The conversation following this sticky post got rather long and didn't really provide much additional information, so I've unstuck it and reposted the following which is what folks need to know regarding the last hotfix:
GL3611: A rare bug has been reported a few times that I have never been able to duplicate, wherein certain quests - Skin Deep, Dereliction of Duty and the Scrolls of Banastor - would inexplicably stop updating and become unable to be completed. For the record, I don't yet know if this is a vanilla bug or one caused by my Fixpack. User gangbang34 has kindly finally provided me with a save game I could analyze that led me to figure out what has happened and come up with a workaround. What's happening is that somehow, plot item stacks (which all 3 quests use) are somehow having their ITEM_SEND_ACQUIRED_EVENT flag turned off, which stops any new items added to the stack from sending the very necessary events that update the quest. I still don't know how or why those plot item stacks are having that very important flag turned off, though. This fix runs every time you enter a new area, checks your stacks to see if they have been corrupted in this fashion, and fixes them. The fix is retroactive - the moment you load your save game with this fix installed, any quests you had that suffered from this bug will be auto-corrected. I would really much rather be able to fix the problem at its source, though, and find out how the flag is getting turned off. Being that this bug is very rare and I've never managed to duplicate it, in hotfix version 3.52 I am conscripting you all into my debugging army! If your plot item stack is corrupted and the fix is actually applied, you will see the following message float over your character's head when the area finished loading: "Stack of X Fixed! Please report area you last transitioned FROM to Qwinn at Nexusmods!". Sorry for the immersion breakage on that, but whoever reports the last area they were in prior to getting that message that leads me to figuring out where the bug is happening so I can hopefully finally find it and kill it with fire will be immortalized in this Fixpack's readme forever!
hello! I came back to report something that is definetly caused by this compact fix mod. Those dialoge that was effected with this mod was reverted back to english language from hungary for some reason I do not know. It suppose to reapply dialoge options that was prevously was not avaliable is it not? Is there a workaround for this fix or i need to wait for a new update to be fixed? Im useing a DVD installed full hungary version of this game.
i am playing this game currently and got the exactly same issue toward the bug in "Dereliction of Duty". i have got 3 "Guild Supplies" in a stack but the quest has not changed and updated to "return to xxx for reward".
then i download your latest hotfix, the bug is now fixed, the quest auto updated. but i didn't see any floating message, i don't know how to help.
ps. i installed your original fixpack by daupdater so when i was going to install your hotfix i didn't delete anything in package_core_override because there was none of the file you mentioned in your readme in the hotfix file.
btw please consider looking into the "bug" in accessing myaja's chest, the door is not interactable. i didn't even finish the quest "A Lord's Trust: The First Task", i didn't go for "The Proving" before the king is chosen. therefore i cant open that door at all although i have stole the chest key from myaja already.
there is really nothing that can be done as a workaround right? I'm sad :( have modded DAO for a few days now - but overlooked the bug "" Fix pack revert many of the dialog language back to english "".
Hola, primero de todo agradecerte todo el trabajo y esfuerzo que has hecho para solventar el problema con el idioma en este maravilloso mod, eres un héroe!
Solo quería preguntarte una cosa: Es posible que puedas corregir la traducción de algunos códices? No sé cuántos hay afectados en total, pero por ejemplo en el origen de mago, el códice de "escuela de magia: primordial" no aparece cuando clicas en él. He podido comprobar que eso sucede con los códices que previamente aparecen en inglés con la versión de QWIN sin tu traducción. Solo algunos de ellos están en inglés. Pero es molesto no poder completar el códice y tener el juego sin casi bugs, y sin embargo tener ese.
Quizás estoy pidiendo demasiado, aún así, gracias de todas formas por todo!
Yeah SoraBlueWolf7, I know that but I didn't further investigate yet. I'll contact you with a private message.
