Dragon Age: Origins
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Dheuster

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  1. JanoRis
    JanoRis
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    To make it work in Awakening do this:
    go to Bioware/Dragon Age/Settings/
    open the Addins.xml with the Editor/notepad

    search for the line that starts with:
    <AddInItem UID=Spell_Shaping Name=Spell Shaping .......
    copy everything from <AddInItem UID........> till </AddInItem>
    paste it below now you should have the whole spellshaping block twice (one is for Origins, and you wont change it.
    the other one is for awakening.)
    Now you change the first line of the copied block from:


    <AddInItem UID=Spell_Shaping Name=Spell Shaping ExtendedModuleUID=Single Player Priority=100 Enabled=1 State=2 Format=1>

    to

    <AddInItem UID=Spell_Shaping Name=Spell Shaping ExtendedModuleUID=DAO_PRC_EP_1 Priority=100 Enabled=1 State=2 Format=1>

    now you should have the spell shaping block twice.
    one with:
    ExtendedModuleUID=Single Player ( this one is for Origins)

    ExtendedModuleUID=DAO_PRC_EP_1 ( this one is for Awakening)

    now it should work.
    1. Dheuster
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      Thanks for the hint. I may have to give this a try.
    2. RedDewil
      RedDewil
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      For anyone wondering, you can do this for Witch Hunt, Golems of Amgarrak and Leliana's Song

      Just instead of "DAO_PRC_EP_1" put their respective codes:
      DAO_PRC_STR
      DAO_PRC_GIB
      DAO_PRC_LEL
  2. MuraKarasu
    MuraKarasu
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    Even with maxed out spell shaping some effects (like knockdown from Earthquake) still affect my allies, anything I can do to resolve this?
    1. xtchizobr
      xtchizobr
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      Mod definitely seems to have only partial functionality at best. It doesn't seem to actually do anything at all in the case of most spells. So far, it *only* seems to apply to area damage - every other effect seems to have full effect on friend or foe, no matter how many ranks you have in this skill.

      Basically, this and the more recent no-friendly-fire mod just do not work these days, and both are extremely incompatible with virtually all other mods.
  3. annedemarie
    annedemarie
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    is it normal for this to stop working in awakening? if so i would love to have it for awakening as while 
  4. br0kensw0rd
    br0kensw0rd
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    This mod conflicts with a bunch of Fixes and Tweaks from Dain's Fixes mod, does anyone know how to fix? :(
    1. AterValeo
      AterValeo
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      You can use the Dain's Fixes 3.3.1. with Spell Shaping Skill 1.2 if you exclude these parts of the main file:
      FIXES: Abilities apply impact threat, condition groups, Damage Ward resets threat, DOT stacking, Poison stacking, Spirit death, Telekinetic dual wield, Weakens nearby Darkspawn
      QOL: Hide modal AoE VFX, Hide modal VFX
      TWEAKS: Don't dispel 3rd party modals, Lucky

      Otherwise, they work together perfectly including with all of the EXTRAS except Hard squash weapon VFX, item stat requirements and Party members unlock under modules.
    2. warrof
      warrof
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      Just attempted this fix... Does not work.

      For me, Spell Shaping is available, and can be activated... but the only one rank give me complete immunity to damage with no Mana Drain on Nightmare difficulty.

      edit... I was/am using version 2.0
  5. ZIhabou
    ZIhabou
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    Amazing mod. Lore friendly, nicely integrated, and it's good to see new lines of skills for once and not always new spells. Endorsed
  6. rasonage
    rasonage
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    So, anything like this in Awakening? kinda lame that when i import my character it's not there and I didn't get the skill points back :(
  7. warrof
    warrof
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    Definitely Incompatible with DA Rules Fixpack (https://www.nexusmods.com/dragonage/mods/1601/). Unsure with what specifically, but I think it is something in the core required folder for that mod. In-Game warning message stopped appearing when everything from this mod was removed from overide folder.
  8. accvipers
    accvipers
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    gives me a warning that it has compatibility issues with dao rules fixpack
    1. warrof
      warrof
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      Did you ever figure this out?
  9. twistedrancor
    twistedrancor
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    RE: Dev Diary
    So, in case anyone is interested (and why wouldn't you be - it's only 2019, the game is still new, and everyone is excited to keep modding it, right?).

    Apparently, temporary duration (EFFECT_DURATION_TYPE_TEMPORARY) effects, like knockback, can still be intercepted by EVENT_APPLY_EFECT handler, but will still get applied even if you don't pass the event to rules_core.ncs. It seems to be specifically related to the duration type, not usage of SetIndividualImpactAOEEvent and EVENT_TYPE_SPELLSCRIPT_INDIVIDUAL_IMPACT.
    One way to make target object ignore this kind of effects is to call SetIsCurrentEffectValid(FALSE) in your apply_effect handler (discovered through many hours of debugging, reading the logs and bioware source files). There might be other ways, but with this approach, it seems the only engineevent that you need to override is EVENT_APPLY_EFECT. That should make it a bit more compatible with other mods, hopefully, including the mods adding new spells or heavily modifying the existing ones.
  10. dragonlove
    dragonlove
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    there is no dazip file to install , i have the DAO mod manager but this mod cannot be installed by it , can any one help with this ? i dont know how to install this mod even after reading the instructions , i copied the addins and packages folders to my documents-bioware-dragon age and tried the code and it says success talent added but nothing appears , i tried and added the folders to my dragon age installation folder still nothing , where is the dazib file tho ?
    1. TinyDreamer
      TinyDreamer
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      The main file is a .dazip file. just download and drag to the modmanager you use
    2. norgay
      norgay
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      Are you using Chrome? Chrome has a tendency to download DAzips as regular zip files, so that might be the issue you're having. It happened to me too.