Dragon Age: Origins
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FJVP

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18 comments

  1. joshuajays
    joshuajays
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    Does this go into the My Document override folder or the Steam override folder?
    1. antonyMagnus7221
      antonyMagnus7221
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      Think it goes into Documents one. That is where vortex installs Mods for DAO too
  2. j03b0bj03
    j03b0bj03
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    Hi is it possible to get a vortex installer for this mod?
  3. volperosso
    volperosso
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    Never mind!  Sorted it - needed to add it by adding the item ( cir200im_censurenote ) instead
  4. volperosso
    volperosso
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    I wish I'd seen this mod before my current playthrough! I decided to go back and play again, and I've been manually adding missing codex entries as I go. I can't find the plotflag (that I can use with zz_getsetplotflag) for "Desire and Need" anywhere though, and I'm almost finished the game now (I did Broken Circle first too :/ ) - I don't suppose you could please help me out?
  5. SilverLucario
    SilverLucario
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    You can add Two Codice entries I want to add that never fired ... in my game

    1) Injury. In the Controls section

    2) Advanced Resuscitation in the Spell Combination section I do not know what's going on but I can not even follow the rules to trigger this codeword entry.

    Whether they are added by a book or somewhere in the plot ... you should place in the end in the doors of denerin as you say a baul with all the inputs of codice of controls to have this and not in the section of the tower Of sorcerers if you want the Advanced resuscitation or to be added alone to load ... uu not have some mod can be the cause but still not discovered and in a test try without using mod and I did not appear those 2 entries You can help me with that please
    1. fjvp3203
      fjvp3203
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      Weird, you should be getting the Injuries codex without any problems so I can only assume that you have a mod installed that changes the way the game handles injuries. If you don't mind using the console you can try to use this mod: social.bioware.com/project/4412/. Extract into your /override folder, start the game, open the console and type "runcscript zz_getsetplotflag set tut_combat_injury 0 1" (without the " " ).

      As for Advanced Resuscitation, I'm 100% sure that it's from a mod but I don't know which so I can't really help you there unless you tell me which mod that codex comes from.

      If you still have problems or need something else then let me know. I'll try to reply as soon as I can.
  6. SilverLucario
    SilverLucario
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    Silly questions XD

    Will Codice entries if you use a Spanish language version appear in Spanish?

    Do not miss missions?

    Touch start a new game?

    I am not an expert in Mod and well I do not speak much English so I help a translator I hope my questions are understood
  7. aezart
    aezart
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    I seem couldn't get one of the quest from The Mage Collectives, particularly the one that requires bribing the templar.
    It doesn't appear at any of the quest board in Lake Calenhad or Denerim.

    Other quests from Redcliffe are obtainable and works fine, so I have no idea what's causing the particular quest went missing.

  8. GeneSoup
    GeneSoup
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    Thank you very much for this. Those are some very nice adjustments. The limitations for obtaining codex entries annoyed me in the past. I'm always happy to see that there are still mods and fixes for DAO being made.
  9. Kajana
    Kajana
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    Oh thank you for moving the Redcliffe job board quests else where. Even if I save the village most of the time the job board doesn't show up (too many mods!). Not to mention I hate not being able to get all the codex entries!!!

    Awesome stuff!
    1. 0z2y
      0z2y
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      Same here. A really big thank you for doing this mod.

      I've been trying to play DA:O again in my new computer and I'm always stuck in Redcliffe because the job boards are missing (probably by the same reason as Kajana: Too many mods LOL).

      Question: Even if the job boards are missing in Redcliffe, with this mod we can get the quests elsewhere. My question is, will the NPCs related to those quests be on Redcliffe later to complete said quests? (I'm thinking the Mages collective where we have to give the Templar some stuff)

    2. fjvp3203
      fjvp3203
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      Yes, don't worry. I've moved that particular templar to the Circle Tower to prevent this problem
    3. 0z2y
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      Thank you again.

      I'm starting a new game with your mod instaled and maybe this time I can pass Redcliffe.

      Much appreciated mod. Endorsed.
  10. Alkohol
    Alkohol
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    Hey, thanks for working on this. The readme is very comprehensive as well. Just to clarify- by choosing to only install additional_adj_core.erf and additional_adj_gdas.erf will strictly apply the codex tweaks, is that correct?
    1. fjvp3203
      fjvp3203
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      You need all the files, including the ones in the folders, for the codex part to work. However, due to the way I packaged the contents this also means that there is no way to remove the Job Boards module (removing the Job Boards folder only means that some oddities will occur when doing some quests for the Mages Collective). You can, however, eliminate the merchant module without problems by deleting the "Merchant - Area Lists" folder.

      If you wish, I can come up with a fix that will allow you to only use the codex part. It's only a matter of changing some files packaged in the erfs, so it won't take too long.
    2. fjvp3203
      fjvp3203
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      Well, I went ahead and made some changes to the file structure so now you should be able to remove any modules you don't want Let me know if there are any problems.
    3. Alkohol
      Alkohol
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      Awesome, I run a variety of mods and can't afford to run into compatibility problems, so I was mostly interested in the codex fixes. Endorsed and much appreciated.