Also to everybody, please, if you have a question about this "international" patch ask me it in the private message section or in the aforementioned github page
Tried the "international version" by humhue ( https://github.com/humhue/DAOTools/releases/ ) and it works for dialogs minus: - Have to remove all *.fsb and *.fev files from the the sound directory in [...]\qwinn_fixpack_3\core\audio\sound folder - Map / Worldmap will stay in english.
Quests affected by this bug in my playthrough: - Dereliction of Duty - Scrolls of Banastor
Also, not sure if this is related: the Trial of Crows quest bugged out in my playthrough after the final target. I received the reward item, but the quest flags don't update after the conversation with Ignacio - I got the "quest updated" message, but the quest remained in the log (with all targets "ticked" for completion and the description indicating to talk to Ignacio), with Cesar not unlocking is improved stock and the quest giver not leaving. Talking to him again prompts the same conversation all over again. Curiously, killing him seemed to end the quest just fine.
Bug Encountered: Dereliction of Duty not updating bug.
I didn't know where I transitioned from since I've been tossing and turning around Lake Calenhad docks > Frostback Mountain> Denerim run-down back street prior to applying the 3.52 hotfix.
Last and current location was in Denerim run-down back street, exited the game with the quest still not updating, applied the hotfix, loaded the game and checked the quest log, found updated (can already turn-in the quest for reward) but no "Stack of X Fixed!" text.
If it helps, mods installed are: QUDAO Fixpack 3.5. Dain's Fixes Madd Gift Guide ..and some texture mods that I think are irrelevant with this bug.
Reading around online, some people posted this bug is due to auto-loot included in Dain's fixes that is quickly looting the body (?) or something. It kinda checks out because I saw one corpse in the Denerim area (room where I encountered the NPC that is part of the quest) that's already been looted (no shimmer, not clickable) but hasn't decomposed yet. Usually, if you've looted a corpse, they turn into skeletons, this one didn't.
I understand that I am writing very late, but if I delete the audio files, will there be critical errors or will the characters just be silent in new scenes?
Yes, Cysia, there's a way to patch some other things, such as maps. In fact, I planned to update the repository, which I never ended up doing because I'm not playing the game anymore and I can't test stuff in-game. I'll contact you with a PM to see if you're willing to do some beta testing.
Hey guys, I have a little problem. I installed "Qwinn's Ultimate DAO Fixpack v3.52 - International Version", but my Alistair speaks English instead of German all the time. What can you do there?
I'm stuggling to install the .dazip. I'm opening the content updater, loading in Fixpack v3_5. It seems to install almost completely, but at the end it is marked as getting an error and says it was unable to install. I'm very new to installing mods and could use any help. I am using Proton on Steam on my debian machine.
Hi there! Hopefully someone see’s this comment soon and can help me, but I can’t seem to add anything to my hotbar since installing this mod? I’m not sure if it changed something and I’m unaware, but I can’t figure it out:(
This mod does not fix the bug with "Elora's Halla," anybody who plays Dragon Age Origins, DO NOT accept Elora's quest in the Dalish Camp and side with the werewolves without finishing her quest, it will permanently be in your log.
There's a bug with the vanilla game when you save and reload at any point during the Dwarf Noble origin, your temporary followers (Gorim, Ivo, and Scout) will receive extra abilities. For example, Gorim starts with Precise Striking, Shield Bash, and Shield Block. Saving and reloading manually will cause him to then receive Powerful, Threaten, Shield Pummel, AND Shield Balance.
Is there any way you can address this? I tested it with Ser Gilmore on the Human origin - it doesn't happen with him. Unsure about the other origins.
I skimmed through the 3.5 Readme for the notes about what was changed for the Crime Wave quest chain.
It appears that Cirosan's Crime Wave Fix at https://www.nexusmods.com/dragonage/mods/6070 fixes a few things that Qwinn's list doesn't deal with. I have the Qwinn dazip and hotfix override installed -- will installing the Crime Wave Fix on top of Qwinn's dazip/override break anything?
