If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].
Hi sorry I'm working on a new AI update even though Space Alex has not given me yet his approval to my project and good take base much of your work ... repair many errors of the articles making them compatible 100% between that the mistake of the templar shields and that of the boots that are invisible, like the clothes of the chapel of Orzammar of Brother Enano, I wanted to ask you for permission to see clearly this recognizing your work in this beautiful and complementary mod since it is a of the pillars of my work, I will give you the copyright of your work, clear and good, before publishing it, I will pass on the data so you can try it and give your point of view.
Could you be so kind to post here how did you address the bug with Brother Burkel in Orzammar and his floating head without clothes, please? All of us will be very grateful.
The only fix I could use is to delete orz200cr_burkel.utc from Of Ferelden\Chantry of Ferelden folder to put him in his vanilla clothes or rename this file for further backup. It's not completely against lore, Burkel could wear something what he IMAGINES is Chantry robe...
I know your post was a bit back, but have you tried using TWF to remove the restrictions? In the cheat mode there is an option under restrictions that will scroll by and you should be able to remove the grey warden only restriction, or any other restrictions on armor or weapons.
Lots of Templar items not spawnable, NPCs still fine
So the Templar NPCs are fine, having their armor set and all. However, many of the items like Templar Knight's Helm aren't showing up (as in non-existent) or able to be spawned. I have both seen in Bodahn's shop, and tested with console commands, attempting to add them by their filename (with and without the .uti). A lot of the variation armors (the _a's, _b's, etc.) will not spawn. I have reinstalled the mod, and attempted to find out if anything used the tmp/tem filenames in IA's 8. Custom folder, and this is the only one that modifies or uses Templar .uti's. So effectively, what seems like half the Templar gear just doesn't exist in the game for me, despite their files being in the right places. Is there anything I can do here?
Hi there. Love your mod and I am very grateful for it, but I was wondering if you know a way to make the Grey Warden armor have better stats in Awakening. I love the look and all but the stats are pretty bad compared to the other armors in the Improved Atmosphere ones.
I love the armor and hope to use it more. Also is there a way to get the Grey Warden restriction removed or include Justice in it as he can't seem to wear it.
any instructions on where to actually install these files? do we copy them into IA itself, their own original mod folder, or the core/override folder? plz halp!
very late but i dropped all the files into the Improved Atmosphere\8. Custom folder and it worked chainmail guards had plate armour and chantry robes from da2 were on mother mallol
hi, somehow i can't get Grey Wardens of ferelden working... it's kinda tiresome, everything else seems to works just fine but Duncan doesn't show up in the armor... could you help me? obv put in the ovveride last improved atmosphere...
I know it's a bit late, I started trying mods not long ago. The way I did this, and it seems to work is having a folder for "Of Ferelden" mods in "8.Custom" folder for IA. Then I included the original "Grey Wardens of Ferelden" in "8.Custom" folder (as well as the Cousland's one) and renamed the "Of Ferelden" one so that it is above the other two in order to override.
I guess there might be a more efficient way, I tried changing the file for Duncan's armour by putting in the optional file in but he reverted to his normal look in Ostagar.
That worked beautifully for me! Been working on this one for hours and this was perfect! Download both, install the dazip from the original GWoF using whatever mod manager you have, extract the files you want from both, and put them in the IA "8.Custom" folder. I didn't rename mine and it worked just fine for me, but you can if you want to.
Hi! Need some help over here ! My arl eamon is completly naked and I think the IA mod has something to do with that... can someone help me to restore his clothes ?
Hello guys ,i adding warden file,but i dont want sophia armor /warden commander be replace ,wich file should i delete ????????please help somebody thanks
I decided to try a new replay with a bunch of mods. In the Mage background, someone was a floating head and I think I narrowed it down to a bad chantry robe from this set. I removed that file and went about my way with no real problems in the first 5 origins I played. I just started the last of the 6 for me (Human Noble) and my character is also a floating head. The Cousland armor, boots and gloves don't display. Removing them, my body parts return.
The problem seems to be with the 4 medium Ceremonial Cousland armor pieces. When I copy over the heavy ones, and rename them in place of the medium, that seems to work.
Is Duncan supposed to wear the Massive Warden set or the Rogue/medium one? I'm playing the human noble Origins and he's wearing the rogue/medium set. There is a "Duncan" folder in the "massive" folder so.
Hmm, cant get it to work. He's always wearing the rogue armor. I'm also trying to figure out how to use one of the optional texture packs for the Warden armors.
367 comments
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].
Thank you for reading, enjoy!
Could you be so kind to post here how did you address the bug with Brother Burkel in Orzammar and his floating head without clothes, please? All of us will be very grateful.
The only fix I could use is to delete orz200cr_burkel.utc from Of Ferelden\Chantry of Ferelden folder to put him in his vanilla clothes or rename this file for further backup. It's not completely against lore, Burkel could wear something what he IMAGINES is Chantry robe...
Blood magic will do that..
?gen_im_cth_cha_a04.uti
needs ModelVariation value 14 instead of 50 because the newer robe models are human and elf only.
The only thing I still have to figure out is how the Awakening Companions get their armor. After that all of the mods should be finalized
Lots of Templar items not spawnable, NPCs still fine
So the Templar NPCs are fine, having their armor set and all. However, many of the items like Templar Knight's Helm aren't showing up (as in non-existent) or able to be spawned. I have both seen in Bodahn's shop, and tested with console commands, attempting to add them by their filename (with and without the .uti). A lot of the variation armors (the _a's, _b's, etc.) will not spawn. I have reinstalled the mod, and attempted to find out if anything used the tmp/tem filenames in IA's 8. Custom folder, and this is the only one that modifies or uses Templar .uti's. So effectively, what seems like half the Templar gear just doesn't exist in the game for me, despite their files being in the right places. Is there anything I can do here?
I love the armor and hope to use it more. Also is there a way to get the Grey Warden restriction removed or include Justice in it as he can't seem to wear it.
chainmail guards had plate armour and chantry robes from da2 were on mother mallol
obv put in the ovveride last improved atmosphere...
I guess there might be a more efficient way, I tried changing the file for Duncan's armour by putting in the optional file in but he reverted to his normal look in Ostagar.
Thank you!
The problem seems to be with the 4 medium Ceremonial Cousland armor pieces. When I copy over the heavy ones, and rename them in place of the medium, that seems to work.
gen_im_arm_bot_med_cou.uti
gen_im_arm_cht_med_cou.uti
gen_im_arm_glv_med_cou.uti
gen_im_arm_hel_med_cou.uti