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Original Description here:
This is my first module with the Dragon Age Toolset. The intention was to learn about the toolset and to try out some aspects as detailed below. Despite the fact that all is implemented, it doesn't work as smoothly as hoped. The project is now closed - I'll leave it online for now. Probably it's more interesting to builders than players to see what is possible and what to avoid. ^^
- timed events not interfering with conversation - randomness of events for variety - combat mode independent of enemy perception - customized, simplified, and cleaned up level up process for followers - encouraging crafting and trap-setting - assigning tasks to NPCs outside the party