And I'm only looking into it because I wanted to install Shanamah's Small Restorations at https://www.nexusmods.com/dragonage/mods/6245, but both Crime Wave Fix and Small Restorations (and presumably also Qwinn's dazip) deal with the den200_couldry.dlg file. Shanamah gives detailed instructions for how to merge two .dlg files, but I've never done this kind of file manipulation for a mod and I'm worried I'll screw it up.
I had just decided NOT to install the relevant bits of Small Restorations so I don't have to deal with it, and then it occurred to me to wonder if I'm creating problems with Crime Wave Fix and Qwinn together in the first place.
The Crime Wave Fix mod page posts thread says that Qwinn and Crime Wave Fix are compatible, but I was just wondering if anyone knowledgeable in this mod thread has advice on this combination?
I extracted Qwinn's files from the DaZip, and applied the hotfix, and used a program to find the duplicate files in IA and IA's Hotfix, so if you remove these files from IA, there shouldn't be any conflicts, this does mean however that if you do this, IA will be slightly gutted.
Just a question - at the end of the Dwarf Noble Origin, there is a bug where you loose all inventory (especially modded and DLC). Is the bugfix part of this mod?
I found a bug! I executed Jowan with my origin mage with the "I'm sorry" option and after the sacred ashes arrive to the Arl, Jowan miraculously comes back to life and the Arl asks you to decide whether to take him to the circle or execute by his soldiers I guess. I don't like any of those options, that's why I executed it myself :( It should be noted that with the option "I hereby execute you for your crimes" this doesn't happen, Jowan stays dead
To be honest, i dont know how badly im going and after this i hopethere wont be any problems, but ill delete the files responsible for the Morrgan audio, the only thing is that her lines are mixed up
Does anyone know the fix for Morrigan always talking to you when you go to camp? I've checked all my mods and haven't seen any that are incompatible. It's only gone away when I've tried to disable Qwinn's fixpack.
2123 comments
GL3611: A rare bug has been reported a few times that I have never been able to duplicate, wherein certain quests - Skin Deep, Dereliction of Duty and the Scrolls of Banastor - would inexplicably stop updating and become unable to be completed. For the record, I don't yet know if this is a vanilla bug or one caused by my Fixpack. User gangbang34 has kindly finally provided me with a save game I could analyze that led me to figure out what has happened and come up with a workaround. What's happening is that somehow, plot item stacks (which all 3 quests use) are somehow having their ITEM_SEND_ACQUIRED_EVENT flag turned off, which stops any new items added to the stack from sending the very necessary events that update the quest. I still don't know how or why those plot item stacks are having that very important flag turned off, though. This fix runs every time you enter a new area, checks your stacks to see if they have been corrupted in this fashion, and fixes them. The fix is retroactive - the moment you load your save game with this fix installed, any quests you had that suffered from this bug will be auto-corrected. I would really much rather be able to fix the problem at its source, though, and find out how the flag is getting turned off. Being that this bug is very rare and I've never managed to duplicate it, in hotfix version 3.52 I am conscripting you all into my debugging army! If your plot item stack is corrupted and the fix is actually applied, you will see the following message float over your character's head when the area finished loading: "Stack of X Fixed! Please report area you last transitioned FROM to Qwinn at Nexusmods!". Sorry for the immersion breakage on that, but whoever reports the last area they were in prior to getting that message that leads me to figuring out where the bug is happening so I can hopefully finally find it and kill it with fire will be immortalized in this Fixpack's readme forever!
I came back to report something that is definetly caused by this compact fix mod.
Those dialoge that was effected with this mod was reverted back to english language from hungary for some reason I do not know.
