Hi! I really love your mod (even though I haven't gotten a chance to play with it yet... It's been a while since my last DAO playthrough!), it's such a great fix! I've been working on a dialog mod (to change King Endrin's middle child to a daughter when not playing as a Dwarf Noble- basically just a cross-playthrough continuity thing for people who are really attached to their female Aeducans (like me :p)) in my spare time that changes some of the same files, though. I was wondering if you'd be okay with me editing your files to make a version that's compatible with your mod? I'd link to your mod in my description, of course. Thanks!
Bug Fixes Mod request Magic stat improves magic damage from all magic abilities (fire,spirit,ice,lightning,nature) The game was meant to use magic to improve magic damage for all magic items and abilities, templars are given magic stats because they use spirit "Magic"
It seems willpower is used for spirit warriors when spirit is a "magic" ability. Bolts and arrows using (fire,ice,lightning) is magic, runes are magic and if magic improves the damage from bolts and arrows then it solves the lackluster of runeslots for bows and crossbow.
3 comments
Bug Fixes
Mod request Magic stat improves magic damage from all magic abilities (fire,spirit,ice,lightning,nature)
The game was meant to use magic to improve magic damage for all magic items and abilities, templars are given magic stats because they use spirit "Magic"
It seems willpower is used for spirit warriors when spirit is a "magic" ability.
Bolts and arrows using (fire,ice,lightning) is magic, runes are magic and if magic improves the damage from bolts and arrows then it solves the lackluster of runeslots
for bows and crossbow.