Dragon Age: Origins

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theskymoves

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theskymoves

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12 comments

  1. theskymoves
    theskymoves
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    If you don't like or or want this mod, then just ignore it. There's no need to TELL me you don't like or want it.

    Anyone who comments to just say they don't like the mod will be blocked from my content.

    Constructive criticism is fine. Informing me that you personally have no use for a mod is of no value.
  2. JLazarillo
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    This looks legitimately amazing and I love using it for Wynne. I was able to get around issues with the texture by removing the various "Witcher" mods (which is fine for me).  The only issue I've run into is that it seems to turn sort of shiny and textureless from time to time.  Usually it'll go away if I keep the camera on Wynne for a couple seconds and/or move closer to her.  I'm not sure if there's anything that can be done to keep the normal colors consistent?
    1. theskymoves
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      That's not an issue I've ever experienced, which makes it difficult to suggest a cause.

      I did notice mention of something like what you describe in the description of another mod (Cross-Mod Integration (Connect the Mods)) that mentions the MAO (material) file for the robes. If that is the cause, then the issue is with KE, since I just recolored the textures; the KE MAO is the one in use.
  3. theskymoves
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    In response to post #65616466.


    Spoiler:  
    Show

    theskymoves wrote:


    Hi! I love this mod, but sadly I can't seem to get it to properly override the textures?


     
    Hmmmm... if both mods are installed correctly, there shouldn't be any impediment to my textures overriding those in the DAzip.
     
    Are you seeing the textures from Kirkwall Exports, another texture (but not my recolour), or my textures, but with something wrong with them?
     
    If it is another set of textures (but not the KE version), search your override for another set of files with the same name (hf_rob_appe_0*) and remove them.
     
    And you can also try renaming the folder with my textures to zzzz_tsm_kirkwall_senior_enchanter; place the renamed folder in override (\Documents\BioWare\Dragon Age\packages\core\override) rather than in the toolsetexport folder... it should be the last folder in override, which will give the textures inside precedence over any other textures.


    Hi, so I've checked the override folder for another variant of the textures, but have found nothing with the same name. Unfortunately, I still see the textures from Kirkwall exports. I tried naming the folder zzzz_tsm_ (rest of the folder name) and placing in my override but it didn't do anything so I am unsure? Per chance, would the retexture only take precedence when the UTC file loads for the first time? (I made Wynne some UTCs using the circle robes from Kirkwall export; but the save I have been using to check the retexture is not a new save, although is at Ostagar)
     


     
    My apologies for not getting back to you sooner... I'm not feeling well (flu) and stringing words together is hard. :-/
     
    I have wracked my addled brain for a reason why the textures aren't working, though. and am really at a loss to explain where I screwed up this time.
    1. sydmayl649
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      Hmmmmmmmm I believe you and I'm sorry to hear you're sick (good vibes! feel better soon)

      What toolset export folder should I be sticking it in (like file path i guess) that's... like the last place I could think; that maybe I stuck it in the wrong folder 9but then I still wouldn't know why it wouldn't work in override but oh well)
    2. theskymoves
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      TY for the well-wishes. :D

      The toolsetexport folder should be located inside the regular Documents/Bioware override folder; you may need to create the toolsetexport folder (it's not there by default, IIRC).

      The full path would be

      [drive]:\[user]\Documents\BioWare\Dragon Age\packages\core\override\toolsetexport

      with the drive letter (usually C:\) and user being system-specific, of course.
  4. theskymoves
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    Hi! I love this mod, but sadly I can't seem to get it to properly override the textures?


     
    Hmmmm... if both mods are installed correctly, there shouldn't be any impediment to my textures overriding those in the DAzip.
     
    Are you seeing the textures from Kirkwall Exports, another texture (but not my recolour), or my textures, but with something wrong with them?
     
    If it is another set of textures (but not the KE version), search your override for another set of files with the same name (hf_rob_appe_0*) and remove them.
     
    And you can also try renaming the folder with my textures to zzzz_tsm_kirkwall_senior_enchanter; place the renamed folder in override (\Documents\BioWare\Dragon Age\packages\core\override) rather than in the toolsetexport folder... it should be the last folder in override, which will give the textures inside precedence over any other textures.
    1. sydmayl649
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      Hi, so I've checked the override folder for another variant of the textures, but have found nothing with the same name. Unfortunately, I still see the textures from Kirkwall exports. I tried naming the folder zzzz_tsm_ (rest of the folder name) and placing in my override but it didn't do anything so I am unsure? Per chance, would the retexture only take precedence when the UTC file loads for the first time? (I made Wynne some UTCs using the circle robes from Kirkwall export; but the save I have been using to check the retexture is not a new save, although is at Ostagar)
  5. sydmayl649
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    Hi! I love this mod, but sadly I can't seem to get it to properly override the textures?
  6. theskymoves
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    have an code id?


     

     
    It's a re-texture of an item from Kirkwall Exports (and requires that mod)... the ID isn't altered by a reskin, so it's whatever the the documentation for KE says it is.
  7. D3nner
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    have an code id?
  8. oneneatcat
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    I downloaded this right from you, so can't endorse, but it works perfectly and looks so good on Wynne.