It suppose to reapply dialoge options that was prevously was not avaliable is it not? Is there a workaround for this fix or i need to wait for a new update to be fixed? Im useing a DVD installed full hungary version of this game.
i have got 3 "Guild Supplies" in a stack but the quest has not changed and updated to "return to xxx for reward".
then i download your latest hotfix, the bug is now fixed, the quest auto updated.
but i didn't see any floating message, i don't know how to help.
ps. i installed your original fixpack by daupdater so when i was going to install your hotfix i didn't delete anything in package_core_override because there was none of the file you mentioned in your readme in the hotfix file.
btw please consider looking into the "bug" in accessing myaja's chest, the door is not interactable.
i didn't even finish the quest "A Lord's Trust: The First Task", i didn't go for "The Proving" before the king is chosen.
therefore i cant open that door at all although i have stole the chest key from myaja already.
https://github.com/humhue/DAOTools
Could you release a patched version? Or allow me to do so myself?
Solo quería preguntarte una cosa: Es posible que puedas corregir la traducción de algunos códices? No sé cuántos hay afectados en total, pero por ejemplo en el origen de mago, el códice de "escuela de magia: primordial" no aparece cuando clicas en él. He podido comprobar que eso sucede con los códices que previamente aparecen en inglés con la versión de QWIN sin tu traducción. Solo algunos de ellos están en inglés. Pero es molesto no poder completar el códice y tener el juego sin casi bugs, y sin embargo tener ese.
Quizás estoy pidiendo demasiado, aún así, gracias de todas formas por todo!
Also to everybody, please, if you have a question about this "international" patch ask me it in the private message section or in the aforementioned github page
thanks!
- Have to remove all *.fsb and *.fev files from the the sound directory in [...]\qwinn_fixpack_3\core\audio\sound folder
- Map / Worldmap will stay in english.
- Dereliction of Duty
- Scrolls of Banastor
Also, not sure if this is related: the Trial of Crows quest bugged out in my playthrough after the final target. I received the reward item, but the quest flags don't update after the conversation with Ignacio - I got the "quest updated" message, but the quest remained in the log (with all targets "ticked" for completion and the description indicating to talk to Ignacio), with Cesar not unlocking is improved stock and the quest giver not leaving. Talking to him again prompts the same conversation all over again.
Curiously, killing him seemed to end the quest just fine.
I didn't know where I transitioned from since I've been tossing and turning around Lake Calenhad docks > Frostback Mountain> Denerim run-down back street prior to applying the 3.52 hotfix.
Last and current location was in Denerim run-down back street, exited the game with the quest still not updating, applied the hotfix, loaded the game and checked the quest log, found updated (can already turn-in the quest for reward) but no "Stack of X Fixed!" text.
If it helps, mods installed are:
QUDAO Fixpack 3.5.
Dain's Fixes
Madd Gift Guide
..and some texture mods that I think are irrelevant with this bug.
Reading around online, some people posted this bug is due to auto-loot included in Dain's fixes that is quickly looting the body (?) or something. It kinda checks out because I saw one corpse in the Denerim area (room where I encountered the NPC that is part of the quest) that's already been looted (no shimmer, not clickable) but hasn't decomposed yet. Usually, if you've looted a corpse, they turn into skeletons, this one didn't.
I understand that I am writing very late, but if I delete the audio files, will there be critical errors or will the characters just be silent in new scenes?
I'll contact you with a PM to see if you're willing to do some beta testing.
There's a bug with the vanilla game when you save and reload at any point during the Dwarf Noble origin, your temporary followers (Gorim, Ivo, and Scout) will receive extra abilities. For example, Gorim starts with Precise Striking, Shield Bash, and Shield Block. Saving and reloading manually will cause him to then receive Powerful, Threaten, Shield Pummel, AND Shield Balance.
Is there any way you can address this? I tested it with Ser Gilmore on the Human origin - it doesn't happen with him. Unsure about the other origins.
I skimmed through the 3.5 Readme for the notes about what was changed for the Crime Wave quest chain.
It appears that Cirosan's Crime Wave Fix at https://www.nexusmods.com/dragonage/mods/6070 fixes a few things that Qwinn's list doesn't deal with. I have the Qwinn dazip and hotfix override installed -- will installing the Crime Wave Fix on top of Qwinn's dazip/override break anything?
