Unlimited Variable Storage for All Beta
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Version1.0
- Download:
- Manual
About this mod
NOT an official BioWare release made by Craig Graff for modders
- Permissions and credits
Allows easy unlimited variable storage and support for efficient storage of arrays. This is a personal project, NOT an official BioWare release.
This should be ready for use, but I'm calling it a beta since I intend to add a few more features and not many people besides me have tested it extensively. Let me know if you have any problems.
Import Instructions:
1. Download talmud_var_storage.dadbdata
2. In the toolset select Tools > Builder > Builder To Builder Load
3. Select talmud_var_storage.dadbdata from the folder you downloaded it to.
4. Make sure both resources have the Import box checked.
5. Click Ok.
Use instructions:
1. Add a call to Storage_HandleModuleEvents to the beginning of your module script.
The start of your module script should look like this:
// ... any other include files
#include "talmud_storage_h"
void main()
{
Storage_HandleModuleEvents();
//... The rest of the module script
}
2. Add #include "talmud_storage_h" to the top of any script you want to use storage from.
3. Use the storage functions. All functions are accessible by filtering for "store", "fetch", or "storage" in the
function filter in the upper right of the script editor.
Website | NexusMods Forum
This should be ready for use, but I'm calling it a beta since I intend to add a few more features and not many people besides me have tested it extensively. Let me know if you have any problems.
Import Instructions:
1. Download talmud_var_storage.dadbdata
2. In the toolset select Tools > Builder > Builder To Builder Load
3. Select talmud_var_storage.dadbdata from the folder you downloaded it to.
4. Make sure both resources have the Import box checked.
5. Click Ok.
Use instructions:
1. Add a call to Storage_HandleModuleEvents to the beginning of your module script.
The start of your module script should look like this:
// ... any other include files
#include "talmud_storage_h"
void main()
{
Storage_HandleModuleEvents();
//... The rest of the module script
}
2. Add #include "talmud_storage_h" to the top of any script you want to use storage from.
3. Use the storage functions. All functions are accessible by filtering for "store", "fetch", or "storage" in the
function filter in the upper right of the script editor.
Website | NexusMods Forum