Dragon Age: Origins
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MajorKirrahe89

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MajorKirrahe89

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8 comments

  1. blackphoebe
    blackphoebe
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    Hi! I came back to Origins after a while and suddenly this doesn't work for me for some reason. My antivirus is not flagging it and the console and flycam itself are working just fine. The script is running when I press F8 nothing happens. I've tried both versions of the script. It's a long shot but I was wondering if you had any idea why this could happen? Thanks :)
    1. MajorKirrahe89
      MajorKirrahe89
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      To be honest, I have no idea. Haven't played Origins in a year or so and don't have it installed right now. But we can try to find a culprit:
      - "suddenly this doesn't work" - I guess it worked for you in the past?
      - you say a script is running, so I take you see the command (runscript flycam 1 or 0) in the top-left corner of the screen?
      - if you don't see the command, do you have developer console open button set to ` (grave button)?
      - what version of DAO you play? Steam, EA App, GOG, standalone installation? Any overlay apps (GOG Galaxy, EA App) running in the background?

      Sorry if those questions seem stupid to you, but better to start with the basics and be sure.
  2. Hermaen2000
    Hermaen2000
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        Send,{Text}runscript flycam o
    I'm pretty sure that should read "0" and not "o". With the way I set up Flycam, I am 80% sure this would fail to disable the mode.
    1. MajorKirrahe89
      MajorKirrahe89
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      Damn, I'm sure I triple-checked it. I'll upload new version in a moment. Uploaded fixed version. Thanks!
      PS I have done a test and the Send,{Text}runscript flycam o version works as well! That's why I didn't catch that, because it worked in-game.
    2. Hermaen2000
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      Hm, interesting that it worked. I suppose we ought to count our blessings, I just didn't expect that it would've. lol.
    3. MajorKirrahe89
      MajorKirrahe89
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      I was surprised myself. Logically thinking, it shouldn't work... But it shows what's my logical thinking worth. :D
    4. Hermaen2000
      Hermaen2000
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      Actually, Ashhawk made me figure it out. Since "o" is a letter, my script's "StringToInt" would return "not a number"; since StringToInt has to return SOME integer even on an error, it'd default to "0".
    5. MajorKirrahe89
      MajorKirrahe89
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      Well, now it makes sense. Thanks for sharing it with me. :)