And I'm only looking into it because I wanted to install Shanamah's Small Restorations at https://www.nexusmods.com/dragonage/mods/6245, but both Crime Wave Fix and Small Restorations (and presumably also Qwinn's dazip) deal with the den200_couldry.dlg file. Shanamah gives detailed instructions for how to merge two .dlg files, but I've never done this kind of file manipulation for a mod and I'm worried I'll screw it up.
I had just decided NOT to install the relevant bits of Small Restorations so I don't have to deal with it, and then it occurred to me to wonder if I'm creating problems with Crime Wave Fix and Qwinn together in the first place.
The Crime Wave Fix mod page posts thread says that Qwinn and Crime Wave Fix are compatible, but I was just wondering if anyone knowledgeable in this mod thread has advice on this combination?
Thank you!
arl100cr_murdock.dlg
arl100ar_redcliffe_village.ncs
arl100cr_murdock.dlb
bdn100ar_nobles_quarter.are
arl150cr_lloyd.dlg
bdn110cr_mandar_dace.utc
bella_kiss.cut
bdn100_trian.dlb
arl150cr_bella.dlb
bdnpt_main.ncs
bdn100_trian.dlg
arl300pt_fade.ncs
bdn120ar_royal_palace.are
bdn100_provingguard.dlb
bed100cr_tamlen.dlg
bdn110_provingmast.dlg
arl110cr_teagan.dlb
arl110cr_teagan.dlb
bella_kiss_elf.cub
arl110cr_child_f_1.dlb
arl110ar_chantry.ncs
arl210cr_jowan.dlb
arl110cr_kaitlyn.dlg
bdn100_provingguard.dlg
arl150cr_lloyd.dlb
arl120cr_owen.dlg
arl150cr_bella.dlg
arl210cr_jowan.dlg
arl110cr_teagan.dlg
arl110cr_villager_f_2.dlg
cli600ar_elven_alienage.ncs
arl110cr_child_f_1.dlg
den200_couldry.dlg
cli300ar_redcliffe_castle.ncs
den200pt_assassin_den.ncs
cli100ar_redcliffe_village.are
bhm400_irving.dlb
den200pt_thief_pick2.ncs
den200_couldry.dlb
bella_kiss.cub
bhm200_niall.dlg
bed100cr_tamlen.dlb
bella_kiss_dwarf.cub
arl150ar_tavern.ncs
bhm100_jowan.dlb
bdn110_provingmast.dlb
bella_kiss_dwarf.cut
cam110cr_tamlen_darkspawn.utc
den211_cauthrien.dlg
arl230cr_eamon.dlb
bhm400_irving.dlg
den211_cauthrien.dlb
den220ar_noble_tavern.are
den200_gorim.dlb
arl230cr_eamon.dlg
bhm200_niall.dlb
arl110cr_kaitlyn.dlb
den200_gorim.dlg
den200_ignacio.dlg
den200_isabela.dlg
den200_isabela.dlb
den220ar_noble_tavern.ncs
den200cr_ignacio.utc
den200ar_market.are
cli900ar_fort_exterior.are
den100ar_brothel.are
cir200cr_greagoir.utc
cli210cr_genlock_alpha.utc
cir100ar_docks.ncs
denpt_captured.ncs
arl120cr_owen.dlb
bhm100_jowan.dlg
clipt_main.ncs
epi_loghain.dlb
cli300ar_redcliffe_castle.are
gen_im_arm_cht_med_sdw.uti
gen_im_arm_cht_med_sdw.uti
gen_im_arm_glv_hvy_dil.uti
den961ar_blood_mage.are
