Dragon Age: Origins

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Gewitterwolke

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Gewitterwolke

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ORIGIN MEMENTOS - DALISH ELF (by Gewitterwolke)
http://www.nexusmods.com/dragonage/mods/4486/?

Thank you for taking a look.


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INSTALLATION:

Unzip the main file with 7-zip, winrar or whatever you use for unzipping.

Install the DAzip within with DAO-Modmanager, DAupdater or whatever you prefer to use to install DAzips. You probably should use a program that lets you easily uninstall it again, which DAupdater doesn't do.
The optional files need to be placed in the game's override folder (Dragon Age\packages\core\override)


UNINSTALLATION:

The optional files [bed100cr_tamlen.utc / em_bed100_tamlen.mor / em_cam110_tamlen.mor] can simply be deleted from the override folder to restore the original looks.

The main file "Origin Mementos - Dalish Elf" can be disabled via the "installed content" tab in the game menu and uninstalled with DAO Modmanager. As it doesn't add quests, new areas or new functions, a savegame can still be safely loaded after disabling/deinstalling the file. After a "forced load" the items simply won't be there anymore.


COMPATIBILITY:

This mod overrides the file cam100reactions.dlg and thus is incompatible with any mod that also alters this file. (This is the dialogue file for the party's reaction after the shriek attack on the camp.)

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If this mod doesn't do what it should, or is otherwise annoying or not working, I'd like to hear about it. (If it does exactly what it should, I wouldn't mind to hear, either.)

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CONTENTS:

This mod adds several items to the inventory of the Dalish Warden, depending on class, specific dialogue choices in the origin, and game progress. These are not new models. I just wanted to have some further connection to the origin.
Not all items are given at once, but the main part will be received after arriving at Ostagar. (If installed at a later time, the items will still be given, of course.)
The items are quite powerful, but not more so than the DLC items, especially after having earned all achievements for the story DLC.


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Overview

Rogues receive:
� a light armour set � it�s the basic model for Dalish Armour.
� a longbow
� a dagger
Warriors receive:
� a heavy armour set � it�s the model of Ancient Elven Armour (but actually heavy instead of medium, as the original is).
� a greatsword
� a shield
Every Dalish Warden, independent of class, receives:
� 2 rings
� a belt
� an amulet
� a longsword

The weapons are rune enabled, both armour and weapons scale. To scale the items, manual input is necessary � either by selling/rebuying, or by using another mod that allows item upgrades.

Upon arriving at Ostagar

The Warden receives weapons and an armour set dependent on their class, as well as one ring, one belt, and one longsword. It�s Dalish equipment, so it favours dexterity.
Later in game
After the Warden - as the Dragon Age Wiki puts it - discovers Tamlen's fate, they receive an amulet.
The exact nature of this amulet depends on if Mahariel �wanted to be with [Tamlen], of course� in the Origin or not. Statswise, it is somewhere in the area of �The High Regard of House Dace�.

On starting the end game

When the Dalish Warden is ready for the Landsmeet, they will receive a ring. It�s a bit like �Lifegiver�. When worn together with the amulet, the wearer receives a set bonus.



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Additional files

Because I spend some time with this origin, I felt I could change the optics a little. The optional files are little changes to Tamlen�s face (both versions), as well as to his equipment. They need to be placed in the game�s override folder (Dragon Age\packages\core\override).

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NOTES AND CREDIT

The heavy armour uses the tintable version�s files for Ancient Elven Armour provided by nezroy�s Universal Dye Kit [http://www.nexusmods.com/dragonage/mods/1390/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonage%2Fajax%2Fmoddescription%2F%3Fid%3D1390%26preview%3D&pUp=1] (nez_tintpak_v3) and are included here as per his /Credits and distribution permission/ statement.
Any additional mod that changes the look of the Ancient Elven Armour�s model will also change this one�s.

One screenshot provided was taken while using tmp7704�s �elf female proportion fix� [http://social.bioware.com/project/2632/&v=gallery#details]. Without it or a mod similar to it elven women will sport the vanilla bare midriff when wearing the light armour set.

If mods to have a Dalish mage / Dalish custom class work the way I expect them to, a Dalish non-rogue or non-warrior will receive the class independent items. I did not test for that, though.

Receiving the amulet is triggered by the conversation following the last encounter with Tamlen. As such this part of this mod is not compatible with any other that alters the file cam100reactions.dlg, as for example Karma�s Origins Companion Mod [http://www.nexusmods.com/dragonage/mods/1617/?] does.

The equipment is not tintable with the Universal Dye Kit, but by placing generated tint files in the game�s override folder (Dragon Age\packages\core\override) the look can be changed. To override this mod�s tints, those tint files need to be named:
� For heavy armour: t3_om_ed_ancient.tnt
� For light boots: t3_om_ed_lt_boots.tnt
� For light chest: t3_om_ed_lt_chest.tnt
� For light gloves: t3_om_ed_lt.gloves.tnt
� For the melee weapons: t3_om_ed_melee.tnt
� For the bow: t3_om_ed_ranged.tnt