they only get the 3 vanilla points to their stats each level?
    1. Caythwyn
      Caythwyn
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      You need about 600 attribute points to max out every stat. Skills -- I don't know.