gen_im_wep_mel_dag_crw.uti
gen_im_wep_mag_sta_gen.uti
gen_im_wep_mag_sta_gen.uti
cir200ar_tower_level_1.are
cam000ar_all_camps.ncs
gen_im_wep_mel_lsw_hro.uti
gen_im_wep_mel_lsw_hro.uti
gen_im_acc_rng_r05.uti
gen_im_arm_glv_hvy_dwv.uti
gen_im_arm_hel_lgt_own.uti
gen_im_arm_hel_lgt_own.uti
gen_im_arm_glv_hvy_dil.uti
cli310ar_redcliffe_castle_2.ncs
gen_im_arm_glv_hvy_drb.uti
gen_im_arm_glv_hvy_drb.uti
den400_storage_guards.dlg
gen_im_wep_mag_sta_har.uti
gen_im_wep_mag_sta_har.uti
gen_im_arm_glv_hvy_hch.uti
gen_im_arm_hel_hvy_red.uti
gen_im_wep_mel_dag_fng.uti
gen_im_wep_mel_dag_fng.uti
den400im_disguise_boots.uti
epi_eamon.dlb
gen_im_arm_hel_hvy_red.uti
gen_im_misc_dragonscale.uti
genpt_dog_main.ncs
den_herren.dlb
epi100ar_coronation.ncs
den700_priests.dlb
den511_soris.dlb
den700_priests.dlg
den400_equipmentguy.dlb
arl110cr_teagan.dlg
den_herren.dlg
epi_eamon.dlg
epi_loghain.dlg
litecr_multi_gax_demon.utc
lite_mage_adv_mage.utc
lite_caged_sword.uti
lite_caged_sword.uti
gen_im_wep_mel_dag_ths.uti
gen_im_wep_mel_dag_ths.uti
bhn100ar_castle_cousland.are
gen_im_wep_mel_lsw_sw2.uti
den510_anora.dlb
gen_im_wep_mel_lsw_rwd.uti
gen_im_wep_mel_lsw_rwd.uti
gen_im_wep_mel_lsw_gor.uti
den400im_disguise.uti
gen_im_wep_mel_lsw_sw2.uti
den400im_disguise_gloves.uti
bella_kiss_elf.cut
gen_im_arm_glv_mas_tem.uti
gen_im_arm_glv_mas_tem.uti
den400_equipmentguy.dlg
gen_im_arm_shd_lrg_chm.uti
gen_im_arm_glv_hvy_drw.uti
gen_im_arm_glv_hvy_drw.uti
gen_im_wep_mel_dag_thn.uti
gen_im_arm_shd_lrg_chm.uti
den200_ignacio.dlb
den400_post_guards.dlb
den400im_disguise_helm.uti
den511_soris.dlg
gen_im_wep_mel_dag_thn.uti
lot110_bryant.dlg
den400_colonel.dlb
den400_colonel.dlg
den400_storage_guards.dlb
lot110_grand_cleric.dlg
ntb100pt_cammen.ncs
cli900ar_fort_exterior.ncs
gen_im_arm_glv_hvy_cer.uti
lot110ip_cabinet.utp
lot100_farmer_unique.dlb
den400_post_guards.dlg
gen_im_gift_pwood.uti
lot100_farmer_unique.dlg
gen_im_gift_pwood.uti
den510_anora.dlg
lot100ar_lothering.are
lot100ar_lothering.ncs
orz400cr_rogek.utc
orz340pt_assembly.ncs
loghain_main.dlb
oghren_main.dlg
oghren_main.dlb
orz200cr_commander.utc
ntb200cr_deygan.utc
orz330ar_harrowmonts_estate.are
orz530cr_ruck.utc
ntb100cr_zathrian.dlg
oghren_felsi.dlg
pf_rob_appb_l3.mao
ntb100cr_sarel.dlg
ntb100cr_lanaya.utc
ntb100pt_varathorn.ncs
ntb100ar_dalish_camp.ncs
ntb100cr_lanaya.dlb
ntb100cr_elf_female_sarel.utc
party_camp.dlg
ntb100cr_elf_male_sarel.utc
lot110_bryant.dlb
ntb100cr_gheyna.dlg
ntb100cr_elf_female.dlg
ntb100ar_dalish_camp.ncs
pf_rob_appb_l2.mao
