Just one question regarding Cera: I was under the impression she actually IS a tranquil (given her ability to enchant)...? But you may be right, the Wiki does not explicitly state that she is. :-)
The HN Warden is wearing armor from Entopie's amazing (and IMO, essential) collection of items ported from DA2, Loincloth Fashion. It's the 'Mage Item Pack 2' armor.
That was the Triss mesh from the 'Back to Ferelden' mod, retextured or maybe it was just recolored. My apologies for not being more specific, but, I don't have the files any longer, and that's all I can remember about it.
that's fine. after realizing I can just unzip and unerf qwinn's dazip and compare, I see the only overlapping files are cir200cr_greagoir.utc and ran100cr_apprentice_b.utc. Looks *mostly* compatible.
If you want the changes from Qwinns, omit my UTCs for those NPCs. If you want my changes, they will override Qwinns.
That's why I always released my stupid little mods as manual overrides, whenever possible... makes it easier for the end user to see what files I edited and to decide which ones they want to use.
Yup, I always appreciate simple overrides. It’s a lot easier to resolve conflicts and figure out what’s going to take priority. I am still not very clear what takes priority between different dazip’s.
Also, thank you for your little mods, they fix (or tweak) so many annoying little things!
On the topic of compatibility, please note that the mod 'A Priest - Not a Mage' modifies 'cir330cr_priest_2.utc'. I had that mod in my WIP load order, so I thought I would share, in case any others out there had both loaded.
Thanks to theskymoves for this and all the wonderful mods!
Just in case anyone was wondering, I am also using the Templars of Ferelden mod, and I managed to make this mod compatible by removing any files that changed/altered anything to do with the Templars. I was able to keep all the files that changed NPC mage robes such as Uldred's Senior Enchanter Robes & Zathrian's Tevinter robes. I used the list of changes in the description/readme to figure out which files would need removing.
hey, awesome mod! )) one question: How does your Wynne and human mages have elf design robes? i love the elven design! The human one is pitiful
It was tmp7704's Human Female Proportions Fix that changed the mage robes to the elf appearance. (I always used the 'Seductress' files, but I assume the other variant does the same.)
First of all, thank you so much for all your wonderful work! I've just downloaded and installed, like, 30 of your mods and I love them all This one seems super useful too, but I was wondering if it works with MsBarrows' Tranquil Chantry Robe - Origins (just the re-texture for the Tranquil robes, not the optional fix too). I suppose I would have to make sure this mod loads first, and then the re-texture for all characters appropriately wearing the Tranquil robes second? Sorry for bothering you with this, and thank you again!
balaurbondoc wrote: First of all, thank you so much for all your wonderful work! I've just downloaded and installed, like, 30 of your mods and I love them all This one seems super useful too, but I was wondering if it works with MsBarrows' Tranquil Chantry Robe - Origins (just the re-texture for the Tranquil robes, not the optional fix too). I suppose I would have to make sure this mod loads first, and then the re-texture for all characters appropriately wearing the Tranquil robes second? Sorry for bothering you with this, and thank you again!
Hush. It's no bother.
I just took a quick look at MsBarrrows' mod and it looks like a straight replacer for the robes, with the same UTI file name as vanilla, so the two mods should work. Load order isn't an issue, since we are dealing with different things - I change NPC equipment, MsBarrows is replacing an item but not changing who uses it. And you have it right, her optional fix does something similar to my mod and would not be compatible... the base mod should be fine, though.
(And thank you for the kind words regarding my humble modding efforts. *blushing*)
In response to post #56382406. #56385446 is also a reply to the same post.
Spoiler:
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ladyvoldything wrote: Is this compatible with Improved Atmosphere?
theskymoves wrote: No, sorry. All but one or two of the files I've edited are also edited by IA.
What I really want to accomplish is a game where the ONLY people wearing Tranquil robes are... actual Tranquil. Would IA probably cover that, or should I also pick up your Alduous (spelling lol) mod?
I regret have no idea what Improved Atmosphere uses in the way of equipment... I've never used it. :-/
What I really want to accomplish is a game where the ONLY people wearing Tranquil robes are... actual Tranquil. Would IA probably cover that, or should I also pick up your Alduous (spelling lol) mod?
27 comments
Anyone who comments to just say they don't like the mod will be blocked from my content.
Constructive criticism is fine. Informing me that you personally have no use for a mod is of no value.
Looks *mostly* compatible.
That's why I always released my stupid little mods as manual overrides, whenever possible... makes it easier for the end user to see what files I edited and to decide which ones they want to use.
Also, thank you for your little mods, they fix (or tweak) so many annoying little things!
On the topic of compatibility, please note that the mod 'A Priest - Not a Mage' modifies 'cir330cr_priest_2.utc'. I had that mod in my WIP load order, so I thought I would share, in case any others out there had both loaded.
Thanks to theskymoves for this and all the wonderful mods!
Thanks!
Victoria
Hope this helps!
It was tmp7704's Human Female Proportions Fix that changed the mage robes to the elf appearance. (I always used the 'Seductress' files, but I assume the other variant does the same.)
Hush. It's no bother.
I just took a quick look at MsBarrrows' mod and it looks like a straight replacer for the robes, with the same UTI file name as vanilla, so the two mods should work. Load order isn't an issue, since we are dealing with different things - I change NPC equipment, MsBarrows is replacing an item but not changing who uses it. And you have it right, her optional fix does something similar to my mod and would not be compatible... the base mod should be fine, though.
(And thank you for the kind words regarding my humble modding efforts. *blushing*)
I regret have no idea what Improved Atmosphere uses in the way of equipment... I've never used it. :-/