orzcr_escaped_nug.ncs
orz520ar_aeducan_thaig.are
ntb100cr_gheyna.dlg
party_barks.dlg
orz330ar_harrowmonts_estate.ncs
orz550ar_dead_trenches.are
party_camp.dlb
orz550cr_gangue_shade.utc
orz520cr_lord_dace.utc
orz340cr_vartag.utc
orz200_figor.dlb
oghren_felsi.dlb
orz260cr_myaja.utc
orz200_nerav.dlg
orz260ar_proving.ncs
orz200_wrangler.dlg
orz200_figor.dlg
ntb100cr_zathrian.dlb
loghain_main.dlg
orz200_garin.dlg
orz300ar_nobles_quarter.ncs
den200ar_market.ncs
orz200_nerav.dlb
orz200_wrangler.dlb
gen_im_acc_blt_f1a.uti
ntb100cr_cammen.dlg
ntb100cr_cammen.dlg
pf_rob_appb.mao
orz200_garin.dlb
plt_genpt_oghren_main.plo
gen_im_wep_rng_cbw_dus.uti
gen_im_wep_rng_cbw_dus.uti
gen_im_wep_mel_mac_end.uti
gen_im_wep_mel_mac_end.uti
lot110_grand_cleric.dlb
orz320ar_royal_palace.are
orz320ar_royal_palace.ncs
orz110ar_hall_of_heroes.ncs
ran250cr_jowan_refugee_c.utc
plt_ntb100pt_sarel.plo
wyn00c_aneirin.dlg
wynne.dlg
urn230_guardian.dlb
ran500cr_hw_army_redcliff_b.utc
wyn00c_aneirin.dlb
urn230_guardian.dlg
urn210ar_wyrmlings_lair.are
urn110_genitivi.dlg
ran409ar_leliana_assasins.are
sten_faryn.dlb
sten_main.dlg
ran250ar_forest_jowan.are
ran100cr_mage.utc
ran100cr_apprentice_b.utc
pre100_gentle.dlg
pre100ar_kings_camp_night.are
pre100_gentle.dlb
pre100cr_jory.utc
sten_main.dlb
ran500ar_hw_army_redcliffe.are
ntb100cr_gheyna.dlb
ntb100cr_gheyna.dlb
urn210_kolgrim.stg
ntb100cr_cammen.dlb
ntb100cr_cammen.dlb
urnpt_main.ncs
orz210ar_tapsters.ncs
ntb100cr_lanaya.dlg
plt_lite_chant_rand_jowan.plo
urn110_genitivi.dlb
sten_faryn.dlg
urn220ar_mountain_top.ncs
ntb100cr_sarel.dlb
wynne.dlb
cir200_greagoir.dlg
clipt_morrigan_ritual.ncs
cutscene_postcoronation.dlg
cutscene_slideshow.dlg
epi_loghain.dlb
epi_loghain.dlg
genpt_morrigan_defined.ncs
genpt_morrigan_events.ncs
genpt_morrigan_main.ncs
genpt_wynne_main.ncs
genpt_zevran_defined.ncs
loghain_main.dlb
loghain_main.dlg
mnp000pt_camp_events.ncs
morrigan_main.dlb
morrigan_main.dlg
morrigan_main_outside_hut.stg
party_events.dlb
party_events.dlg
party_ran_banter.dlg
pre210ar_flemeths_hut_ext.ncs
pre211ar_flemeths_hut_int.ncs
I executed Jowan with my origin mage with the "I'm sorry" option and after the sacred ashes arrive to the Arl, Jowan miraculously comes back to life and the Arl asks you to decide whether to take him to the circle or execute by his soldiers I guess. I don't like any of those options, that's why I executed it myself :( It should be noted that with the option "I hereby execute you for your crimes" this doesn't happen, Jowan stays dead
Thank you for this fixpack mod <3